Upcoming Events

Collapse

There are no results that meet this criteria.

Announcement

Collapse
No announcement yet.

bows... another silly suggestion.

Collapse
X
 
  • Filter
  • Time
  • Show
Clear All
new posts

  • bows... another silly suggestion.

    I have spoken with a some folks in game and most say there is a need for a wider assortment of bows. right now the only real one that's worth much of anything is the ice storm at sure shots...

    my suggestion.. there was a hugh selection of bows in the old natures vanguard store.. would it be possible to bring them out to the public for varity?


    thoughts?


    BpB
    http://www.youtube.com/watch?v=VqvitALivzE

  • #2
    wouldn't mind seeing more blue long ranged items in shops in general. i'd love to see exigo have some crazy gnome like crossbows that can accidentally explode on the user.
    "You're only given one little spark of madness. You mustn't lose it." - Robin Williams

    Comment


    • #3
      More bows would not be bad. Currently the crafting system only supports putting Fire and frost on ranged weapons; the other elements bedamned, apparently.

      Originally posted by Atmosphere View Post
      wouldn't mind seeing more blue long ranged items in shops in general. i'd love to see exigo have some crazy gnome like crossbows that can accidentally explode on the user.
      More items with interestingly scripted detriments would be cool. Gives your bog-standard item a bit more character.

      Frazer Mfg. is a department of Frazer Fabrications, focused on the construction of high-end custom-crafted equipment and gear.
      Also part of Frazer Fabrications are:
      Frazer Armories - focused on resale of prefabricated arms and armorments;
      Frazer Merchantile - specialising in economic analysis and scaleable logistics; and
      Frazer Laboratories - the leading independent R&D for sundrite theory, arcane and mechanical engineering


      James Frazer: Anthropological Gearhead, Techsmith, Arcanaphysisist, Renown Proprietor
      AKA: Artifax Grade B Exigo Corporation Syndicated Associate VP, Professor, Quartermaster of the Schild Whurest-ExiCorp Joint-Operations Facility, and 'Annoying Mechanist'
      Theme: Stil Alive

      Grid vs. Squeegle, not Good vs. Evil

      Distances and travel-times for the Sunderian Peninsula:Free Version 1.0

      Crafting changes are a dead-horse topic, but feel free to ask me about crafting: If I can't answer it, I bet I can direct you to someone who can.
      To those who are interested in making or have crafting-oriented characters, please check out the Fabricator's Collective and how to get FC-certified.
      crafting tutorial.

      Unfortunate truths:
      Intention: [DM > Crafting > Faction Store > Drop > Regular Store]
      Reality: [DM > Faction Store > Drop > Regular Store> Crafting]

      Comment


      • #4
        I would like to add Slings to this ranged weapon request. There aren't any real nice ones available on the server.
        Cheers!

        Comment


        • #5
          Originally posted by Kitsunestume View Post
          More bows would not be bad. Currently the crafting system only supports putting Fire and frost on ranged weapons; the other elements bedamned, apparently.
          And since so many enemies are immune to fire and cold...
          Dalian - Shapeshifter of the Tuatha Dé Dúlra
          "My true identity goes beyond the outer roles I play. It transcends the Self."
          UTC -4

          Comment


          • #6
            Weapons will be added to faction stores relatively soon.
            "Use the Force, Harry" -Gandalf

            Comment


            • #7
              I know I'm going to incur the wrath of Devs everywhere for this but would it really be that hard to cross out whatever code it is in the Shock/Corrosive/Thundering weapon crafting script that doesn't allow it to be applied?

              I seriously have no idea about coding....I'm just picturing something that says "Check if ranged weapon: YES=crafting fails, NO=crafting possible"

              Cheers.
              UTC+8
              Yes, I realise my RP writing sucks. Just be thankful I keep it short

              Characters
              Thalanis Moonshadow

              Comment


              • #8
                We don't have a coder with the experience required to undertake an overhaul of the crafting system.

                The last attempt to do small changes didnt go so well.
                It is the greatest of all mistakes to do nothing because you can only do a little - Do what you can.
                Sydney Smith.

                Comment


                • #9
                  Originally posted by Doubtful View Post
                  We don't have a coder with the experience required to undertake an overhaul of the crafting system.

                  The last attempt to do small changes didnt go so well.
                  I think that may have precipitated from my inexperience and using a spreadsheet program instead of TLKedit to poke at values.

                  To get elemental enchantments available for all weapons, a change to three cells (lines 4, 6, and 10; column 'item-types') to match the value of lines 5 and 7 for the same column of Sundren2da.hak/nx2_enchanting.2da
                  The value would be changed from (0, 3) to (0, 1, 3, 21), which correlates to (melee weapon, staves) to (melee weapon, ranged, staves, gloves) (refference used: Sundren2da.hak/itemtypes.2da).
                  Thrown weapons could be included as well,by adding a (2), but that doesn't seem like a brilliant idea considering the cost and disposable nature of thrown weapons. Same with Ammo (item type 5).
                  (version with that exact change applied attached. Using TLKedit this time.)
                  Attached Files

                  Frazer Mfg. is a department of Frazer Fabrications, focused on the construction of high-end custom-crafted equipment and gear.
                  Also part of Frazer Fabrications are:
                  Frazer Armories - focused on resale of prefabricated arms and armorments;
                  Frazer Merchantile - specialising in economic analysis and scaleable logistics; and
                  Frazer Laboratories - the leading independent R&D for sundrite theory, arcane and mechanical engineering


                  James Frazer: Anthropological Gearhead, Techsmith, Arcanaphysisist, Renown Proprietor
                  AKA: Artifax Grade B Exigo Corporation Syndicated Associate VP, Professor, Quartermaster of the Schild Whurest-ExiCorp Joint-Operations Facility, and 'Annoying Mechanist'
                  Theme: Stil Alive

                  Grid vs. Squeegle, not Good vs. Evil

                  Distances and travel-times for the Sunderian Peninsula:Free Version 1.0

                  Crafting changes are a dead-horse topic, but feel free to ask me about crafting: If I can't answer it, I bet I can direct you to someone who can.
                  To those who are interested in making or have crafting-oriented characters, please check out the Fabricator's Collective and how to get FC-certified.
                  crafting tutorial.

                  Unfortunate truths:
                  Intention: [DM > Crafting > Faction Store > Drop > Regular Store]
                  Reality: [DM > Faction Store > Drop > Regular Store> Crafting]

                  Comment


                  • #10
                    Originally posted by Kitsunestume View Post
                    I think that may have precipitated from my inexperience and using a spreadsheet program instead of TLKedit to poke at values.

                    To get elemental enchantments available for all weapons, a change to three cells (lines 4, 6, and 10; column 'item-types') to match the value of lines 5 and 7 for the same column of Sundren2da.hak/nx2_enchanting.2da
                    The value would be changed from (0, 3) to (0, 1, 3, 21), which correlates to (melee weapon, staves) to (melee weapon, ranged, staves, gloves) (refference used: Sundren2da.hak/itemtypes.2da).
                    Thrown weapons could be included as well,by adding a (2), but that doesn't seem like a brilliant idea considering the cost and disposable nature of thrown weapons. Same with Ammo (item type 5).
                    (version with that exact change applied attached. Using TLKedit this time.)

                    What he said.
                    http://www.youtube.com/watch?v=VqvitALivzE

                    Comment

                    Working...
                    X