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  • Intuitive Attack

    Intuitive Attack

    ( Book of Exalted Deeds, p. 44)

    [Exalted, Fighter Bonus Feat]

    You fight by faith more than brute strength.
    Prerequisite
    Base attack bonus +1,
    Benefit
    With a simple weapon of your size or a natural weapon, you may use your Wisdom modifier instead of your Strength modifier on attack rolls.
    Special
    A fighter may select Intuitive Attack as one of his fighter bonus feats.
    Add this feat please. My monk wants to be sexy. Also hippy druids can hit stuff better or something -- who cares. Monks are awesome.
    Originally posted by Saulus
    Stop playing other shitty MMOs and work on Sundren, asshole.

  • #2
    I think this is probably necessary to make pure monks good, especially given how mediocre their output is compared to a well optimized pathfinder fighter. That said, the feat should be limited as follows:

    Maximum Wisdom bonus to AB is capped by monk levels.
    Maximum Wisdom bonus to AB is capped at +4 for multi-classed monks.
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    • #3
      I disagree, a full monk monk is awesome BUT you have to build them perfectly to get the AB you need thing is they can many attacks at their Maximum AB once you hit a proper AB to bypass AC thresholds of mobs and most players you're an absolute powerhouse.
      "Service to a cause greater than yourself is the utmost honor you can achieve."

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      • #4
        This would be coolio for monks and Druids...though possibly a bit too much for Clerics?? :O

        I'd also love to see a feat that lets you add your Int bonus (max. 3 or 4?) to AC when unarmoured. So you could make a non-armour wearing Cleric/Druid/Wizard if you wanted.
        UTC+8
        Yes, I realise my RP writing sucks. Just be thankful I keep it short

        Characters
        Thalanis Moonshadow

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        • #5
          Yeah I think the biggest problem with this is "With a simple weapon of your size".

          With persistent brambles, clubs are already in the running for the best cleric weapon. This would make club-clerics hilariously silly. Rekov's suggestion would curb that, though.
          Aleister Kimaris - Dragonblooded Knight of the Northern Watch

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          • #6
            I like the concept but please restrict for clerics if implemented.
            "Microsoft has to move the Reply All button further away from the Reply button. It's the computer equivalent of putting the vagina so close to the sphincter."
            -Bill Maher

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            • #7
              Originally posted by thaelis View Post
              I'd also love to see a feat that lets you add your Int bonus (max. 3 or 4?) to AC when unarmoured. So you could make a non-armour wearing Cleric/Druid/Wizard if you wanted.
              Both Invisible Blades and Duelists are already capable of this. Adding this as a feat would give even more reason to never pick those classes.
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              • #8
                ^ and Sword Saints.
                "Microsoft has to move the Reply All button further away from the Reply button. It's the computer equivalent of putting the vagina so close to the sphincter."
                -Bill Maher

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                • #9
                  I'd also love to see a feat that lets you add your Int bonus (max. 3 or 4?) to AC when unarmoured. So you could make a non-armour wearing Cleric/Druid/Wizard if you wanted.
                  This is a feature of prestige classes that we will definitely not be duplicating.

                  As to Exalted Feats:
                  Originally posted by Book of Exalted Deeds
                  Only intelligent characters of good alignment and the highest moral standards can acquire exalted feats, and only as a gift from powerful agents of good - deities, celestials, or similar creatures. These feats are thus supernatural in nature (rather than being extraordinary abilities, as most feats are).

                  A character must have the DM's permission to take an exalted feat. In many cases, a ritual must be performed; often this simply amounts to a character swearing a sacred vow, for example, in the presence of a celestial being. A character who willingly and willfully commits an evil act loses all benefits from all his exalted feats. She regains these benefits if she atones for her violations.
                  There is a heavy RP requirement in place to balance the power of these feats. We could create them, but then we'd have to police them, which would bring me the same amount of joy that divine blocking a PC and the ensuing vortex of "WHY?!" does.

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                  • #10
                    I believe we were discussing the feat from a balance point of view, as opposed to a lore point of view. I mean are we seriously going to have to lay out step by step why source books written for another setting aren't absolute law?

                    Claiming the feat wouldn't be balanced is one thing. Arguing that the feat doesn't fit with Sundren's setting is another. Saying "but the book of exalted deeds says this!" as if that's supposed to be a logical and convincing argument is just a bit silly.
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                    • #11
                      DM's have consider these kinds of things not only from a balance perspective, but also a lore one, as well as a DEV time, DM time, and bug probability.

                      We try as hard as we can to stick to the lore as written, unless it's particularly useless or hinders development. Therefore, quoting the source for the suggestion as implemented in PnP is entirely logical.

                      Viewing it from only a balance point of view is just silly.
                      "Use the Force, Harry" -Gandalf

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                      • #12
                        Saying "but the book of exalted deeds says this!" as if that's supposed to be a logical and convincing argument is just a bit silly.
                        Originally posted by Lotus
                        There is a heavy RP requirement in place to balance the power of these feats.
                        Many of the exalted feats are very powerful (for example, feats that let clerics and monks become one-stat classes), thus they are constructed with a serious RP requirement. Such a requirement would be a necessary conditional to the implementation of such feats, and we don't want to go there. I'm quite logical, and I don't really care if you're convinced, thanks.

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                        • #13
                          Originally posted by Lotus View Post
                          Many of the exalted feats are very powerful (for example, feats that let clerics and monks become one-stat classes), thus they are constructed with a serious RP requirement. Such a requirement would be a necessary conditional to the implementation of such feats, and we don't want to go there. I'm quite logical, and I don't really care if you're convinced, thanks.
                          Could we make monks suck a little less some other way then? That's really the heart of this suggestion.
                          Originally posted by Saulus
                          Stop playing other shitty MMOs and work on Sundren, asshole.

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                          • #14
                            I was under the impression that monks were strong at high levels. Amiwrong?
                            "Microsoft has to move the Reply All button further away from the Reply button. It's the computer equivalent of putting the vagina so close to the sphincter."
                            -Bill Maher

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                            • #15
                              Monks don't remotely stand a chance compared to fighters or paladins of a comparable level. As it stands, they need four stats, deal pathetic damage, and make up by having a few average x/day abilities that can be saved against virtually every single time, spell resistance only effective against mages half their level, and a bunch of RP trinket abilities.

                              Many servers have Intuitive Attack, and monks are even then considered an RP martyr class if you're not going SF. They just suck. The kind of utility monks provide in PnP just doesn't apply to NWN2.
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