Here is my proposed system. Should we agree to this a community perhaps it can be stickified by the admins. This is a working draft so any should feel free to add or tweak.
Goal: To create a VERY simple protocol for dealing with that moment before going hostile and attacking thus minimizing miscommunictions and mitigating that sour taste that comes from bad PVP.
**this would be an optional system that would have to be entered with the consent of ALL involved.
1) Two of more characters meet and tensions escalate.
Inintiate Turn Based Protocol
2) One player decides to attack. This player (instead of setting hostile and attacking with minimal to no IC warning) sends a tell or an (((OOC)))
"it's getting hot would you like to enter TBP?" "Enter TBP?"
3) the other players agree "(((Yes))) or disagree (((No)). If not... well good luck expect a good janking or offer a stiff middle finger and log...JK JK.
4) If agreed. At the start of TBP all players agree to state their intentions and allow others to intervene before taking said action ie moving, casting or attacking.
Non-game engine dependent actions
5) Players work together to set DCs and roll out any contested action within the rule mechanics and abide by the rolls. in the event of disagreement they may call upon a mediator (DM if available or another PC via Tell) and must abide by the mediators call. If no mediator can be called players must roll against the higher modifier.
Game engine dependent actions
6) If a Players action would result in a attack or game-engine dependant action action such as casting a spell the player states his intention and waits for acknowledgment or interruption.
The player awaiting acknowledgment should be ready to execute their action upon the (((go))) or (((act))) from the other player.
Hows that look to everyone? viable should we do this? Any problems that could be tweaked?
Goal: To create a VERY simple protocol for dealing with that moment before going hostile and attacking thus minimizing miscommunictions and mitigating that sour taste that comes from bad PVP.
**this would be an optional system that would have to be entered with the consent of ALL involved.
1) Two of more characters meet and tensions escalate.
Inintiate Turn Based Protocol
2) One player decides to attack. This player (instead of setting hostile and attacking with minimal to no IC warning) sends a tell or an (((OOC)))
"it's getting hot would you like to enter TBP?" "Enter TBP?"
3) the other players agree "(((Yes))) or disagree (((No)). If not... well good luck expect a good janking or offer a stiff middle finger and log...JK JK.
4) If agreed. At the start of TBP all players agree to state their intentions and allow others to intervene before taking said action ie moving, casting or attacking.
Non-game engine dependent actions
5) Players work together to set DCs and roll out any contested action within the rule mechanics and abide by the rolls. in the event of disagreement they may call upon a mediator (DM if available or another PC via Tell) and must abide by the mediators call. If no mediator can be called players must roll against the higher modifier.
Game engine dependent actions
6) If a Players action would result in a attack or game-engine dependant action action such as casting a spell the player states his intention and waits for acknowledgment or interruption.
The player awaiting acknowledgment should be ready to execute their action upon the (((go))) or (((act))) from the other player.
Hows that look to everyone? viable should we do this? Any problems that could be tweaked?







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