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  • open houses

    i'f like to be able to go into ppls house...for a rogue it would be fun to try and steal stuff and not get caught, if you do you get a fine...do it twice and you get thrown in jail and have to breakout or something, also for other players ie bards they could sweet talk there way into staying there for rest or fighters n barbys could threaten em, having temptation to do naughty things could make things intresting, plus go in there by mistake and get thrown out hehe.....

  • #2
    also muggers and crime might be good, might make a good intro for newbie players at the start on the docks

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    • #3
      Lot's of rogue-ish stuff is being discussed with the staff. We'll let you know what's up eventually.

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      • #4
        Originally posted by GodBeastX View Post
        Lot's of rogue-ish stuff is being discussed with the staff. We'll let you know what's up eventually.

        *sniffles* You mean....you mean someone might love me?
        Don't run...you'll only die tired.

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        • #5
          Originally posted by Vichtor View Post
          *sniffles* You mean....you mean someone might love me?
          No, Vichtor.

          Open houses are a nice idea, but aren't really feasible right now. Areas -- especially detailed ones -- take alot of resources up, and there's only so much the module can handle before it needs to be 'split'.

          More critical things are priority, but the idea may be given a look-over in the future.

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