As per the discussion thread elsewhere:
Combat Medic:
I would suggest adding a "toggle" for the healing kicker. You could even tie it to defensive casting, so that when the combat medic is in "Defensive Casting" mode, the kicker applies.
If this isn't feasable, then a secondary fix would be to have the kicker also useable when healing one's self.
Its a bit rough having to chug an invis potion every time I heal someone because I draw the agro of all the baddies around. If im in a large group, this isn't so big of a problem, but it can be hard to find groups of even 3 late at night.
This is low priority, esspecially given that it probably effects other clerics a lot less than it does mine; but since its a suggstion thread, there you go!
Combat Medic:
I would suggest adding a "toggle" for the healing kicker. You could even tie it to defensive casting, so that when the combat medic is in "Defensive Casting" mode, the kicker applies.
If this isn't feasable, then a secondary fix would be to have the kicker also useable when healing one's self.
Its a bit rough having to chug an invis potion every time I heal someone because I draw the agro of all the baddies around. If im in a large group, this isn't so big of a problem, but it can be hard to find groups of even 3 late at night.
This is low priority, esspecially given that it probably effects other clerics a lot less than it does mine; but since its a suggstion thread, there you go!



amnit. . . not I just have to go off and locate the damned NSS for it :P



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