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Secret Door in Smuggler Caves

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  • Secret Door in Smuggler Caves

    Since in most groups I've been in, we've relied on one person to find the door, or found it by sheer chance. That makes getting out a problem if the finder leaves because of real life, or if we can't find it.

    Do you think we could maybe have a lever on the smuggler side to get out easier? I think it also makes sense the smugglers would have a quick and easy way out.

    Also, could doors in general stay open longer?
    James Arrow: Potion Vendor

  • #2
    I think it's good the way it is, it is a hidden door.
    Characters
    "Uerick Elithe" The Soft Berserker - Misunderstood and in hiding!
    "Hop Deepockets" The Conniving Hin - Running about, looking for gold!
    "Sarien Lith" The Tempus Fanatic - Hunting Banites!

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    • #3
      I think doors in certain dungeons should stay open unless closed by characters - it's weird that you'll be fighting an ogre shaman through a doorway, and then the door suddenly whips shut.

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      • #4
        Originally posted by wangxiuming View Post
        I think doors in certain dungeons should stay open unless closed by characters - it's weird that you'll be fighting an ogre shaman through a doorway, and then the door suddenly whips shut.
        Not going to happen. Sundren is an online environment and for the sake of repeatability for exploring areas and dungeons, many things "reset" for the intent of traps, locks, etc, etc for new players. We can't have people going into a dungeon after someone else was in it and going "why are all those doors open and the traps disabled and the locks removed? Ah screw it, who cares... now lets do some farming!".
        The very existence of flame-throwers proves that some time, somewhere, someone said to themselves, You know, I want to set those people over there on fire, but I'm just not close enough to get the job done.

        George Carlin

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        • #5
          ah, i hadn't even considered that aspect. that makes sense though.

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          • #6
            Originally posted by Saulus View Post
            Not going to happen. Sundren is an online environment and for the sake of repeatability for exploring areas and dungeons, many things "reset" for the intent of traps, locks, etc, etc for new players. We can't have people going into a dungeon after someone else was in it and going "why are all those doors open and the traps disabled and the locks removed? Ah screw it, who cares... now lets do some farming!".
            I'm not suggesting that there be no reset, but for some thing, doors especially, it can be really annoying to have to keep opening a door that shuts on its own to lure a monster out, or to shoot through the doorway. Just lengthening the time it takes for the door to shut would be all that's needed. Maybe to a minute or so, and then have all the doors and such automaticly rset when the area is empty.
            James Arrow: Potion Vendor

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            • #7
              Originally posted by Lothoir View Post
              I'm not suggesting that there be no reset, but for some thing, doors especially, it can be really annoying to have to keep opening a door that shuts on its own to lure a monster out, or to shoot through the doorway. Just lengthening the time it takes for the door to shut would be all that's needed. Maybe to a minute or so, and then have all the doors and such automaticly rset when the area is empty.
              It's not that simple, most things we have are that way for a reason. By lengthening the duration before it closes we could introduce instability. It's not that we don't know how to do it, it's that there's so many things borked in NWN2 that can cause adverse affects even if you don't intend it.

              Just recently for instance me and GodBeastX discovered a few fatal problems in NWN2 that might be the whole reason for lag in Sundren. We're undergoing some major optimizations to our code and are no longer going to be using certain methods of executing things anymore because we found out all of the problems they introduce in the server's stability without us even knowing.
              The very existence of flame-throwers proves that some time, somewhere, someone said to themselves, You know, I want to set those people over there on fire, but I'm just not close enough to get the job done.

              George Carlin

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