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  • Safe Zone Resting Only?

    Just a suggestion, after talking to a few people, and somone else pretty much gave me this idea... But i'd love to see dungeons made a bit harder by making it so you can only rest at safe places. a 10 minutes timer is not that long at all. You can simply deplete all your spells, rest, and keep doing so. It'd acutally make conserving spells more useful. If this is impossible, then atleast a longer rest timer then simply 10 minutes would be much better.

  • #2
    Safe zone resting might not be a good idea, at least not by itself, sure, it'll make things more realistic if such zones are created in, say, either separate cells (The "Cave by a stream" for example) or 1-entrance rooms with no enemies or traps inside. But still, it would only make players (well, the grinders and not-so-good players that is), rest there, get out, hurt/maim/kill/whatever, run back, rest and repeat it again and again and again. I've seen it happen before in some past servers, it's not a pretty sight x_x. . .

    Though having only the timer itself is also not a good idea, having a way-too-high timer, say, 35-40 minutes, will create some ranting or general complaint (I know I would complain to myself at least).

    So, why not just leave the timer as it is, 10 minutes, and create the resting zones as well? That'll make things realistic with the new safe-spots and all, and the timer would stop people from repeadedly doing the, rest-get out-kill-come back-rest-repeat, process. Just my 2 cents at least, for what it's worth.

    The idea of the zones is indeed possible however, unless I've been tricked somehow.
    (IG Username: Baardago)
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    Gabriel Thorne Arianis, Favored of Tyr.

    "Love doesn't lead to the dark side. Passion can lead to rage and fear, and can be controlled, but passion is not the same thing as love. Controlling your passions while being in love, that's what they should teach you to beware, but love itself will save, not condemn you."
    ?Jolee Bindo

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    • #3
      Run back and repeat it over and over? They're sure to get caught by DMs, or atleast other players who'll ask wtf r u doing. And they can do that if they want, they'll never reach the boss, as long as the monsters respawn.. And whats bad about a too high timer? As long as rest zones are still rest whenever you want, then it'll simply make resting in dungeons harder, and making people go to safe spots...


      Oh, and Elan >>> Richard. Kthxbai.

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      • #4
        We already planned for this. The problem is, we didn't setup all the dungeons for them yet. And also, we don't want lowbies overchallenged.

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        • #5
          . Double Post GBX. And thats awesome. Sure, maybe make it easier in weaker areas or for low levels, but once your high, it should be harder and acutally have some challenge. when your mage rests every 10 minutes and blows the world away with spells, its not too challenging..

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          • #6
            I think the 10 minute rest timer is fine as it is. It already is to the point that fighting anything doesnt even feel worth it, no need to make it even more annoying. People seam to forget that you cant always be in some huge party to make everything easier. Sometimes your only with 2-3 people and the areas are so hard as it is, you will either have to keep running back or just sit around doing nothing till the time is up. I know everyone wants to encourage roleplay but people need to have fun while they do it.
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            • #7
              Uhh, i find the places -way- too easy. and, just to let you know, a group of 5-8 get wiped easier then a group of 3-4, in some places, seeing as its so crowded.. 10 mins is waaaay to little IMO.

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              • #8
                Well my character is one of the dreaded uber classes that need to be weakend and not finding it easy at all. Takes forever to kill anything and then when you do, hardly get any xp for it which gets taken away when we get killed. And no I dont solo, I constantly travel with my companion who is a cleric. I consider a party of two a respectable party in server that regularly only has 10-20 people. We would travel with more but everyone seems to be stuck in the hills, unless they super high levels then they goto Necro.
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                • #9
                  Uhh, go tot he Sharahan Hills. you'll find loads of people in camp, who'll be willing to venture elsewhere.

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                  • #10
                    So now low level wizards are screwed and warlocks are uber? Great...When I run out of spells (like in 2 minutes) I'll just throw some rocks and clever remarks in battle. While the clerics and warlocks destroy the scenery.
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                    • #11
                      Well, to be quite honest, that's how wizards and sorcerors and warlocks are all balanced, against resting. Wizards and can do almost anything and are very adaptable, but they require rest. Sorcerors are a little less adaptable, but can cast a lot more before requiring rest. And warlocks fill a very specific niche in their party depending on invocations chosen, and only need to rest when they're tired.

                      I've play wizards on servers where you can only rest every half hour or 45 minutes, it's not that difficult, it just requires you to think about your spells and such. It also greatly increases the worth of wands.
                      James Arrow: Potion Vendor

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                      • #12
                        If you remember some of the older party-based games (Baldur's Gate and so forth) where you couldn't rest very often at all then you'll remember how often those low level mages stood well away and lobbed darts or bullets just to add to the incoming attacks.

                        Even though they are not constantly hurling meteor storms they can still help in other ways during combat. Small missiles are one way, but there is also healing with kits and scrolls from the back ranks, minor protections, wands and even the odd cantrip.
                        "That which you cannot interdict, you incapacitate."
                        Andrew Vachss
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                        • #13
                          Originally posted by Lothoir View Post
                          Well, to be quite honest, that's how wizards and sorcerors and warlocks are all balanced, against resting. Wizards and can do almost anything and are very adaptable, but they require rest. Sorcerors are a little less adaptable, but can cast a lot more before requiring rest. And warlocks fill a very specific niche in their party depending on invocations chosen, and only need to rest when they're tired.

                          I've play wizards on servers where you can only rest every half hour or 45 minutes, it's not that difficult, it just requires you to think about your spells and such. It also greatly increases the worth of wands.
                          Obsidian balanced these classes for their campaign not Persistant worlds. In their campaigns everyone can rest when they want. I dont see why a weapon master gets to do over a 100 points with a crit, but a mage is forced to use his little crossbow for 10 if they get lucky. As for wands, they are EXTREMELY expensive to make and not even an option with Sundrens economy.
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                          • #14
                            Obsidian balanced nothing in that regard, Dungeons and Dragons is what balanced Wizards/Warlocks/Sorcerors in resting. Honestly, Obsidian unbalanced it a little by making resting take 7 seconds instead of 7 hours.

                            And Wizards can do about 100 damage with spells, can bypass damage reduction and high armor classes, and kill with a single spell as well as dominate minds, or summon things from other planes.

                            At high levels wizards are the most powerful things, in that ways this game in inherently unbalanced. Dungeons and Dragons is a roleplaying game, not World of Warcraft.
                            James Arrow: Potion Vendor

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                            • #15
                              I would suggest having rest areas, but have the ability to have random encounters, like in AD&D. Especially if you have a grinder that runs back to constantly rest, when he/she tries to rest, there is always that possiblity that a random encounter will stop your rest and then you will have to fight without any buffs at all.

                              That would make it more realistic and if you are in a party, then you would be forced to rest in shifts, which is what you would do anyway.

                              You would also not have to increase the rest timer.

                              Just a thought if it can be done coding wise.

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