"1. Finished crafting. All recipes will be functional, all materials will be accessible through drops, nodes, and stores. Crafting will be a reliable way to keep your character competitively equipped." - Lotus
Was just wondering, will this include changes, rebalancing or removal of any of the Profession skills? If so, I'd like to make some suggestions!
Instead of having to invest skill points in these skills, perhaps make them based on ability score, class and feat choices instead?
e.g. Woodcutting = Wisdom or Strength modifier (whichever lower), +1 Ranger class, +1 Forester feat, +1 Adaptability feat, +1 Self Sufficient feat
I say this for a couple of reasons:
1) Skill points are not exactly abundant, and if you don't put points in the survival-essential ones it can mean you spend a lot of time in the Fugue. Putting 20 points into Cooking or Fishing can really feel like a waste, since 2 points and 20 points has the same RP value.
2) Let's be realistic here...server population isn't what it used to be, and it may never be that high again. There needs to be >1% of the server population able to use Woodcutting, Mining etc otherwise crafters have to create alt characters for the express purpose of resource gathering, which is just lame. We should be creating characters we enjoy playing.
Was just wondering, will this include changes, rebalancing or removal of any of the Profession skills? If so, I'd like to make some suggestions!
Instead of having to invest skill points in these skills, perhaps make them based on ability score, class and feat choices instead?
e.g. Woodcutting = Wisdom or Strength modifier (whichever lower), +1 Ranger class, +1 Forester feat, +1 Adaptability feat, +1 Self Sufficient feat
I say this for a couple of reasons:
1) Skill points are not exactly abundant, and if you don't put points in the survival-essential ones it can mean you spend a lot of time in the Fugue. Putting 20 points into Cooking or Fishing can really feel like a waste, since 2 points and 20 points has the same RP value.
2) Let's be realistic here...server population isn't what it used to be, and it may never be that high again. There needs to be >1% of the server population able to use Woodcutting, Mining etc otherwise crafters have to create alt characters for the express purpose of resource gathering, which is just lame. We should be creating characters we enjoy playing.
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