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Final Stupid Suggestion! (Re:Magic)

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  • Final Stupid Suggestion! (Re:Magic)

    There's always been a couple things that bothered me about the magic system. The number one thing though is that only a few spells out of the 200 or so are actually of any use.

    In short, Avasculate, Bigby's and Missile storms. They are far more effective than other spells of their level because they don't allow saves. All the other spells just feel like stocking filler, not worth memorising except for coolness factor.

    I suggested a while ago increasing damage of the DC-based spells, to try and even them out, but that's not an ideal solution. It would increase the damage output per round of a spellcaster, and at the same time would do nothing to help non-damaging DC-based spells.

    I then considered what would happen if you gave a blanket +5 DC to all spells. So, what was DC 28 before (the max DC for most Mages' spells) would be DC 33. Considering most warriors have Fort saves in the mid-high 20's, with many Dwarves in the early 30's it would give 9th level spells a small chance at working. But...Rogues, Wizard's etc who have a poor Fort save would get the poor end of the bargain, with saves possibly as low as +12 if they are not buffed. Likewise, Fighters with avg. Wis would get owned ~90% of the time by any Will save spell.

    Its then I realised that the discrepancy between Good and Poor saves is what causes this problem. Good and Poor saves are already +6 (30%) different before adding on second and third classes, ability mods, class features, items and feats. Hence, you practically always have a 95% chance to succeed on Good saves, often even against 9th level spells.

    If you decreased Good saving throws down to something like, +1 at level 1, to a max of +8 at level 20, you give DC-based spells a chance at working, without making the same spells overpowering for opponents with Poor saves.

    I guess that would affect both PvE and PvP, as monsters use the same saving throw tables?

    Anyway, just throwing one final suggestion out there! I reckon they never had online multiplayer in mind when they were sitting down designing this game. Or maybe I'm just tired of seeing hails of missile storms shooting at Colibrites :P
    UTC+8
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  • #2
    Originally posted by thaelis
    Anyway, just throwing one final suggestion out there! I reckon they never had online multiplayer in mind when they were sitting down designing this game.
    Sadly I think you're true. They wanted to make a sequel for $$, and failed to look at the original game, and see what it really was to people...

    It's not at bad suggestion, but I can't help but imagne that it would give those that focus heavily in buffing their spell DC's a nasty advantage? I get the feeling that if everyone played casual, neither DC's would be too high, or saves would be so high in general...
    My'athvin Simaryl - Elven Mhaornathil
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    • #3
      The world would be a better place if Bigsby's had a save.

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      • #4
        Originally posted by Shinshan View Post
        The world would be a better place if Bigsby's didn't exist.
        Had to fix that, there.

        You're welcome.
        Olivia Kimaris - Paladin of Lathander and Knight of the Northern Watch
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        Originally posted by Cornuto
        Glad everyone's being extra fucking ridiculous today.

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        • #5
          I think Bigby's has a save; it's just really prohibitively high to the point that it may as well not have.


          EDIT: It's not so prohibitively high in a high magic campaign such as the vanilla NWN2 module and expansions where better gear and other factors make it a minor nuisance, but compare to Sundren's lower power level and...eh.
          But please, keep one thing in mind for me. What have you become when even nightmares fear you?
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          • #6
            pretty sure it's an opposed strength check, for the ones that are particularly distasteful. the -10 AB one. . . thats just a fighting chance.

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            • #7
              Originally posted by OnyxTigress View Post
              Had to fix that, there.

              You're welcome.
              I swear to any and all gods, if wizards get any more nerfs because some spells give us a fighting chance against the melee god PC's...I will Wail of the Banshee everyone I see ever for all time throughout eternity! And then 90% of you won't roll below a 5 and will survive it and I will /wrist.
              I can't slow down, I can't hold back though you know I wish I could. No there ain't no rest for the wicked until we close our eyes for good!

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              • #8
                If the spell that usually makes you win with just one click is the only way to have to deal with fighters then, well, I'm sorry for you.
                Olivia Kimaris - Paladin of Lathander and Knight of the Northern Watch
                Diary of Olivia

                Originally posted by Cornuto
                Glad everyone's being extra fucking ridiculous today.

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                • #9
                  Don't use Fort save spells versus fighters.

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                  • #10
                    Help help, I'm being repressed!
                    I can't slow down, I can't hold back though you know I wish I could. No there ain't no rest for the wicked until we close our eyes for good!

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                    • #11
                      Originally posted by sonuvalich View Post
                      Help help, I'm being repressed!
                      http://youtu.be/GS_1bzaj2fw?t=2m2s

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                      • #12
                        Try using assay resistance before your next wail of the banshee
                        Step in front of a runaway train -
                        just to feel alive again.
                        Pushing forward through the night,
                        aching chest and blurry sight.

                        It's so far, so far away~
                        It's so far, so far away~

                        Cold wind blows into the skin,
                        can't believe the state you're in.

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                        • #13
                          Why is this post turning into "Sandro doesn't know his class" just because I made some joke about being unable to kill people who have good saves? Ease off the gas folks, it was just a snarky comment.
                          I can't slow down, I can't hold back though you know I wish I could. No there ain't no rest for the wicked until we close our eyes for good!

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                          • #14
                            I think the biggest problem with magic, one that may be impossible to correct, is that all the best spells either end the fight, or do nothing at all. Say, enchantment spells.

                            It would be nice to see direct-damage elemental spells upgraded, and some of the lesser-used status spells get a debuff tacked onto them even if the save failed, making them still useful. However, this would all take a lot of work ... so yeah. >.<
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                            • #15
                              See, I think magic and mages should be stupendously powerful.

                              A mage should inspire awe and fear in equal measure, be capable of slaughtering pretty much anything or anyone fairly easily (what's that you want to start a fight? Oh, all your blood just turned to ink. Anyone else?) or impressively dramatically. Having someone being able to alter the physical world on a whim should be cool, effective and scary to anyone not currently in their good books. Same goes for clerics.

                              Of course I do also think spellcasters should be a locked PRC with an extremely limited number (say 5 of each) ever permitted to be active (and by active I mean not permed. You want a slot at wizardry towers? Better slot a wizard first).
                              It is the greatest of all mistakes to do nothing because you can only do a little - Do what you can.
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