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  • #16
    Or, we just accept that some people can have high AC's, because they worked hard for it, and stop trying to raise the bar so that the baseline is enough to challenge a select few, while it's far too difficult for anyone else to accomplish. That just punishes people who didn't put in enough time to have that one build with that high an AC. Enemies should always be balanced against an average, not an extreme. If you made every dungeon hard enough to murder Dain tornbrook, for example, how is anyone else supposed to step up and survive at all? IF the extreme can't survive, then the mediums have no chance.

    Getting back on the topic of the proposed changes, I'm all for them. The four extra feats rogues got made a huge difference in their builds, and made going with more rogue levels more viable. Adding feats to rangers would likewise do the same. And +2 hp/level is a HUGE difference in survivability. Just ask the sorcerors. They just got +2hp/level, and I can say for certain, that made a huge difference for them. Ranger are mobile damage dealers. They are fast and can outrun basically anything short of a monk.
    Tigen Amastacia: Died in events so you didn't have to.

    Quintin Ulsteris: Nice-guy Legion engineer, deceased son of House Ulsteris.

    Clandriel Cain: AKA "Fire-eyes" AKA "Demon hunter" AKA "OH MY GOD, WHY IS HE STILL STABBING ME!!??"

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