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  • Necropolis - Packing Spellbreach

    It's kind of disgusting how only one kind of character can go into the upper levels of the necropolis and solo it, and that's a caster... And it's largely because of their buffs. EK especially, Nyssis bore witness to the destructive power of a level 10 Eldritch Knight (The actual most overpowered class in NWN2) laying waste to everything before it in the second floor of the Necropolis.

    You know what could help out with this? Putting a Necromancer right up front, packing a few spell breach's... You'd think since it's largely buffed adventurers going into the necropolis to begin with that the high and mighty intellectuals of the dark advent would have thought; "You know what would level the playing field a bit? A couple of mid-tier spells..." And BAM, suddenly casters need the meaty fighters up front again...

    My opinion, take it or leave it.
    Aesa Volsung - Uthgardt Warrior

    Formerly
    Gabrielle Atkinson - Mage Priest of Torm
    Anasath Zesiro - Mulhorandi Morninglord
    Kyoko - Tiefling Diviner
    Yashedeus - Cyrist Warlock
    Aramil - Nutter

    GMT -8

  • #2
    Already planning these sorts of things Kasso. It's not that we need to put the spells on the enemies. It's that they need to cast them. They don't seem to cast these spells with any haste -_-

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    • #3
      Ahh alright, I only noticed before when I was playing Yashe that they'd cast that circle that dispels invisibility... Havn't been up there since and have no plans of going there soon anyways, just thought I'd pop it in the oven, cause it seemed like it was just sitting on the shelf. (Can't see that DM board. xp)
      Aesa Volsung - Uthgardt Warrior

      Formerly
      Gabrielle Atkinson - Mage Priest of Torm
      Anasath Zesiro - Mulhorandi Morninglord
      Kyoko - Tiefling Diviner
      Yashedeus - Cyrist Warlock
      Aramil - Nutter

      GMT -8

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      • #4
        I vote heavily in favor of (Lesser?) Spell Breach and Greater Dispelling on enemy casters. It's a great way to tilt the playing field back in favor of the fighter-types, and I say this as the player (probably) of the aforementioned eldritch knight.

        I vote heavily AGAINST Random Mordenkainden's Disjunctions From The Sky (TM). This seems to be an increasing trend among the DMs, and my main objection against it is that there simply is no plausible in-character explanation. It shatters the suspension of disbelief, not to mention that instead of stripping just a few spells it Royally Screws Over anything that was depending on spells to protect it. Fair is fair, but in my humble opinion fair is also appropriate-level dispels and spell breaches and Globes of Invulnerability and all those other happy neglected spells.

        I'd also point out that right now, fighters need buffs as much as casters in a place like the Necropolis. With the current state of magical gear (slated to change), there's no way that a fighter can stand against an higher-CR enemy without some warding spells.

        So, in summary: Spell Breach and Greater Dispelling, yesplz. Disjunction, save for the really powerful enemies who would plausibly have it. My $0.02 American.
        Adama who was once called Adama Hrakness, sacred paw of Mielikki

        Lihana Farrier, Paladin of Torm and noble dalliance

        On Hold: Alandriel Ward, Actually a Vampire Groupie
        Retired for Good: Tamryn Jorandur, Hano's Wife and Conflicted Soul

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        • #5
          Amongst the new spells of MOTB, there will be a "wall of dispel" spell which should work like a wall of fire...

          The dark advent could have set those type of walls in places where they don't need to cast spells (first level, for exemple).
          Zorn Terinus - the arcane scientist
          Drogan Ebonshield - the dwarven mercenary

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          • #6
            Originally posted by Raksha View Post
            I vote heavily in favor of (Lesser?) Spell Breach and Greater Dispelling on enemy casters. It's a great way to tilt the playing field back in favor of the fighter-types, and I say this as the player (probably) of the aforementioned eldritch knight.

            I vote heavily AGAINST Random Mordenkainden's Disjunctions From The Sky (TM). This seems to be an increasing trend among the DMs, and my main objection against it is that there simply is no plausible in-character explanation. It shatters the suspension of disbelief, not to mention that instead of stripping just a few spells it Royally Screws Over anything that was depending on spells to protect it. Fair is fair, but in my humble opinion fair is also appropriate-level dispels and spell breaches and Globes of Invulnerability and all those other happy neglected spells.

            I'd also point out that right now, fighters need buffs as much as casters in a place like the Necropolis. With the current state of magical gear (slated to change), there's no way that a fighter can stand against an higher-CR enemy without some warding spells.

            So, in summary: Spell Breach and Greater Dispelling, yesplz. Disjunction, save for the really powerful enemies who would plausibly have it. My $0.02 American.
            The whole problem is we didn't intend our encounters to be easily trampled on by an EK and your character can buff far too ridiculously high for what the world is designed for, if we increase the difficulty then other players who don't buff get shafted. The alternative is to get NPCs to dispel which we have given them, but the AI isn't very good and won't do such. By improving the AI we can decrease the performance of the server as more sophisticated AI can mean more lag.

            The solution to this issue will become readily apparent soon enough, we already know exactly what we plan to do.
            The very existence of flame-throwers proves that some time, somewhere, someone said to themselves, You know, I want to set those people over there on fire, but I'm just not close enough to get the job done.

