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Stupid Suggestion XII - Healing

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  • #16
    I would support the reduction in available Regeneration items for the following reasons:

    Fast-Healing currently allows for resource-free full-healing both in (if you have enough AC and DR) and out of combat. Other sources require conscious activation and either money and weight (in the form of bandages and potions), or spell-slots and character investment (in the form of spells).

    With the removal of the Vampire template from PC availability, it is no longer required to pile regen to fight on an even field with any PCs.
    (I don't go for PVP, but it seemed relevant)

    Sundren item costs are kinda wonky, but even P&P suggests paying slightly more than 50,000 for a ring of regeneration. 90,000 standard D&D gold (which should be more in Sundren, since we have discussed inflation before) for 1 HP per hour. So, twice as costly, for one hit point every 6 minutes.

    Lastly is the self-supporting paradigm shift: At current, healers are not a high-priority because people get regen and/or pack their own bandages and potions, using them automatically, because there usually isn't a healer. When a healer type character joins a group, there is a decent chance that most of the party will automatically heal on their own with said items, without a significant tactics change to account for the healer, making it a rather unfulfilling role to play. At least, such is my observation: Few active healers because most people prepare for not having a healer.
    With the introduction of much lower levels, that should hopefully stop being an issue, but time will tell.

    My thoughts on the matter, anyhow.
    Cheers,
    Kit

    Frazer Mfg. is a department of Frazer Fabrications, focused on the construction of high-end custom-crafted equipment and gear.
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    James Frazer: Anthropological Gearhead, Techsmith, Arcanaphysisist, Renown Proprietor
    AKA: Artifax Grade B Exigo Corporation Syndicated Associate VP, Professor, Quartermaster of the Schild Whurest-ExiCorp Joint-Operations Facility, and 'Annoying Mechanist'
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    crafting tutorial.

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    Reality: [DM > Faction Store > Drop > Regular Store> Crafting]

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    • #17
      As we'll be lowering the level cap down to 15 all equipment and most healing systems will require a work over.

      Personally I don't see the need for regen rings higher than +1, if at all, nor full heal potions.

      A few tweaks to the healing kicker on the current bandages to further take into account higher heal skills might be the best way.
      It is the greatest of all mistakes to do nothing because you can only do a little - Do what you can.
      Sydney Smith.

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      • #18
        You guys are awesome and doing a great job, can't wait for this

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        • #19
          I sincerely wish the server only the best moving forward. We are at a crossroads at the moment... No one is logging in. Hell, no one was logging in. The reputation system is bugged and the competent staff believes a complete vault wipe is necessary to fix it.

          It pains me greatly that a handful of players want to continue to advocate for the reduction / elimination / degradation / fill in the blank of capabilities provided to date in the playing environment moving forward.

          I really have no emotional attachment to any specific capability, e.g. regeneration ring or any heal spell. What I am concerned about is the "I use to play here a lot but now I have moved one" player making a bunch of power suggestions now that they can on how to "fix" the server.

          Do what you want... but mark my words. This server is dead.

          Peace Out.
          Cheers!

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          • #20
            Originally posted by ManUtd4Ever View Post
            What I am concerned about is the "I used to play here a lot but now I have moved on" player making a bunch of power suggestions now that they can on how to "fix" the server.
            So, I'm going to offer some perspective, because I will freely admit I've been in your shoes at one point. I've retired, what, three times? Told everyone I was done DM'ing, and done with the server and its inevitable drama and problems. I've even tried playing on other servers, and seeing how the RP went. I've gone and played other games, some of them RPG based, some even D&D based.

            The fact of the matter is, none of them come close to this place.

            Maybe that's a result of blurring the bad memories here and only recalling the good ones. But for some reason, I keep coming back, because I am consistently drawn to the degree of storytelling that finds its way here. And so is everyone who decides to come back, no matter if they abandoned the server, even if it was stupid. Because I've done it too.

            And I've done some stupid stuff. I've run bad events, done bad stories, treated players less civilly than I should have. I've had bad blood with players that I wish I could go back and change, and I've said and thought things about DM's that I shouldn't have. I haven't been patient at times, and I've shoved my way of thinking down others throats. I'm not perfect.

            And neither is anyone else here. We all have acted in ways that make us less than pristine, and we've all done things that are ethically questionable on the server. I'm not saying we're all assholes to the nth degree, but we've said and done things that we shouldn't have. And ManU, that's ok as long as we recognize it and try not to do it again.

