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Incorporating map-travel full rest...

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  • Incorporating map-travel full rest...

    I was thinking about this for a bit, and map travel doesn't particularly represent the actual amount of time it would take for one to go from one part of the valley to another. At least, on a few occasions it doesn't seem like it does. One suggestion I would have is that travel from one point on the overland map to another (for the exception of the city of Sundren, as the districts would be close enough to not need travel time) to apply full rest rules on characters.

    Such would not particularly benefit travelers seeking full rest, since points such as the Banite church in Sestra and the Drunken Dragon in Mirakus Post are close enough to map-transit points that one can simply drop by there, press 'R', and go on their merry way. Instead, it serves more of a sensible way preventing buffs cast in one area that last hours/minutes to pass from one area to another... even if one is so enhanced in the middle of Aquor and then travels to the Viridale for example. It also underlines the concept of the valley's expanse. One does not simply walk into Mordo... Argyle Keep. You gotta eat some 'taters on the way.

    EDIT: To clarify, I'm not talking about any kind of general area transition points, just Map travel. So, Pioneer's Way to Tyr's Fork to Saharan Hills to Spittlefist Caves would not have full rest applied at any point. Pioneer's Way to Necropolis, on the other hand, would.
    "I know that kind of man, it's hard to hold the hand of anyone, who is reaching for the sky just to surrender." ~ Leonard Cohen, The Stranger Song

    Samak Nerinide - Professional vagabond, arcane investigator, and expert drunkard.
    Ripentare - Living, breathing, Create Greater Undead, seeking the riddle of steel.
    Wylks Meshrunner - Self-proclaimed magehunter and former sky-pirate of Halruaa.

  • #2
    While I like the idea it does create the problem that casters would get destroyed if they transitioned and there happened to be enemies near the transition point at the destination. If there was an unpopulated area before every hostile area then I would be all for it.
    UTC+8
    Yes, I realise my RP writing sucks. Just be thankful I keep it short

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    Thalanis Moonshadow

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    • #3
      Pretty much all Overland Map-Transit points lead into areas which do not have spawns that trigger anywhere close to entrance, unless someone tried to escape via that point and left some spawn there, sitting pretty and looking angry. Good point, though.
      "I know that kind of man, it's hard to hold the hand of anyone, who is reaching for the sky just to surrender." ~ Leonard Cohen, The Stranger Song

      Samak Nerinide - Professional vagabond, arcane investigator, and expert drunkard.
      Ripentare - Living, breathing, Create Greater Undead, seeking the riddle of steel.
      Wylks Meshrunner - Self-proclaimed magehunter and former sky-pirate of Halruaa.

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      • #4
        Make the debuff dependent on the distance travelled? That may take a bit of work, though. (read: a lot)
        Alex/Jay - A man with a plan, though sometimes he forgets to breathe.

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        • #5
          Originally posted by Chocolate Radio View Post
          Pretty much all Overland Map-Transit points lead into areas which do not have spawns that trigger anywhere close to entrance, unless someone tried to escape via that point and left some spawn there, sitting pretty and looking angry. Good point, though.
          Now that I think about it I can't call to mind any overland map destinations which have (challenging) hostile spawns that might be lured/trailed to the transition point aside from Argyle. So, if there was an "Argyle wilderness" or "Path to Argyle" map it would completely eliminate that problem.
          UTC+8
          Yes, I realise my RP writing sucks. Just be thankful I keep it short

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          Thalanis Moonshadow

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          • #6
            Wouldn't that be a bother to spellcasters only? how about a fatigue penalty to physical stats instead/as well?

            And if we're really wholesome about it how if a ranger in your party would reduce these penalties? Way to go survival skill! (ok, I may be a bit too partial about rangers)

            Or how about random encounters based on your destination or the area you travelled from? "You have been waylaid by enemies and must defend yourselves"
            My'athvin Simaryl - Elven Mhaornathil
            Mhaenal Ahmaquissar - Minstrel Knight

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