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A suggestion for death perhaps?

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  • A suggestion for death perhaps?

    Alright everybody, dont start 'flaming' me. Its JUST a game. ;P

    I used to play on a NWN1 server where you have 10 lives. Now I know what you are thinking '10 lives no way!' But the catch is you didnt lose a life everytime. Lets say everytime you respawn you have a chance of losing some kind of 'life' or whatever the staff would want to call it. Upon respawn perhaps you would roll a d100 against a DC of say your lvl multiplied by say 1%. So a lvl 7 would have a 7% chance of losing a 'life' or whatever it would be called? So that would make the DC a 7 and so on so forth. Or however the staff wanted the equation to work out? IF this sounds stupid let me know.. besides its late here and I am tired. As stated above I think permadeath really does add alot of roleplay. Revenge, mourning, etc etc. I also understand a lvl 20 would find this harsh.. but it *should* be. You are a level 20 adventurer.. normally you would be looking to retire to own some inn or something ;P And perhaps once a character is permadeathed.. if he had a significance in the world.. maybe a gravestone could be erected somewhere? Or some other form of appreciation etc. Or for those who were extremely a focus point in the world upon permadeath could have the PC Rp'ed to have been raised however retire? Be made a NPC of whichever faction he was a part of? Once again Im rambling... good night
    "People who say it cannot be done should not interrupt the person doing it."
    __________________
    Gamespy ID: ItalianDDog
    Vladislak Phen - Deceased
    Odalis Occultian - Alive and thieving
    Laric Frashul - Healer Priest of Ilmater

  • #2
    Heh, this isnt a heavy rp server from what ive heard. we're here to have fun, not cry over our dead chars. I personally really like my char, and I wouldn't like to loose her. Players are here to have fun, after all, right?

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    • #3
      I like the Perma-death aspect to be present, but not "forced" on players.


      This means it can happen, but it's not going to be caused by silly things like lag, crashes, low levels being stomped into the ground by high levels, or things like that. I like it to exist in a state that requires a great deal of story, roleplay, interaction, and community involvement.

      If a character is perma-killed, it needs to be for a reason that impacts everyone, not in a way that no one even knows about.
      Don't run...you'll only die tired.

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      • #4
        I personally like the suggestion of limitted life. Hmmm... 10 lives...

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        • #5
          Hmm, i was playing ona a different server, and you were given a limited amount of lives. However, you couldn't loose this on simply monster killing. It was in certain zones, as well as certain DM Events where the DM announces that if you die you loose a life. Also, i think it was in PvP too.

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          • #6
            Originally posted by Vichtor View Post
            I like the Perma-death aspect to be present, but not "forced" on players.


            This means it can happen, but it's not going to be caused by silly things like lag, crashes, low levels being stomped into the ground by high levels, or things like that. I like it to exist in a state that requires a great deal of story, roleplay, interaction, and community involvement.

            If a character is perma-killed, it needs to be for a reason that impacts everyone, not in a way that no one even knows about.
            i like where your going with this.
            it could be a possibility but only if you wish for it to happen.
            it could be well worth while in an rp sense.

            but i dont like the idea of loosing a char for ever unwillingly.
            people put alot of time and effort into their chars.
            how would you feel if you just hit lvl 20, you had spent 5months on it and were really looking forward to using the character to its full potential.
            then your char died..
            i think id uninstall neverwinter...

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            • #7
              I am against losing a character that you have developed over time, especially with the slow progression on Sundren.

              However, maybe there could be a different penalty. Everytime you die, based on some die roll that would be decided by the DMs, you have the possibility of losing 1 constituion point. You lose this point because of the severe trauma of dying and then coming back to life.

              You could also make a minimum your constituion could go to, like 3 or 5, whatever the minimum a character could have that is decided by the DMs.

              I remember AD&D 2.5 rules if you died, then you lost a point of constitution. If you died too many times and your constitution went to 0, you died and could not be resurrected.

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              • #8
                I like what the Pagain King has put forth.

                What it also be possible, if that idea where implemented that you could go to a church who worships your diety and forefill some act, weather its large payment or something else to have stats restored?

                Of course such a thing would not be cheap. Or the quest would be difficult... Perhaps even an item of value could be removed.

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                • #9
                  Eh, I like that idea, as long as the points aren't recoverable. I mean, that once again takes off the fear of death. "Oh, i can just pay money, do a fun quest, and have my life back." Is what Mattimo's idea sounds like. I dont see the whats so scary about perma-death anyways. You lost a char, but you had fun rpiing them nyways..

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                  • #10
                    Originally posted by undeadsteak View Post
                    Heh, this isnt a heavy rp server from what ive heard. we're here to have fun, not cry over our dead chars. I personally really like my char, and I wouldn't like to loose her. Players are here to have fun, after all, right?
                    Originally posted by undeadsteak View Post
                    I dont see the whats so scary about perma-death anyways. You lost a char, but you had fun rpiing them nyways..
                    In a previous post you were against it and now your basically saying perma-death isn't a big deal... pick a side

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                    • #11
                      That previous post Was a long time ago. My opinion has changed.

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                      • #12
                        Originally posted by Vichtor View Post
                        I like the Perma-death aspect to be present, but not "forced" on players.


                        This means it can happen, but it's not going to be caused by silly things like lag, crashes, low levels being stomped into the ground by high levels, or things like that. I like it to exist in a state that requires a great deal of story, roleplay, interaction, and community involvement.

                        If a character is perma-killed, it needs to be for a reason that impacts everyone, not in a way that no one even knows about.
                        He just stated what I belive how perma-death should be handled by the players them selfs, and if someoene is perma killed there has to be atleast some impact involved than just oohh well he died.
                        Elric Modner. - "Yesterday I dared struggle against tyranny, Today I dare to fight once again."

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                        • #13
                          I really don't want perma-death when fighting monsters, but it just makes more sense with pvp, instead of a person simply getting revived by their gods for the 100th time.

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                          • #14
                            nothing wrong with a perma death system in my books, It makes you play smarter, seriously if I (lets say, maybe a lvl 3 rogue in RL) run down my street and pick a fight with the group of crack dealers and they kill me then I'm dead. With that logic in mind, that's how i play my characters, fight the fights you can win, and if you cant dont go into battle alone or without some kinda edge. I have very few characters that have ever actually died in sundren. perma death or not ill keep it that way.


                            dont bite off more then you can chew, makes sense to me

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                            • #15
                              Originally posted by Venture View Post
                              nothing wrong with a perma death system in my books, It makes you play smarter, seriously if I (lets say, maybe a lvl 3 rogue in RL) run down my street and pick a fight with the group of crack dealers and they kill me then I'm dead. With that logic in mind, that's how i play my characters, fight the fights you can win, and if you cant dont go into battle alone or without some kinda edge. I have very few characters that have ever actually died in sundren. perma death or not ill keep it that way.


                              dont bite off more then you can chew, makes sense to me
                              Amen!
                              I have a +1 question brewing in this skull somewhere...


                              www.myspace.com/riotsweden

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