Upcoming Events

Collapse

There are no results that meet this criteria.

Announcement

Collapse
No announcement yet.

Knock, knock.. Who's there?

Collapse
X
 
  • Filter
  • Time
  • Show
Clear All
new posts

  • #46
    Originally posted by gbbishop View Post
    In addition, some of us cannot devote regular play times to regular game groups. Which is ideal, in an idealistic world. But has utterly failed every time I have strived for it in the four+ years on this server...
    I know. You and I and one other tried it three years or so ago with orcs. This might be a situation with no winners. I think the DEVs are trying to keep it balanced through. Again, with time zones, you'd have the same problem if you wanted to play and level a rogue without the help of a fighter or some warrior type.

    Originally posted by gbbishop View Post
    Oh one more thing, why ever would a "lackey-mage" waste slots on knock when they travel with a rogue?
    The same reason fighters just run through traps. They can. A wizard can just make a wand of knock, or Rogue on a Stick, and go at it.

    Originally posted by gbbishop View Post
    If opening a door is the only reason to play a rogue... I would never play a rogue. LOL
    You are absolutely correct... But the title and the theme is about the Knock spell and I was sticking to that subject. :-)
    Byrun - Wandering Swordsman
    Falrenn Silvershade - Shaper of Truths

    If you're searching the lines for a point
    Well, you've probably missed it
    There was never anything there
    In the first place

    Wax Fang - Majestic

    Comment


    • #47
      Originally posted by Saulus View Post
      Doors aren't breakable because they aren't respawnable. Meaning if we set a lock on a door people will simply destroy and move on, and for then next 24 hours that dungeon now misses locks/doors for that section.

      There is a script used on doors to open them after they have been beaten down enough, but it might not be setup on all doors.

      Yeah, it's not on the one in the Spittlefist caves apparently. I beat on that door for what must have been 400+ hit points. No door has that many hit points.
      "Our Spirits were forged from Snow and Ice, to bend like steel, forged over Fire. We were not made to bend like reeds ... or to turn the other cheek."

      Comment


      • #48
        Originally posted by kitteninablender View Post
        Yeah, it's not on the one in the Spittlefist caves apparently. I beat on that door for what must have been 400+ hit points. No door has that many hit points.
        *reminisces*

        It has been that way for quite some time. So many memories.

        Of course, back in my day, we had to beat on it for 800 hit points. And we were lucky.

        Comment


        • #49
          Originally posted by kitteninablender View Post
          Yeah, it's not on the one in the Spittlefist caves apparently. I beat on that door for what must have been 400+ hit points. No door has that many hit points.
          every door in the spittlefist caves can be smashed open. Perhaps your large and strong man could need a hand from my tiny elf woman?
          My'athvin Simaryl - Elven Mhaornathil
          Mhaenal Ahmaquissar - Minstrel Knight

          Comment


          • #50
            Originally posted by kitteninablender View Post
            Yeah, it's not on the one in the Spittlefist caves apparently. I beat on that door for what must have been 400+ hit points. No door has that many hit points.
            They have Hardness. The first door to go down is DR 10/- or DR 15/-, the ones in the lower level are DR 5/-. I think they only have 50 or 60 HP. And the spittle-fist doors are the only ones I know of TO have the unlock script.

            On topic: Anyone with one rank in lock-picking and a +10 thieves-tools (don't say you can't find them, because they show up in Exigo ALL THE TIME) can auto-hit a DC 31 out of combat (roll 20, +1 rank, +10). Knock and the extraordinarily costly Mechanical Burger Mk3 can hit a max DC 30. Knock affects just about every locked object in the area: try casting it in level 2 spittle-fist, and you will note that all three doors are unlocked, despite walls and half a map between them. The wikia lists 150 feet.

