He also has perform if I recall correctly, so go figure.
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Knock, knock.. Who's there?
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I feel the Rogue Hate. It is palpable.
For the record, my argument is not at all about how Knock is stealing a rogue's thunder. It's the attitude of some that seems to be "But I should be able to do everything", while at the same time admonishing others, and saying they apparently suck at playing and/or building a character because of limitations the builder/player placed on themselves by choosing their class and/or build.
It's a two way street. If you build a power build, then you need to expect there to be certain sacrifices you have to make as well. Get over it.River Swift
"Timing is the main difference between being a hero, and being an asshole" -River
"Nothing says "I matter" quite like having a price on your head" -Sandro
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Originally posted by dangotgam View PostYeah, by the same token, if your Rogue feels useless without being the sole provider of the ability to open locks, you're doing it wrong.
Originally posted by Valhalla View PostBasically: If your rogue isn't pulling their weight, they've made a choice to get there. Not joining a faction, building more for RP, not knowing how absurd UMD is, or playing their class poorly.
Take your pick, because Rogue isn't inherently lacking.Byrun - Wandering Swordsman
Falrenn Silvershade - Shaper of Truths
If you're searching the lines for a point
Well, you've probably missed it
There was never anything there
In the first place
Wax Fang - Majestic
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You're confusing complaining with pointing out hypocrisy. There is a reason I ended my previous post with, "Sarcasm is my New Years resolution."
I'll drop the sarcasm and lay it out plainly for you. Poorly built rogues complaining about mechanics are no better than the poorly played wizards who complain that spells are too nerfed, or that fighter types have too many magic items, etc. Both classes are just fine, and an adjustment to the Knock spell isn't going to tip the scales in any way.
What I laugh at are those who fear that a buff to the Knock spell is suddenly going to make rogues useless, unplayable, whatever. To me, that just a failure in not using the system in place, and instead relying on the forum complaining you're talking about to enact change.
Playing a rogue isn't that difficult. You just have to know what you're doing. Just like playing a Wizard.
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Originally posted by cmosier View PostAnd if your playing a wizard and complaining that you cannot unlock a lock, might be time to find a new hobby.
Transmutation spells change the properties of some creature, thing, or condition.
A really high level/Int wizard with great gear might have 8-9 2nd level spells, and even if they were all knocks that means he could open 8-9 doors per day, more if he had a wand which is rather costly to make (2500-3000 depending on appraise skill.) So if the wizard chooses to, he can open doors at a cost of useful spell slots or throw money at it. That is opposed to a rogue who can do it all day, every day, and maybe needs some tools once in awhile. If the door/chest is trapped, the wizard is SoL about it and will have to eat the trap. It is a class using one of its spells to try and be useful as opposed to a class using one of its skill abilities to be useful.
I don't want wizards to be able to do everything, but I would like my guy who can manipulate the fabric of reality to not be thwarted by a locked door. In PnP, I'd disintegrate the door or lock, but we don't have that sort of luxury here in Sundren.
The OP was about locked doors blocking content due to doors that can ONLY be opened with the open lock skill and I still agree that those doors are unfair to certain players. You want to fight the Emissary of Orcus with a group in Argyle but nobody can open doors? Then you cannot do it. That bothers me. You want to get more treasure in Whurest but nobody can open doors? Then you cannot get it. That is fine by me, missing out on extra loot is a far cry from missing out on content.
Hell, kill two birds with one stone. There was the thread a couple weeks ago about healers being extraneous. Give doors infinite traps and the Spittlefist treatment. You can eventually beat them down and unlock them, but you're going to need a medic to heal you through all the damage you will take getting it open.I can't slow down, I can't hold back though you know I wish I could. No there ain't no rest for the wicked until we close our eyes for good!
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Since we are engaging in plain-speak, I'll do so as well. I made one comment, rather tongue in cheek. Here, I'll even quote it:
Wait... there are actually places where I could be using my open lock skill? Really?
DON'T TAKE THAT AWAY FROM US! *sobs* Rogues get no love. None.
I am also not complaining about the shortcomings of being a rogue, believe it or not. I've played rogues rather a lot, I know they are squishy little things. It's just one of those things I accept with playing the class.
My primary point, I suppose, is that if you are having to deal with limitations on your character... well... I have no sympathy. Every character should have limitations.
For the record, rather than doing anything with the knock spell, why do we not simply position for the idea that maybe dungeon bosses shouldn't be behind impossible doors? Have a mob drop a key or something.River Swift
"Timing is the main difference between being a hero, and being an asshole" -River
"Nothing says "I matter" quite like having a price on your head" -Sandro
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And along with River's point, where are the keys for all those freakin' Viridale chests that not even a rogue can open? Why must we taunt the poor rogues with unpickable treasures?I can't slow down, I can't hold back though you know I wish I could. No there ain't no rest for the wicked until we close our eyes for good!
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Originally posted by Fury View PostMy primary point, I suppose, is that if you are having to deal with limitations on your character... well... I have no sympathy. Every character should have limitations.
I was getting the impression that the above is not shared with everyone. Maybe I'm wrong, then, and just misunderstood the tongue-in-check comment you made as actual concern for rogues if this suggestion were, in fact, to go through.
And sure- Maybe the answer is to just have bad guys drop keys, since it isn't feasible to destroy doors.
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