One of the downloads on link is for the StripEase plugin. This will create a mod file, minus all the stuff that is not needed on the server side (like walkmesh data, I think). It seems almost the opposite of what a pwc file is. The pwc creation process (built into the toolset) takes out the stuff that isn't needed on the client side. StripEase takes out the stuff that isn't needed on the server side. It reduces my module sizes dramatically before I move them to my server.
A player needs only the trx files on a simple module. (The bake process converts a .trn to a .trx file)
And I said simple module, because things get more complicated if you start with custom UI, a World map or own visual effects... But that is a different thing
The .trn file isn't needed for server and client. This file is just used for the toolset.
This files are huge, so you can maybe speedup your loading time if you remove this files from your module.
But be carfull: You can't change an area in the toolset without this the trn files.
http://nwvault.ign.com/View.php?view...ls.Detail&id=9
A player needs only the trx files on a simple module. (The bake process converts a .trn to a .trx file)
And I said simple module, because things get more complicated if you start with custom UI, a World map or own visual effects... But that is a different thing

The .trn file isn't needed for server and client. This file is just used for the toolset.
This files are huge, so you can maybe speedup your loading time if you remove this files from your module.
But be carfull: You can't change an area in the toolset without this the trn files.
http://nwvault.ign.com/View.php?view...ls.Detail&id=9
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