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  • Ranger/Paladin CL

    Looked around to see if I could find anything on this and couldn't, so please forgive me if this is a dead horse or some such thing.

    Since a lot of the classes have been Pathfinderized, specifically Rangers and Paladins, I found it odd that my Ranger alt only has a 7 CL at level 15.


    In Pathfinder, both Rangers and Paladins have a CL equal to their current level - 3.

    I'm not sure if Paladins have been brought to Pathfinder standard or not, but if not it'd be nice to see Ranger and Paladin casting brought up to match.
    Aleister Kimaris - Dragonblooded Knight of the Northern Watch

  • #2
    Originally posted by Valhalla
    Looked around to see if I could find anything on this and couldn't, so please forgive me if this is a dead horse or some such thing.

    Since a lot of the classes have been Pathfinderized, specifically Rangers and Paladins, I found it odd that my Ranger alt only has a 7 CL at level 15.


    In Pathfinder, both Rangers and Paladins have a CL equal to their current level - 3.

    I'm not sure if Paladins have been brought to Pathfinder standard or not, but if not it'd be nice to see Ranger and Paladin casting brought up to match.
    A curious idea of how to implement: What if warrior-casters had full CL (with their own spell-table, of course), but a modification of the Practiced Spell-caster feat that gave them negative CL instead of positive? Anyone know if that might be a possible solution?

    Frazer Mfg. is a department of Frazer Fabrications, focused on the construction of high-end custom-crafted equipment and gear.
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    James Frazer: Anthropological Gearhead, Techsmith, Arcanaphysisist, Renown Proprietor
    AKA: Artifax Grade B Exigo Corporation Syndicated Associate VP, Professor, Quartermaster of the Schild Whurest-ExiCorp Joint-Operations Facility, and 'Annoying Mechanist'
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    Crafting changes are a dead-horse topic, but feel free to ask me about crafting: If I can't answer it, I bet I can direct you to someone who can.
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    • #3
      It wouldn't be an issue, as Ranger and Paladin aren't prestige classes and thus wouldn't bug their spell casting beyond their character level.

      Comment


      • #4
        This was one of my main biggies in ranger suggestions not a month ago, just before the ranger changes. Im sure Lotus thinks its a dead horse :-) Thaelis suggested it too, before that. The search function is fickle misstress ;-)

        It is simply a toggle in .2da somewhere. And it could be brought to full CL with a free application of the relevant Practised Caster feat. Ranger don't have spellcraft as a class skill, so it's somewhat of an investment to take. Depending on your build.

        but it'd do the world of change to rangers spellcasting. Dunno about paladins
        My'athvin Simaryl - Elven Mhaornathil
        Mhaenal Ahmaquissar - Minstrel Knight

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        • #5
          It would be nice as it would give a little more diversity in memorisation...two 17 minute spells instead of three 10 minute ones would mean you'd have an extra slot of each level

          Also, dispelling would be slightly less of a bitch.

          The horrible thing about an exponential in a linear-based game is that things get out of proportion rather quickly. At high levels Ranger/Pallies have a 95% chance be dispelled, even by enemies of their level -5.
          UTC+8
          Yes, I realise my RP writing sucks. Just be thankful I keep it short

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          • #6
            Yeah for me personally it's less that dispels are a problem - you can always try to avoid those with clever use of HiPS or invis. It's the minute/level duration and the fact that rangers will never get the top tier of barkskin.
            Aleister Kimaris - Dragonblooded Knight of the Northern Watch

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            • #7
              Originally posted by Valhalla View Post
              Yeah for me personally it's less that dispels are a problem - you can always try to avoid those with clever use of HiPS or invis. It's the minute/level duration and the fact that rangers will never get the top tier of barkskin.
              precisilamente.
              My'athvin Simaryl - Elven Mhaornathil
              Mhaenal Ahmaquissar - Minstrel Knight

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              • #8
                I would agree on the duration CL. Not worried about the DC. If you want high DC then play a full caster.

                Question does Ranger get "Burning Sword" (1d6 @ min/level) or do they still get "Blades of Fire" (1d8 @ 2 rounds/level)? If "Blades of Fire" can that get bummed up for @ level 20 you only get 2min

                Nez
                Elandra: A former Red Blade, now roams the wilderness with the Lone wolf as her guide
                Alexandra: Ever faithful (just shy of a Zealot)
                Yodglum: May Kossuth's flame light your way and burn those in it!
                Ash: Dusty old miner of still looking for the "mother load" on Exigo's stag

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                • #9
                  Originally posted by nezzerscape View Post
                  Question does Ranger get "Burning Sword" (1d6 @ min/level) or do they still get "Blades of Fire" (1d8 @ 2 rounds/level)? If "Blades of Fire" can that get bummed up for @ level 20 you only get 2min

                  Nez
                  Blades of Fire has a duration of two rounds. Not even 2 rounds/level. :-/ And the first round is effectively spent casting the spell.

