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Mobility Skills and Maps

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  • Mobility Skills and Maps

    I'm just beating thaelis to the punch here:

    Future maps, and any map revisions, should try to consider uses for routes for the following skills"
    Swim (Shortcut node through water sources)
    Balance (Already some, but mostly Cartel areas)
    Use Rope (Grappling Hooks are specifically mentioned in the class skill)

    Swim is pitiful under-used, and could be applicable on any maps with moderate water or coastline. One map that springs to mind is the entry to Sestra, where a "Swim" transition could potentially be used to link the two banks.

    Balance is only used in the Caves Uncer Aquor once, and a couple times in the former Cartel Mountain on bridges. more routes around maps are always good, particularly with some risk-reward.

    On Use Rope, one angle could be having Rope items that can be used to temporarily decrease the DC of a given Climb, but also other options like tying people up.

    The intention with these is to give a few more skills that have consistent use, similar to Climb/Jump. Though Jump *also* could use a few more places.
    I feel like all these have a fair number of opportunities both in Viridale and the Spine, among other potential areas. (Leap across sewage channels?)


    Not that we have a mapper right now, but *eventually*.

    Frazer Mfg. is a department of Frazer Fabrications, focused on the construction of high-end custom-crafted equipment and gear.
    Also part of Frazer Fabrications are:
    Frazer Armories - focused on resale of prefabricated arms and armorments;
    Frazer Merchantile - specialising in economic analysis and scaleable logistics; and
    Frazer Laboratories - the leading independent R&D for sundrite theory, arcane and mechanical engineering


    James Frazer: Anthropological Gearhead, Techsmith, Arcanaphysisist, Renown Proprietor
    AKA: Artifax Grade B Exigo Corporation Syndicated Associate VP, Professor, Quartermaster of the Schild Whurest-ExiCorp Joint-Operations Facility, and 'Annoying Mechanist'
    Theme: Stil Alive

    Grid vs. Squeegle, not Good vs. Evil

    Distances and travel-times for the Sunderian Peninsula:Free Version 1.0

    Crafting changes are a dead-horse topic, but feel free to ask me about crafting: If I can't answer it, I bet I can direct you to someone who can.
    To those who are interested in making or have crafting-oriented characters, please check out the Fabricator's Collective and how to get FC-certified.
    crafting tutorial.

    Unfortunate truths:
    Intention: [DM > Crafting > Faction Store > Drop > Regular Store]
    Reality: [DM > Faction Store > Drop > Regular Store> Crafting]

  • #2
    Also like to add Survival to that list:

    Viridale: Survival DC 20 to pick a useful herb

    Ixis Isles: Survival DC 15 or be bitten by a random poisonous animal, ranging from moderate to deadly. Low DC but maybe 2-3 unavoidable triggers on path so that having a Survivalist lead the way negates them

    Glacier: Survival DC 25 to find one's way to a secret ice cave
    Mossdale: Survival DC 30 to pick a rare herb
    UTC+8
    Yes, I realise my RP writing sucks. Just be thankful I keep it short

    Characters
    Thalanis Moonshadow

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    • #3
      Survival already has more utility than the others. It's useful for Tracking by default, and each point is 1% more healing per short-rest. I recall that most rangers basically get a full heal every 10 minutes, since the equation is Char level + survival mod. A level 20 with no Survival ranks heals 1/5th of their pool per rest, while a Ranger can easily heal half or more.

      Frazer Mfg. is a department of Frazer Fabrications, focused on the construction of high-end custom-crafted equipment and gear.
      Also part of Frazer Fabrications are:
      Frazer Armories - focused on resale of prefabricated arms and armorments;
      Frazer Merchantile - specialising in economic analysis and scaleable logistics; and
      Frazer Laboratories - the leading independent R&D for sundrite theory, arcane and mechanical engineering


      James Frazer: Anthropological Gearhead, Techsmith, Arcanaphysisist, Renown Proprietor
      AKA: Artifax Grade B Exigo Corporation Syndicated Associate VP, Professor, Quartermaster of the Schild Whurest-ExiCorp Joint-Operations Facility, and 'Annoying Mechanist'
      Theme: Stil Alive

      Grid vs. Squeegle, not Good vs. Evil

      Distances and travel-times for the Sunderian Peninsula:Free Version 1.0

      Crafting changes are a dead-horse topic, but feel free to ask me about crafting: If I can't answer it, I bet I can direct you to someone who can.
      To those who are interested in making or have crafting-oriented characters, please check out the Fabricator's Collective and how to get FC-certified.
      crafting tutorial.

      Unfortunate truths:
      Intention: [DM > Crafting > Faction Store > Drop > Regular Store]
      Reality: [DM > Faction Store > Drop > Regular Store> Crafting]

      Comment

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