            So if you want to leave, that's ok. If you want to stay, that's ok too. Because we all want the same thing, Sundren to start telling stories again. Stories that matter to us.

            That's why we're doing this.
            "Use the Force, Harry" -Gandalf

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            • #21
              Originally posted by [DM] Grinning Death View Post
              Lots of inspiring words.
              Pretty much everything he said.

              Everyone can voice their opinion and be heard, be they veteran, newbie, or returning. Nothing more really needs to be said about that.

              If you are gone for realzies though ManUTD, good luck with your future endeavors and take care of yourself.

              /derail
              Aesa Volsung - Uthgardt Warrior

              Formerly
              Gabrielle Atkinson - Mage Priest of Torm
              Anasath Zesiro - Mulhorandi Morninglord
              Kyoko - Tiefling Diviner
              Yashedeus - Cyrist Warlock
              Aramil - Nutter

              GMT -8

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              • #22
                My two cents on the issues are: yeah, healing items could do with a look over, and the highest regen item should be at +2, and leave vampiric regen on weapons be.

                On the other, right now, suggestions should be more than welcome, because it opens discussions, no matter how long the people who make them have been around. If they've got a good point, people will generally agree, if they don't, they'll damn their suggestions with their own words. Other than that, discussion keeps things going, and we all know that this server was never quite perfect, so now's the best time to try and change what people feel was broken or needed more polish.

                Manu, if you're really gone, then the most I can say is "See ya, thanks for the rp, the ideas you've given me, and for the support you've offered at the times it was needed. Take care, and I'll miss you, mate."
                We can axe if we want to, leave that sword behind. Because your friends don't axe, and if they don't axe then they're no friends of mine.

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                • #23
                  Originally posted by ManUtd4Ever View Post
                  I sincerely wish the server only the best moving forward. We are at a crossroads at the moment... No one is logging in. Hell, no one was logging in. The reputation system is bugged and the competent staff believes a complete vault wipe is necessary to fix it.

                  It pains me greatly that a handful of players want to continue to advocate for the reduction / elimination / degradation / fill in the blank of capabilities provided to date in the playing environment moving forward.

                  I really have no emotional attachment to any specific capability, e.g. regeneration ring or any heal spell. What I am concerned about is the "I use to play here a lot but now I have moved one" player making a bunch of power suggestions now that they can on how to "fix" the server.

                  Do what you want... but mark my words. This server is dead.

                  Peace Out.

                  GD said all the good, inspiring stuff that should be said so I won't bother with that. Nor will I comment at length of the delicious comedy of someone suggesting ex players opinions shouldn't count above existing players, then saying they'll be taking their ball and going home. Instead, I'll just try to be my normal charming self.

                  Yes, looking into the future the server is dead. But, looking into the future so are you. So am I, we all are. We're dead, our relatives are dead, our children are dead, their children are dead, our nations collapsed and burned and, given enough time, our entire planet, nay solar system, dead and consumed by its failed sun, our galaxy ripped apart by a collision with Andromeda, just another barely audible note in the great cacophony of the cold and uncaring universe as it heads towards its own inevitable heat death.

                  So, faced with the cosmic insignificance of our being, what should we do?

                  Well, my sig has a good suggestion. We do what we can.

                  For us, that means on overhaul - Things can't go on as they are, the players know this and the staff know this. By putting in the work now to a skip in server time come the new year we can hopefully attract players back to that little corner of their hearts that is forever Sundren. A fresh start, a new balance, a new faction system and the same great potential for intrigue, stories and fantastic roleplay.

                  With the changing of the level cap item rebalances are inevitable and believe it or not the potency of the current healing solutions was due for debate anyway, the fact that it's been brought up in the public arena first is no bad thing, it's always good to get a wide range of opinions on such things. If changes or the status quo don't function after the jump then they can be reverted or changed as needed.

                  The opinions of all our players, past, present and potential, matters. But no single individual is going to hold more sway that others. A valid concern from someone who has left is just as important as a valid concern from someone who still plays here. Our end goal is playability, balance and fun times, not popularity.

                  Personally I'm looking forward to a rebooted and repopulated Sundren, it may not be as large and populous as it once was, but there's a glory in a faded empire and the most flavoursome stocks and soups are made from a simmered reduction.
                  It is the greatest of all mistakes to do nothing because you can only do a little - Do what you can.
                  Sydney Smith.

