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  • Appearance crafting suggestions

    In another attempt to move a constructive suggestion to the forum, away from discord.

    I am sure Kit can back this up in numerous ways, but a consentive discussion sort of concluded that a good suggestion towards apperance crafting would be to implement the ability to change the appearance within the crafting system - at a cost not wholly agreed upon, but low and entry-easy.

    In an example with a +1 leather armor it was made somewhat clear that having a crafter make a new one was a pointless due to cost/fatigue loss compared to chase the "end armor" instead

    I have since then formulated my own suggestion towards having player made custom items:

    Could we have a special store that only buy player-crafted items at, say, 10-20% profit to the crafter, but then sells them at reduced costs to other players, that a relevant to the items powerlevel? This way crafters could flood the market with low-level/non-magical crafted items with interesting apperances, and those wanting something different looking could pick it there? Might be a pain to make, idunno.
    My'athvin Simaryl - Elven Mhaornathil
    Mhaenal Ahmaquissar - Minstrel Knight

  • #2
    The main issue with your suggestion is that there is no means of actually reviewing an item appearance prior to purchase. And while flagging items for "Was craft" could presumably be possible, it is impossible to tell as a player unless we start scripting adding makers marks onto the description of crafted gear. which is possible, but also legwork.

    Per discussions, definitely the current ideal objective is permitting appearance of gear to be adjusted by a crafter of appropriate skill for a reasonable fee and DC dependent on the assessed power level of the item. Personally, I think this will be easier once some adjustments to the crafting system are implemented. I'll expand out on what adjustments I would like to see those in another thread.

    Secondly, I think it is important to note that just about anyone can spend the time *designing* their armor, then log the numbers and colors for parts, and present that output to someone with the skill to finalize crafting it.

    Frazer Mfg. is a department of Frazer Fabrications, focused on the construction of high-end custom-crafted equipment and gear.
    Also part of Frazer Fabrications are:
    Frazer Armories - focused on resale of prefabricated arms and armorments;
    Frazer Merchantile - specialising in economic analysis and scaleable logistics; and
    Frazer Laboratories - the leading independent R&D for sundrite theory, arcane and mechanical engineering


    James Frazer: Anthropological Gearhead, Techsmith, Arcanaphysisist, Renown Proprietor
    AKA: Artifax Grade B Exigo Corporation Syndicated Associate VP, Professor, Quartermaster of the Schild Whurest-ExiCorp Joint-Operations Facility, and 'Annoying Mechanist'
    Theme: Stil Alive

    Grid vs. Squeegle, not Good vs. Evil

    Distances and travel-times for the Sunderian Peninsula:Free Version 1.0

    Crafting changes are a dead-horse topic, but feel free to ask me about crafting: If I can't answer it, I bet I can direct you to someone who can.
    To those who are interested in making or have crafting-oriented characters, please check out the Fabricator's Collective and how to get FC-certified.
    crafting tutorial.

    Unfortunate truths:
    Intention: [DM > Crafting > Faction Store > Drop > Regular Store]
    Reality: [DM > Faction Store > Drop > Regular Store> Crafting]

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