TLDR: More vamp regeneration for low AC melee builds at lower prices!
After looking at all the ways to obtain vampiric regeneration, I believe that it is far too expensive and difficult to acquire, especially considering the reward versus other options. My suggestion is to make vampiric regeneration more easily available for players, especially the low AC, non-caster, melee builds, since the enchantment helps only that small demographic, and because the enchantment is rather useless otherwise.
Vampiric regeneration is simply not worth its exuberant prices. Vampiric regeneration +2 on a weapon requires a King's Tear -- the same cost it takes to get a +4 AC enchant on armor. Or worse, a player has to be 15 levels of Barbarian. Or double worse, joining the Colibrite faction. Furthermore, the enchantment is not very useful in CvC; combat lasts only a few rounds, and if combat lasts any longer than that, it's because neither party involved in the CvC is hitting the other, which means vampiric regeneration isn't being capitalized on.
The way a player must capitalize on vampiric regeneration helps only a very particular demographic: low AC, high attacks/round characters, and only in CvE. If the characters are high AC, it will help mend a few critical hits a player might receive while grinding, which is nice, but the character will be better off investing in damage to end combat more quickly and bandaging every now and then. However, for the melee characters that have low AC like barbarians, melee rangers, frenzied berserkers, rogues, and weird RP builds, vampiric regeneration can help them stay in combat a little bit longer and grind a little more safely. For example, having a +1 vampiric regeneration weapon on my frenzied berserker helped a lot because of Supreme Cleave healing -- although its use quickly diminished to useless at level 13-14. Also, Lauan Tissle (another frenzied berserker) has to rely on her supreme cleave and vampiric regen +2 (or +3) to survive in Mossdale.
The last point is that there are +3 regeneration rings available to Black Hand members and Blackwood members. 6 HP regeneration a round is far better than +2 vampiric regeneration on a blade, and obtaining two regeneration rings is far cheaper than any equivalent vampiric regeneration item currently in the game.
Sorry for being long winded, but I have thought on this matter for quite some time!
After looking at all the ways to obtain vampiric regeneration, I believe that it is far too expensive and difficult to acquire, especially considering the reward versus other options. My suggestion is to make vampiric regeneration more easily available for players, especially the low AC, non-caster, melee builds, since the enchantment helps only that small demographic, and because the enchantment is rather useless otherwise.
Vampiric regeneration is simply not worth its exuberant prices. Vampiric regeneration +2 on a weapon requires a King's Tear -- the same cost it takes to get a +4 AC enchant on armor. Or worse, a player has to be 15 levels of Barbarian. Or double worse, joining the Colibrite faction. Furthermore, the enchantment is not very useful in CvC; combat lasts only a few rounds, and if combat lasts any longer than that, it's because neither party involved in the CvC is hitting the other, which means vampiric regeneration isn't being capitalized on.
The way a player must capitalize on vampiric regeneration helps only a very particular demographic: low AC, high attacks/round characters, and only in CvE. If the characters are high AC, it will help mend a few critical hits a player might receive while grinding, which is nice, but the character will be better off investing in damage to end combat more quickly and bandaging every now and then. However, for the melee characters that have low AC like barbarians, melee rangers, frenzied berserkers, rogues, and weird RP builds, vampiric regeneration can help them stay in combat a little bit longer and grind a little more safely. For example, having a +1 vampiric regeneration weapon on my frenzied berserker helped a lot because of Supreme Cleave healing -- although its use quickly diminished to useless at level 13-14. Also, Lauan Tissle (another frenzied berserker) has to rely on her supreme cleave and vampiric regen +2 (or +3) to survive in Mossdale.
The last point is that there are +3 regeneration rings available to Black Hand members and Blackwood members. 6 HP regeneration a round is far better than +2 vampiric regeneration on a blade, and obtaining two regeneration rings is far cheaper than any equivalent vampiric regeneration item currently in the game.
Sorry for being long winded, but I have thought on this matter for quite some time!







Comment