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  • Start Area

    The first area characters get sent into when they are just made (not sure on the name) I suggest either removing it or going to the old style of having the players click on something ot leave the area instead of automatically transitioning us.

    That seems to be part of the problem with not recieving languages. It ports me out of the area almost as soon as I come in.

    So.. I think either having the players click on a portal like they used to when they are ready to enter the world or removing that area all together and putting us in the port might help some.

  • #2
    The reason for the small loading area in the beginning is to have an area to quickly load in as the start area before being transitioned to your last known location. It's a rather efficient setup.

    I'll end up modifying the DMFI code so you'll always get the prompt for languages if you haven't selected all of them.
    The very existence of flame-throwers proves that some time, somewhere, someone said to themselves, You know, I want to set those people over there on fire, but I'm just not close enough to get the job done.

    George Carlin

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