                  Frazer Mfg. is a department of Frazer Fabrications, focused on the construction of high-end custom-crafted equipment and gear.
                  Also part of Frazer Fabrications are:
                  Frazer Armories - focused on resale of prefabricated arms and armorments;
                  Frazer Merchantile - specialising in economic analysis and scaleable logistics; and
                  Frazer Laboratories - the leading independent R&D for sundrite theory, arcane and mechanical engineering


                  James Frazer: Anthropological Gearhead, Techsmith, Arcanaphysisist, Renown Proprietor
                  AKA: Artifax Grade B Exigo Corporation Syndicated Associate VP, Professor, Quartermaster of the Schild Whurest-ExiCorp Joint-Operations Facility, and 'Annoying Mechanist'
                  Theme: Stil Alive

                  Grid vs. Squeegle, not Good vs. Evil

                  Distances and travel-times for the Sunderian Peninsula:Free Version 1.0

                  Crafting changes are a dead-horse topic, but feel free to ask me about crafting: If I can't answer it, I bet I can direct you to someone who can.
                  To those who are interested in making or have crafting-oriented characters, please check out the Fabricator's Collective and how to get FC-certified.
                  crafting tutorial.

                  Unfortunate truths:
                  Intention: [DM > Crafting > Faction Store > Drop > Regular Store]
                  Reality: [DM > Faction Store > Drop > Regular Store> Crafting]

                  Comment


                  • #10
                    It's actually considerably longer than that - I suspect a change went through some time ago and was never really publicized. It's either 1 round/2 levels or round/level, now, subject to the same Ranger/Paladin CL stuff mentioned above.
                    Aleister Kimaris - Dragonblooded Knight of the Northern Watch

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                    • #11
                      Don't remember when exactly I changed that spell, and yeah, looks like it missed the update notes of whenever that was.

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                      • #12
                        So @ round/level it is 1 min @ level 20. Any change on them getting Burning Sword (Wizard) of Flaming Sword (druid)?
                        Elandra: A former Red Blade, now roams the wilderness with the Lone wolf as her guide
                        Alexandra: Ever faithful (just shy of a Zealot)
                        Yodglum: May Kossuth's flame light your way and burn those in it!
                        Ash: Dusty old miner of still looking for the "mother load" on Exigo's stag

                        Shaving kittens: not an official sport, but fun just the same

                        Comment


                        • #13
                          Heh, round/level is strangely fitting since there is a Ranger spell in Pathfinder that is very similar!

                          I don't think they need blade of fire/flame blade. Enough classes already have that spell. What they need is a custom spell of 4th level. I usually end the day never having touched my 4th level spells.

                          Sun Metal
                          School transmutation [fire]; Level cleric/oracle 1, paladin 1, ranger 1

                          CASTING
                          Casting Time 1 standard action
                          Components V, S

                          EFFECT
                          Range touch
                          Target one melee weapon
                          Duration 1 round/level (see text)
                          Saving Throw Fort negates (object); Spell Resistance yes (object)

                          DESCRIPTION
                          The target weapon ignites into flame that does not hurt the weapon or the wielder, but damages those hit by the weapon. When the weapon’s wielder hits with this weapon, it deals an additional 1d4 points of fire damage. This damage is not multiplied in the case of a critical hit. This effect immediately ends if the weapon is submerged in water. This effect does not stack with the flaming or flaming burst weapon special ability or any other effect that grants the weapon extra fire damage. It does not function on weapons with the frost or icy burst weapon special ability or any other effect that grants a weapon extra cold damage.
                          UTC+8
                          Yes, I realise my RP writing sucks. Just be thankful I keep it short

                          Characters
                          Thalanis Moonshadow

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                          • #14
                            No, we're not giving Rangers spells from other classes' lists. The PnP version of the spell is level 2, lasts 1 round, and does 1d6 damage. The Sundren version is level 1, lasts 1 round/level, and does 1d8 damage. A single casting of the spell affects both weapons (if two are equipped). The spell is fine as is, as are Rangers.

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