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                  • #24
                    a suggestion is just that... a suggestion. if you have an idea say it.. who knows maybe someone will have the game changing thought.. if not we are no worse off. taking it personal ( on either end ) dosnt help much. with regards to new, old, retired, imprisoned, grounded, MIA players ... the way I see it if you care enough to follow what is happening on the server and spend the time to throw out a valid idea or 2 once in awhile then its worth reading weather or not it is added is up to the staff. heated debates on trivial issues like rings of regen and healing pots is a waste of emotion.

                    an idea is just that, an idea. there are good ones, and there are bad ones. but all worth hearing.

                    BpB
                    http://www.youtube.com/watch?v=VqvitALivzE

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                    • #25
                      Hey whats new in this thre-

                      Originally posted by ManUtd4Ever View Post
                      Do what you want... but mark my words. This server is dead.

                      Peace Out.


                      Well there is always Fallen Empire launch.
                      Last edited by gamestarmike; 10-20-2015, 08:43 PM.

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                      • #26
                        I really like the idea of healers being a more important role in the server landscape going forward. Healing kits were removed for their sudden burst of healing, and instead we went the route of heal over time effects of bandages.

                        In my opinion, bandages are the exact reason why people went for loading up on healing potions. The effect took way too long and provided little reward for the player who invested into healing. (I think it was one extra hit point per tick for every 10 ranks of heal you had?) Meanwhile, you had an easy to find, albeit expensive, alternative that did not require any ranks in healing. Hell, it even acted as a restoration to boot. From my perspective, the choice was easy.

                        So here is my proposal. Remove the potions of heal, hell even the restoration rings, and reinstate healing kits. Have the healing kits on a cooldown, say 5 minutes, so they can't be spammed. Healing kits scale incredibly well with the healing skill, and, with the +# function, allows even those with low ranks in healing to patch people up effectively. Make them cause AoO in combat (or prevent it completely) so you avoid the nonsensical 'triage while sword fighting' mistake. Make healing kits expensive (after all, lore-wise they are a doctor's bag), with the highest quality healing kits being rare.

                        Allow bandages to be a topper, an effective way to heal the small scraps and burns you might get adventuring, and keep them common and available. Also, reward the healer more by decreasing the amount of ranks needed to see an upgrade to 5 per +1 tick.

                        Finally, potions should be limited to what you are able to produce in the pen an paper versions of DnD. A cure critical for a level 15 is perfect. You don't need much more than that. Magical healing should be the most effective healing in combat but come at a heavy cost - either class investment, or gold cost.

                        I feel that heal as a skill has been underutilized, and I would like to see players who invest into it be rewarded.

                        There's my two cents as an on and off again player of the server.
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                        Verity Chimera - The Brimstone Bard - "Hey, wanna see a trick?"
                        Nora Windwood - Greenleaf Disciple - When a Druid Hugs a Tree, the Tree Hugs back! - Retired
                        Ronus Stonewall - Dwarven Pathfinder - Drunken Scout of Whurest

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                        • #27
                          Sorry for the late reply...on holiday in Beijing!

                          All I can really say is "What the the incredibly articulate guy said!" (Grinning Death) and aside feom that I LOL'd many times at our resident Entropy worshipper.

                          I would be very upset if u left the server because of my stupid suggestion ManU. Especially since we're going to have a fresh start, and like GD said its a great opportunity to write a new story.

                          You're right, I've quit the server twice before. But, the real reason i kept coming back is because of the great RP'ers here (even if I do tend to take a backseat and watch most of the time).

                          The reason I quit was for mechanical reasons. But honestly, after playing on another server where spellcasting and crafting are more to my liking, it still wasn't as fun as Sundren....

                          I guess like GD said, I had to learn the hard way.

                          I do however disagree that ex-players opinions should be discarded out of hand. Otherwise why would we come back?!

                          Finally, since I'm in China, here is an ancient Chinese proverb! 君子不以言举人,不以人废言 (the nobleman does not raise someone up based on their words, nor does he dismiss words because of who the speaker is)

                          Anyway, I genuinely hope you stick around mate!
                          UTC+8
                          Yes, I realise my RP writing sucks. Just be thankful I keep it short

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                          Thalanis Moonshadow

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