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Unidentifying items for fun and Profit

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  • Unidentifying items for fun and Profit

    I came to an odd realization last night with Requium, that Scam artists are incredibly rare on Sundren, and are effectively impossible. I'm not entirely sure if its that no one wants to play them, or that they can't play them, or a self-feeding problem. However, a scam relies on the target having a different understanding of the properties of the good or service in question than the avtual value. As it stands, if one person has identified an item, everyone can see what it is, and thus we come to the potential improvement.

    Suggestion: Unidentify Item ability
    Who is Affected: Few individuals, namely unethical merchants, con-artist types, victims of such who lack sufficient appraise or lore.
    Difficulty of Implementation: unknown, tying ability to remove 'identified' flag from items
    Summary: My suggestion is the inclusion of an ability that unidentifies items. As it stands, the game effectively assumes that everyone who trades an item explains exactly what that item does, and that the information is communicable with a glance. My proposed suggestion is that, with the click of a button, you can simply hand someone an item that they are not guaranteed to know what it does - though characters sufficiently trained in such would be capable of appraising said during the transaction and recognize fakes. I foresee that this would allow for greater degrees of potential RP, with the role of item appraisal being a larger factor in interactions and promoting more inter-character networking between merchants (both ethical and unethical), customers, and third-party appraisal experts.
    I predict that this may be possible to impliment by using an ability or script similar to the DM-power that toggles the 'Identified[_]' flag on the item to False. This being Obsidian, who knows.

    Questions, comments, critique, concerns?
    Cheers,
    Kit

    Frazer Mfg. is a department of Frazer Fabrications, focused on the construction of high-end custom-crafted equipment and gear.
    Also part of Frazer Fabrications are:
    Frazer Armories - focused on resale of prefabricated arms and armorments;
    Frazer Merchantile - specialising in economic analysis and scaleable logistics; and
    Frazer Laboratories - the leading independent R&D for sundrite theory, arcane and mechanical engineering


    James Frazer: Anthropological Gearhead, Techsmith, Arcanaphysisist, Renown Proprietor
    AKA: Artifax Grade B Exigo Corporation Syndicated Associate VP, Professor, Quartermaster of the Schild Whurest-ExiCorp Joint-Operations Facility, and 'Annoying Mechanist'
    Theme: Stil Alive

    Grid vs. Squeegle, not Good vs. Evil

    Distances and travel-times for the Sunderian Peninsula:Free Version 1.0

    Crafting changes are a dead-horse topic, but feel free to ask me about crafting: If I can't answer it, I bet I can direct you to someone who can.
    To those who are interested in making or have crafting-oriented characters, please check out the Fabricator's Collective and how to get FC-certified.
    crafting tutorial.

    Unfortunate truths:
    Intention: [DM > Crafting > Faction Store > Drop > Regular Store]
    Reality: [DM > Faction Store > Drop > Regular Store> Crafting]

  • #2
    I'm not going to spend any of my time on it. See if you can write it.

    Comment


    • #3
      Originally posted by Lotus View Post
      I'm not going to spend any of my time on it. See if you can write it.
      Fair enough.

      Frazer Mfg. is a department of Frazer Fabrications, focused on the construction of high-end custom-crafted equipment and gear.
      Also part of Frazer Fabrications are:
      Frazer Armories - focused on resale of prefabricated arms and armorments;
      Frazer Merchantile - specialising in economic analysis and scaleable logistics; and
      Frazer Laboratories - the leading independent R&D for sundrite theory, arcane and mechanical engineering


      James Frazer: Anthropological Gearhead, Techsmith, Arcanaphysisist, Renown Proprietor
      AKA: Artifax Grade B Exigo Corporation Syndicated Associate VP, Professor, Quartermaster of the Schild Whurest-ExiCorp Joint-Operations Facility, and 'Annoying Mechanist'
      Theme: Stil Alive

      Grid vs. Squeegle, not Good vs. Evil

      Distances and travel-times for the Sunderian Peninsula:Free Version 1.0

      Crafting changes are a dead-horse topic, but feel free to ask me about crafting: If I can't answer it, I bet I can direct you to someone who can.
      To those who are interested in making or have crafting-oriented characters, please check out the Fabricator's Collective and how to get FC-certified.
      crafting tutorial.

      Unfortunate truths:
      Intention: [DM > Crafting > Faction Store > Drop > Regular Store]
      Reality: [DM > Faction Store > Drop > Regular Store> Crafting]

      Comment

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