Upcoming Events

Collapse

There are no results that meet this criteria.

Announcement

Collapse
No announcement yet.

Player Managed Turn Based Protocol - you know for civil PVP

Collapse
X
 
  • Filter
  • Time
  • Show
Clear All
new posts

  • Player Managed Turn Based Protocol - you know for civil PVP

    Here is my proposed system. Should we agree to this a community perhaps it can be stickified by the admins. This is a working draft so any should feel free to add or tweak.

    Goal: To create a VERY simple protocol for dealing with that moment before going hostile and attacking thus minimizing miscommunictions and mitigating that sour taste that comes from bad PVP.

    **this would be an optional system that would have to be entered with the consent of ALL involved.


    1) Two of more characters meet and tensions escalate.

    Inintiate Turn Based Protocol
    2) One player decides to attack. This player (instead of setting hostile and attacking with minimal to no IC warning) sends a tell or an (((OOC)))
    "it's getting hot would you like to enter TBP?" "Enter TBP?"

    3) the other players agree "(((Yes))) or disagree (((No)). If not... well good luck expect a good janking or offer a stiff middle finger and log...JK JK.

    4) If agreed. At the start of TBP all players agree to state their intentions and allow others to intervene before taking said action ie moving, casting or attacking.

    Non-game engine dependent actions
    5) Players work together to set DCs and roll out any contested action within the rule mechanics and abide by the rolls. in the event of disagreement they may call upon a mediator (DM if available or another PC via Tell) and must abide by the mediators call. If no mediator can be called players must roll against the higher modifier.

    Game engine dependent actions
    6) If a Players action would result in a attack or game-engine dependant action action such as casting a spell the player states his intention and waits for acknowledgment or interruption.

    The player awaiting acknowledgment should be ready to execute their action upon the (((go))) or (((act))) from the other player.

    Hows that look to everyone? viable should we do this? Any problems that could be tweaked?

  • #2
    I like step 6! Even that would take away most of the "Haha! I surprised you and killed you before you even realised you were in a PvP!" moments.

    Steps 4 and 5...this is just a once-off set of actions at the beginning of a Pvp right? Like "I try to run away", and "I try to grapple him" then other players nearby get to respond?
    UTC+8
    Yes, I realise my RP writing sucks. Just be thankful I keep it short

    Characters
    Thalanis Moonshadow

    Comment


    • #3
      Really the part I Agree with most is people being more open to OOCing or telling. Hey this might go to pvp so don't be surprised. Otherwise It's just a game. Let the game handle it. We all win some we all loose some. If Dm's are about let them deal with adding more stops to the action.
      Bram Drismon: Sundrens Centurio

      https://www.youtube.com/watch?v=Gz2GVlQkn4Q
      https://www.youtube.com/watch?v=Ndpryp2OlUQ
      https://www.youtube.com/watch?v=P1QUZzeZoPQ

      Comment


      • #4
        taking somebody by surprise is exactly what an assassin or rogue class does at times. this just seems like too many rules that direct away from actually rping

        After the game, the king and the pawn go into the same box.

        Comment


        • #5
          The biggest problem I see with this proposal is the reality of the suggested coding, all the delays needing stop notes on them to keep buffs or other time sensitive effects from expiring, this happens often enough during DM organized events and is a real hassle. Scripting in duration extenders for this purpose would be a real nightmare.
          Ghal Narish, Battle-Mage
          Faucon De'Ombre
          , Triadic Knight

          Ulriel Gabrieth, Devout of Lathander
          Noril De'nor, Archer ...
          Liem Ashcroft, Miner, Smith, and Weaponsmaster

          Comment


          • #6
            I've found for the most place, people are pretty lenient in PVP. Every now and then someone goes hardcore, but for the most part, people DO say things ooc.

            I don't personally believe there needs to be formal turn-based rules to remember.

            Comment


            • #7
              Originally posted by GodBeastX View Post
              I don't personally believe there needs to be formal turn-based rules to remember.
              This is a great summary of my own thoughts on the matter.

              Comment


              • #8
                From the pvp encounters I've had, usually people only seem to unsheathe their weapons when they are about to start the actual fight, that usually helps.
                If you are facing a mage... chances are you'll be at his face as soon as he manages to cast a single spell due to the real time nature of NWN2.
                Sareth

                Comment


                • #9
                  Originally posted by greypawn View Post
                  taking somebody by surprise is exactly what an assassin or rogue class does at times. this just seems like too many rules that direct away from actually rping
                  I whole-heartedly disagree. but there would be no one forcing you to enter TBP. So you could continue to "play to win" and one day you might realize that no one wants to play with you anymore.

                  Comment


                  • #10
                    Originally posted by GodBeastX View Post
                    I've found for the most place, people are pretty lenient in PVP. Every now and then someone goes hardcore, but for the most part, people DO say things ooc.

                    I don't personally believe there needs to be formal turn-based rules to remember.
                    In the past ... all PVP events I have seen someone does something and someone always says "I wish I would have know I would have tried to stop you." or worse "WTF was that! Thanks for nothing J.A." *rage quits*

                    Comment


                    • #11
                      Originally posted by Aniril_Telin View Post
                      The biggest problem I see with this proposal is the reality of the suggested coding, all the delays needing stop notes on them to keep buffs or other time sensitive effects from expiring, this happens often enough during DM organized events and is a real hassle. Scripting in duration extenders for this purpose would be a real nightmare.
                      Not proposing any coding!! Just a protocol.

                      One of stating you actions and agreeing to wait a tick for interruptions, without the fear that while stating your action your opponent will out sword and stick you dead.

                      Comment


                      • #12
                        Originally posted by thaelis View Post
                        I like step 6! Even that would take away most of the "Haha! I surprised you and killed you before you even realised you were in a PvP!" moments.

                        Steps 4 and 5...this is just a once-off set of actions at the beginning of a Pvp right? Like "I try to run away", and "I try to grapple him" then other players nearby get to respond?

                        Right you are on 4 and 5 but 6 only works if both players have agreed to enter TBP.

                        Comment


                        • #13
                          Passive aggressive awesomeness!

                          I can see this working sometimes and failing at others.

                          I think it's a nice idea for when the conversation turns ugly provided all players involved abide by it, but it'll fall flat on its face in others. Overall though I'm inclined to agree with gbx, foogoo and others in that there's little to be gained from formally adopting such a system.
                          It is the greatest of all mistakes to do nothing because you can only do a little - Do what you can.
                          Sydney Smith.

                          Comment


                          • #14
                            You won't catch me using it. No offense, but I feel like it's common sense before a fight to

                            a) Flag someone hostile
                            b) RP unsheathing a blade/prepping a spell/shouting my defiance into my enemies face
                            c) RP charging forward into the fray

                            Or, alternatively:

                            a) Sneak around until they lie down to sleep/eat/take a leak before stabbing them from behind.
                            Subsection1) But only for the purpose of RP-based assassination/ambush.
                            Subsection 2) And immediately/sometime beforehand flagging them hostile.
                            "Use the Force, Harry" -Gandalf

                            Comment


                            • #15
                              I am not sure why you would rage quit. I have been ganked several times. Sure, I always prefer RP, and losing nearly constant does suck sometimes, but I don't think frustrating peeps is intentional. But if you are feeling frustrated you. Can send a little ooc tell to your attacker. I have found that most people would rather have some RP the go straight to the fight. Unless you are the target of an assassin. Then that kinda is the stealth kill time.
                              Last edited by Fuzziebunny; 11-13-2013, 04:33 PM. Reason: To make the post more clear. The previous wording could have been misconstrued.
                              GMT -9

                              Comment

                              Working...
                              X