            At least the Mechanical Burglar is only one-target at a time, makes a crap ton of noise over a minute, and only has 10 uses total. And can break if the DC is too high.
            I do a really bad job of selling those things, don't I?
            Only 5-k for the decent version!
            Last edited by Kitsunestume; 12-30-2013, 06:18 PM. Reason: SP errors

            Frazer Mfg. is a department of Frazer Fabrications, focused on the construction of high-end custom-crafted equipment and gear.
            Also part of Frazer Fabrications are:
            Frazer Armories - focused on resale of prefabricated arms and armorments;
            Frazer Merchantile - specialising in economic analysis and scaleable logistics; and
            Frazer Laboratories - the leading independent R&D for sundrite theory, arcane and mechanical engineering


            James Frazer: Anthropological Gearhead, Techsmith, Arcanaphysisist, Renown Proprietor
            AKA: Artifax Grade B Exigo Corporation Syndicated Associate VP, Professor, Quartermaster of the Schild Whurest-ExiCorp Joint-Operations Facility, and 'Annoying Mechanist'
            Theme: Stil Alive

            Grid vs. Squeegle, not Good vs. Evil

            Distances and travel-times for the Sunderian Peninsula:Free Version 1.0

            Crafting changes are a dead-horse topic, but feel free to ask me about crafting: If I can't answer it, I bet I can direct you to someone who can.
            To those who are interested in making or have crafting-oriented characters, please check out the Fabricator's Collective and how to get FC-certified.
            crafting tutorial.

            Unfortunate truths:
            Intention: [DM > Crafting > Faction Store > Drop > Regular Store]
            Reality: [DM > Faction Store > Drop > Regular Store> Crafting]

            Comment


            • #51
              Hate to be contrary, but the Spittlefist doors have both DR and huge number of hit points. I did the quest about a week ago, and even using 2H with a flaming scythe and a high Str score, I want to say it was about 400 hps for the door down to the second level to pop. The door on the 2nd level to the back area was a bit easier.

              It reminded me of the scene in Archer where they are trying to cut through the door to the space ship and one of the astronauts turns to the other and asks "Seriously, who built that door? Space dwarves?"

              Comment


              • #52
                *Shrug* Andelain has invested some points into the Open Lock skill. If he can do it, then so can you!
                "Service to a cause greater than yourself is the utmost honor you can achieve."

                Comment


                • #53
                  Originally posted by mrmortis View Post
                  Hate to be contrary, but the Spittlefist doors have both DR and huge number of hit points. I did the quest about a week ago, and even using 2H with a flaming scythe and a high Str score, I want to say it was about 400 hps for the door down to the second level to pop. The door on the 2nd level to the back area was a bit easier.

                  It reminded me of the scene in Archer where they are trying to cut through the door to the space ship and one of the astronauts turns to the other and asks "Seriously, who built that door? Space dwarves?"
                  Bet you that made it worth bringing a rogue instead. At least without one it isn't impossible to open the door: just frustrating.
                  The very existence of flame-throwers proves that some time, somewhere, someone said to themselves, You know, I want to set those people over there on fire, but I'm just not close enough to get the job done.

                  George Carlin

                  Comment


                  • #54
                    Originally posted by Saulus View Post
                    Bet you that made it worth bringing a rogue instead. At least without one it isn't impossible to open the door: just frustrating.
                    Yeah this is just annoying and Knock works here.. so the caves are not a problem. Just every where else where knock is useless. I would even be fine with a costly component on knock spells.

                    *Shrug* Andelain has invested some points into the Open Lock skill. If he can do it, then so can you!
                    Cuz that TOTALLY makes sense. *facepalm*

                    Comment


                    • #55
                      Originally posted by Mournas View Post
                      *Shrug* Andelain has invested some points into the Open Lock skill. If he can do it, then so can you!
                      Heh, James just steals all the deadly-traps from dungeons. Just like every other archmagi. . . right?

                      Frazer Mfg. is a department of Frazer Fabrications, focused on the construction of high-end custom-crafted equipment and gear.
                      Also part of Frazer Fabrications are:
                      Frazer Armories - focused on resale of prefabricated arms and armorments;
                      Frazer Merchantile - specialising in economic analysis and scaleable logistics; and
                      Frazer Laboratories - the leading independent R&D for sundrite theory, arcane and mechanical engineering


                      James Frazer: Anthropological Gearhead, Techsmith, Arcanaphysisist, Renown Proprietor
                      AKA: Artifax Grade B Exigo Corporation Syndicated Associate VP, Professor, Quartermaster of the Schild Whurest-ExiCorp Joint-Operations Facility, and 'Annoying Mechanist'
                      Theme: Stil Alive

                      Grid vs. Squeegle, not Good vs. Evil

                      Distances and travel-times for the Sunderian Peninsula:Free Version 1.0

                      Crafting changes are a dead-horse topic, but feel free to ask me about crafting: If I can't answer it, I bet I can direct you to someone who can.
                      To those who are interested in making or have crafting-oriented characters, please check out the Fabricator's Collective and how to get FC-certified.
                      crafting tutorial.

