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Stupid Suggestion XII - Healing

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  • Stupid Suggestion XII - Healing

    If items are being rebalanced could i request that rings of regeneration above +1 be removed from the game please. It's pretty crazy that we have rings of regen +3, which are essentially the equivalent of a +7 sword in an otherwise very low magic item world.

    Also technically Heal potions are impossible to make too, since it's above a level 3 spell. If not remove then at least give them their correct cost of 3300gp each
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  • #2
    Rather just not have healing potions to be honest...

    Edit; HEAL potions, potions of the spell Heal.
    Aesa Volsung - Uthgardt Warrior

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    • #3
      Yeah, even on one of the epic level servers I play on, a +3 regen item would be considered absurd. One of my characters got a +2 regen amulet from an event and it was considered basically invaluable. Keep in mind I'm talking about a server where characters regularly have 300 hp. And +2 is considered too much, never mind +3.
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      • #4
        I miss my +6

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        • #5
          If they get rid of all the healing items, then who is going to heal people at all, considering NO ONE plays healers anymore? The whole reason these items got introduced was because of the lack of any player healing, it was hard to come by. I can buy getting rid of potions of heal, I suppose. They are exceedingly powerful for their relatively cheap cost, but getting rid of the regen items is a little much. Maybe I could see them being brought down from +3 to +2 at max, but not removed all-together.
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          • #6
            Regen isn't as strong of an item property as people make it out to be anyways. 1-3 points in combat isn't going to make a huge difference, especially at the levels where you'll be getting those items.
            Aesa Volsung - Uthgardt Warrior

            Formerly
            Gabrielle Atkinson - Mage Priest of Torm
            Anasath Zesiro - Mulhorandi Morninglord
            Kyoko - Tiefling Diviner
            Yashedeus - Cyrist Warlock
            Aramil - Nutter

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            • #7
              There are actually a vast number of characters capable of casting healing spells Torgar, they just never do because it's a waste of spell slots. After all, every Fighter worth the name has 20+ of the most powerful single target healing spell in the game in their pocket.

              If Heal potions are ever removed and your pals still don't want to waste healing on you, well, they need a serious IC scolding!

              I'll still be playing a healer again no matter if the potions get removed or not. As for rings, sounds like that's already on the table for removal, so....awesome.
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              • #8
                Originally posted by Kasso View Post
                Regen isn't as strong of an item property as people make it out to be anyways. 1-3 points in combat isn't going to make a huge difference, especially at the levels where you'll be getting those items.
                So if we remove the regen rings completely, nobody will really be upset because they weren't that powerful? Good to know!

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                • #9
                  Originally posted by Requiem View Post
                  So if we remove the regen rings completely, nobody will really be upset because they weren't that powerful? Good to know!
                  Not likely.

                  Originally posted by thaelis View Post
                  Hey, for your information I quit playing here...
                  We need to be careful to not account for a few player's opinions as those of the entire server.

                  To be fair... Let's execute the vault wipe as planned, and then the level cap... before we start to nerf other things because of a few player's opinions.
                  Last edited by ManUtd4Ever; 10-18-2015, 12:24 AM.
                  Cheers!

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                  • #10
                    The way I remember it everything hit so hard at max level if your proactive mitigation failed you'd be dead in 2 rounds and casting the most efficient healing spell in the game was heavily punished due to it being able to be spammed as a weapon by certain classes. The best healing spells left were Vigor and Regeneration, both of which were very good.

                    A permanent Vigor on you is actually really powerful used in tandem with various other buffs available to you.

                    Really I think the biggest issue for healers is the Cure <Something> Wounds series of spells is at best a total crap shoot that takes too long to cast and at worst total garbage.

                    Perhaps it wont seem as bad with smaller health pools...
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                    • #11
                      Lol, no one is going to act on my opinion alone ManU. There are plenty of opposing opinions here, which carry just as much (likely more) weight than mine... Your cheap shots not really necessary.
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                      • #12
                        To be fair in my time on the server. People didand do play healers. Having healers was a useful tool, and there cures work just fine. Now I did notice a huge down trend in the number of clerics/FS after some buffs got changed and freedom of movement no longer worked to mitigate speed loss.

                        Just remember we are not mmo classes, and working with a old dnd engine, heals may come slow or not at all, use your buff and be creative. Two/three manned most all Sundrens content with Sorc and a Fighter, we did not use heal pots. (cure pots yes)
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                        • #13
                          Easy there, folks. Please keep it civil.
                          "Use the Force, Harry" -Gandalf

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                          • #14
                            What about bringing back the healing kits on a limited scale. Make it where you can't use them in combat, which was why they were scrapped in the first place (I think). It would encourage PC's to take heal. Just don't make them too powerful.
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                            • #15
                              Originally posted by Requiem View Post
                              So if we remove the regen rings completely, nobody will really be upset because they weren't that powerful? Good to know!
                              I certainly wouldn't care, for the above reason. It's like saying you'll remove the 1d6 massive criticals from items! GASP! Oh noes!

                              What about bringing back the healing kits on a limited scale. Make it where you can't use them in combat, which was why they were scrapped in the first place (I think). It would encourage PC's to take heal. Just don't make them too powerful.
                              Current healing kits (Bandages) are really strong as it is, silks restore 40+ HP over a few rounds without any healing skill. And as I recall, it scales quite well with the skill.
                              Aesa Volsung - Uthgardt Warrior

                              Formerly
                              Gabrielle Atkinson - Mage Priest of Torm
                              Anasath Zesiro - Mulhorandi Morninglord
                              Kyoko - Tiefling Diviner
                              Yashedeus - Cyrist Warlock
                              Aramil - Nutter

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