Just Pondering over some ideas on how to bring rangers and barbs up/in line more with the fighter, with out stepping on fighter.
Ranger: Bring hit dice up to d 10's all other marshal classes are d10 or better why not the rangers too?
Second, give them a handful of bonus feats (three?) allowing then to fill in there gaps in builds or take there fighting style one step further. Simple changes that I think would help with out making them crasy.
Barbarian: Ok this one is a little more out there. Make them more the natural tanks they try to be. Move there DR down so they get it sooner and make the DR end Higher. (7/ or even 10/) Second half of this would be give them 5/ elemental damage resist 3 times as they level. With there high HP and normally lower AC's this gives them a way to make there HP last a little longer.
Now to stop people trying to AC twink with a higher DR make it so these ability's don't work with tower shields and heavy armor.
Those are my ideas, Shoot away.
Ranger: Bring hit dice up to d 10's all other marshal classes are d10 or better why not the rangers too?
Second, give them a handful of bonus feats (three?) allowing then to fill in there gaps in builds or take there fighting style one step further. Simple changes that I think would help with out making them crasy.
Barbarian: Ok this one is a little more out there. Make them more the natural tanks they try to be. Move there DR down so they get it sooner and make the DR end Higher. (7/ or even 10/) Second half of this would be give them 5/ elemental damage resist 3 times as they level. With there high HP and normally lower AC's this gives them a way to make there HP last a little longer.
Now to stop people trying to AC twink with a higher DR make it so these ability's don't work with tower shields and heavy armor.
Those are my ideas, Shoot away.





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