                      Unfortunate truths:
                      Intention: [DM > Crafting > Faction Store > Drop > Regular Store]
                      Reality: [DM > Faction Store > Drop > Regular Store> Crafting]

                      Comment


                      • #56
                        Originally posted by gbbishop View Post
                        Originally posted by Mournas View Post
                        *Shrug* Andelain has invested some points into the Open Lock skill. If he can do it, then so can you!
                        Cuz that TOTALLY makes sense. *facepalm*

                        You'd love my Paladin/Rogue/Shadowdancer...

                        Takes more than a locked door to hide from JUSTICE!
                        Eira Skald - Icy bitch.
                        Karsten Mannerheim - Idealist and murderer.
                        Vincent Hopkins - Witch Hunter and man of faith.
                        Aedan Gilter - Dreamer of broken dreams.
                        Henry L. Jones - Oh god, I can see forever.

                        Comment


                        • #57
                          I've always been of the opinion that Sundren should hire those goblins to make the prison cell doors.
                          Olivia Kimaris - Paladin of Lathander and Knight of the Northern Watch
                          Diary of Olivia

                          Originally posted by Cornuto
                          Glad everyone's being extra fucking ridiculous today.

                          Comment


                          • #58
                            I wasn't complaining about the doors being difficult to open, just pointing out to Kitsunestume that they have way more than 40 or 50 hps.

                            Comment


                            • #59
                              Originally posted by OnyxTigress View Post
                              I've always been of the opinion that Sundren should hire those goblins to make the prison cell doors.
                              This is one of those instances where we need to think in the abstract. There is a valid reason those doors are set up that way and it's more "mechanical" than RP. It goes back to what can be balanced with the PW vs. PnP.

                              It can go into the same category as Raise Dead doesn't really raise the dead. You could go the real world route of a sword isn't meant to hack through a solid wood door. It would probably be pretty dull afterwards. But that would give an uneven advantage to those who wield hammers and we'd be back at square one. :-)
                              Byrun - Wandering Swordsman
                              Falrenn Silvershade - Shaper of Truths

                              If you're searching the lines for a point
                              Well, you've probably missed it
                              There was never anything there
                              In the first place

                              Wax Fang - Majestic

                              Comment


                              • #60
                                Originally posted by mrmortis View Post
                                I wasn't complaining about the doors being difficult to open, just pointing out to Kitsunestume that they have way more than 40 or 50 hps.
                                I was aware I was low-balling it. Your intent was well understood.
                                Now I wanna go launch maximized Inferno at that door to figure how MUCH HP is has.

                                Also, Cmosier, Sharp swords are overrated. Many swords are blunt, with the intention of delivering a hammer's worth of force into a half-centimeter wide area (or thinner), which often works better than said hammer at crushing bones through armor. P=F/A

                                Frazer Mfg. is a department of Frazer Fabrications, focused on the construction of high-end custom-crafted equipment and gear.
                                Also part of Frazer Fabrications are:
                                Frazer Armories - focused on resale of prefabricated arms and armorments;
                                Frazer Merchantile - specialising in economic analysis and scaleable logistics; and
                                Frazer Laboratories - the leading independent R&D for sundrite theory, arcane and mechanical engineering


                                James Frazer: Anthropological Gearhead, Techsmith, Arcanaphysisist, Renown Proprietor
                                AKA: Artifax Grade B Exigo Corporation Syndicated Associate VP, Professor, Quartermaster of the Schild Whurest-ExiCorp Joint-Operations Facility, and 'Annoying Mechanist'
                                Theme: Stil Alive

                                Grid vs. Squeegle, not Good vs. Evil

                                Distances and travel-times for the Sunderian Peninsula:Free Version 1.0

                                Crafting changes are a dead-horse topic, but feel free to ask me about crafting: If I can't answer it, I bet I can direct you to someone who can.
                                To those who are interested in making or have crafting-oriented characters, please check out the Fabricator's Collective and how to get FC-certified.
                                crafting tutorial.

                                Unfortunate truths:
                                Intention: [DM > Crafting > Faction Store > Drop > Regular Store]
                                Reality: [DM > Faction Store > Drop > Regular Store> Crafting]

                                Comment

                                Working...
                                X