No, not Vampires and Werewolves- Crime.
The suggestion if for a skill, "Knowledge: Underworld" or maybe "Knowledge: Black Market" for the less than law abiding citizen. This skill would give insight on things such as being able to identify known poisons, the existence of crime organizations, how they operate, whether or not a situation might have crime involvement, where to go to get the best information, etc. It would be a little more in-depth than Knowledge: Local, because crime organizations are spread out and often interconnected.
Since crime organizations are usually very careful with identities and such, a successful role on this should never reveal a name, nor location of hideout- simply an insight into how things work, or a general idea of an area, or methods that are often employed by those of the criminal persuasion. And example would be someone winds up dead, and a successful check would indicate that the murder was a deliberate hit. A higher roll would indicate that the hit utilized poison, and a very successful role would reveal that this hit utilized a poison common in Calimshan, and was a common tactic of assassins from Amn. This skill can be used to identify the poison, but an alchemy role would be needed to determine components, potency, etc.
One of the reasons I have been thinking about this is because River's background gives her a great deal of insight into this sort of thing. It's a very specific niche of knowledge, and to me it just... sort of feels like cheating to have her know so much without having a knowledge skill to back it up.
Naturally, this knowledge area would be open to only a select few classes.
Thoughts?
The suggestion if for a skill, "Knowledge: Underworld" or maybe "Knowledge: Black Market" for the less than law abiding citizen. This skill would give insight on things such as being able to identify known poisons, the existence of crime organizations, how they operate, whether or not a situation might have crime involvement, where to go to get the best information, etc. It would be a little more in-depth than Knowledge: Local, because crime organizations are spread out and often interconnected.
Since crime organizations are usually very careful with identities and such, a successful role on this should never reveal a name, nor location of hideout- simply an insight into how things work, or a general idea of an area, or methods that are often employed by those of the criminal persuasion. And example would be someone winds up dead, and a successful check would indicate that the murder was a deliberate hit. A higher roll would indicate that the hit utilized poison, and a very successful role would reveal that this hit utilized a poison common in Calimshan, and was a common tactic of assassins from Amn. This skill can be used to identify the poison, but an alchemy role would be needed to determine components, potency, etc.
One of the reasons I have been thinking about this is because River's background gives her a great deal of insight into this sort of thing. It's a very specific niche of knowledge, and to me it just... sort of feels like cheating to have her know so much without having a knowledge skill to back it up.
Naturally, this knowledge area would be open to only a select few classes.
Thoughts?
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