Alright everybody, dont start 'flaming' me. Its JUST a game. ;P
I used to play on a NWN1 server where you have 10 lives. Now I know what you are thinking '10 lives no way!' But the catch is you didnt lose a life everytime. Lets say everytime you respawn you have a chance of losing some kind of 'life' or whatever the staff would want to call it. Upon respawn perhaps you would roll a d100 against a DC of say your lvl multiplied by say 1%. So a lvl 7 would have a 7% chance of losing a 'life' or whatever it would be called? So that would make the DC a 7 and so on so forth. Or however the staff wanted the equation to work out? IF this sounds stupid let me know.. besides its late here and I am tired. As stated above I think permadeath really does add alot of roleplay. Revenge, mourning, etc etc. I also understand a lvl 20 would find this harsh.. but it *should* be. You are a level 20 adventurer.. normally you would be looking to retire to own some inn or something ;P And perhaps once a character is permadeathed.. if he had a significance in the world.. maybe a gravestone could be erected somewhere? Or some other form of appreciation etc. Or for those who were extremely a focus point in the world upon permadeath could have the PC Rp'ed to have been raised however retire? Be made a NPC of whichever faction he was a part of? Once again Im rambling... good night
I used to play on a NWN1 server where you have 10 lives. Now I know what you are thinking '10 lives no way!' But the catch is you didnt lose a life everytime. Lets say everytime you respawn you have a chance of losing some kind of 'life' or whatever the staff would want to call it. Upon respawn perhaps you would roll a d100 against a DC of say your lvl multiplied by say 1%. So a lvl 7 would have a 7% chance of losing a 'life' or whatever it would be called? So that would make the DC a 7 and so on so forth. Or however the staff wanted the equation to work out? IF this sounds stupid let me know.. besides its late here and I am tired. As stated above I think permadeath really does add alot of roleplay. Revenge, mourning, etc etc. I also understand a lvl 20 would find this harsh.. but it *should* be. You are a level 20 adventurer.. normally you would be looking to retire to own some inn or something ;P And perhaps once a character is permadeathed.. if he had a significance in the world.. maybe a gravestone could be erected somewhere? Or some other form of appreciation etc. Or for those who were extremely a focus point in the world upon permadeath could have the PC Rp'ed to have been raised however retire? Be made a NPC of whichever faction he was a part of? Once again Im rambling... good night

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