            George Carlin

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            • #7
              Or..... We can simply make the rest timer very long or safe areas only. 10 minutes is not a very long time. Of course, that + spellbreach would be better.

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              • #8
                There's more changes going in than just stripping enchantments. I'm aware of the need for them in places. We are changing how some enchantments work. Getting 40 AC total should be very very difficult (Not including expertise) however, right now with enchantments as they are, getting 40 is going to happen for any caster. That wasn't our plan.

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                • #9
                  Originally posted by Saulus View Post
                  The whole problem is we didn't intend our encounters to be easily trampled on by an EK and your character can buff far too ridiculously high for what the world is designed for, if we increase the difficulty then other players who don't buff get shafted. The alternative is to get NPCs to dispel which we have given them, but the AI isn't very good and won't do such. By improving the AI we can decrease the performance of the server as more sophisticated AI can mean more lag.

                  The solution to this issue will become readily apparent soon enough, we already know exactly what we plan to do.
                  Noted. ^_^ Looking forward to it.

                  And you're entirely right about characters needing to buff. It's borderline-necessary as is, for the most challenging of the appropriate-level encounters. That's one of the reasons that Tamara was a caster to begin with.
                  Adama who was once called Adama Hrakness, sacred paw of Mielikki

                  Lihana Farrier, Paladin of Torm and noble dalliance

                  On Hold: Alandriel Ward, Actually a Vampire Groupie
                  Retired for Good: Tamryn Jorandur, Hano's Wife and Conflicted Soul

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                  • #10
                    I'd also point out that right now, fighters need buffs as much as casters in a place like the Necropolis. With the current state of magical gear (slated to change), there's no way that a fighter can stand against an higher-CR enemy without some warding spells.
                    Fighters need the buffs to win in the Necropolis, but they can survive at least for a little while without them was more my point... The Eldritch Knight, stripped of its spells, should crumple like a goblin whore over Aaramils knee in the face of Vampire Blackguards.
                    Aesa Volsung - Uthgardt Warrior

                    Formerly
                    Gabrielle Atkinson - Mage Priest of Torm
                    Anasath Zesiro - Mulhorandi Morninglord
                    Kyoko - Tiefling Diviner
                    Yashedeus - Cyrist Warlock
                    Aramil - Nutter

                    GMT -8

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                    • #11
                      Originally posted by Kasso View Post
                      Fighters need the buffs to win in the Necropolis, but they can survive at least for a little while without them was more my point... The Eldritch Knight, stripped of its spells, should crumple like a goblin whore over Aaramils knee in the face of Vampire Blackguards.
                      So now you want to make it so Eldritch Knights are pointless to play? What is the sense in that? Balancing should be an Obsidian issue not a Sundren issue. This supposed to be a rp server but everyone seams to much more concerned about nerfing characters and who is the strongest than actually rp'ing.
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                      • #12
                        So now you want to make it so Eldritch Knights are pointless to play? What is the sense in that? Balancing should be an Obsidian issue not a Sundren issue. This supposed to be a rp server but everyone seams to much more concerned about nerfing characters and who is the strongest than actually rp'ing.
                        Because a character soloing the upper floors of the Necropolis at level 10 is just dumb? I'm sorry, unimaginably stupid? Keep in mind, I didn't suggest nerfing the classes, I said "Throw things in there to stop this class from soloing this place that's supposed to be a crypt of doom and despair, not your local Super 8 Motel."
                        Aesa Volsung - Uthgardt Warrior

                        Formerly
                        Gabrielle Atkinson - Mage Priest of Torm
                        Anasath Zesiro - Mulhorandi Morninglord
                        Kyoko - Tiefling Diviner
                        Yashedeus - Cyrist Warlock
                        Aramil - Nutter

                        GMT -8

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                        • #13
                          Uhm, yeah, i have to agree with kasso. Necropolis is supposed to be HARD. Eldritch Knight is simply too powerful, because the dumb monsters never cast dispell or anything.. It barely makes them pointless, get spell mantles? Use your spell slots on somethign different the uber buffs.

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                          • #14
                            EK is all about buffs, they suck as fighters and suck as damage dealing casters. The main thing about the class is not getting hit but take forever to actually kill anything. So yes if you take away thier buffs they are pointless. If you want to make it so you cant solo the second level of Necroplis all you have to do is make it so that those creatures require holy damage to be killed as well.
                            Active Characters:
                            Tassafina Lightleaf - A little sneaky but not as sneaky as Ithil

                            Silivren Anar
                            Merka Gillina

                            Hideing outs:
                            Alyssa Swiftwing - Priestess of Yondalla
                            Ravenne Naur'Loki - Roar!

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                            • #15
                              Spell mantles and spell resistance never has stopped the dispells.

                              Eldritch knights aren't the only powerful class combos out there, weapon masters are very strong against anything that isn't crit immune, berserkers end up with huge damage with normal weapons against anything and become death immune later on. There are lots of over powered classes, right now people are only noticing the knights.

                              Also a pure paladin can be very deadly too, especially the aasimar ones great saves, decent damage, nice buffs/heals and such. Theres also the divine might and shield feats which makes having a high cha even better for the paladins.

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