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Magical Loot

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  • Magical Loot

    I would like to suggest tweaking some of the dropped weapons/armour so that they can be further enchanted.

    With the extremely limited craft system we have, you're pretty limited in what you can make. You could then make a wider diversity of items, so people could have more individuality, instead of everyone ending up with a +3 Thundering sword (its the best property by a long margin)

    For example: Scimitar of searing ice (+2 cold, 15m light, +1d6 massive critical). Either remove the Light, or add a +1 enhancement, and then if someone really likes its 'flavour' (I'm not suggesting licking it, your tongue freeze) they can increase its enhancement bonus with the help of an enchanter.

    Same goes for items with a +attack bonus. As a crafter, seeing those items makes me mad, because it might be a really cool item that suits your character perfectly, but you can never increase its enhancement and carry it with you to higher levels. e.g. Glassteel cutlass, Ancient halberd, and many others

    These items are not overpowered in any way, they provide skill bonus or minor damage bonuses. Making them able to be further enchanted would just open up more avenues for enchanters.
    UTC+8
    Yes, I realise my RP writing sucks. Just be thankful I keep it short

    Characters
    Thalanis Moonshadow

  • #2
    Alternatively, a disenchanting system somehow!
    Although, I foresee some difficulties in that direction, at least there is a mechanism in the current system to count and identify current enchantments (otherwise there would be no limit and I could add axiomatic to my holy unholy short-swords)

    The potential that could be applied to adamantine weapons would be interesting, at a minimum.

    Frazer Mfg. is a department of Frazer Fabrications, focused on the construction of high-end custom-crafted equipment and gear.
    Also part of Frazer Fabrications are:
    Frazer Armories - focused on resale of prefabricated arms and armorments;
    Frazer Merchantile - specialising in economic analysis and scaleable logistics; and
    Frazer Laboratories - the leading independent R&D for sundrite theory, arcane and mechanical engineering


    James Frazer: Anthropological Gearhead, Techsmith, Arcanaphysisist, Renown Proprietor
    AKA: Artifax Grade B Exigo Corporation Syndicated Associate VP, Professor, Quartermaster of the Schild Whurest-ExiCorp Joint-Operations Facility, and 'Annoying Mechanist'
    Theme: Stil Alive

    Grid vs. Squeegle, not Good vs. Evil

    Distances and travel-times for the Sunderian Peninsula:Free Version 1.0

    Crafting changes are a dead-horse topic, but feel free to ask me about crafting: If I can't answer it, I bet I can direct you to someone who can.
    To those who are interested in making or have crafting-oriented characters, please check out the Fabricator's Collective and how to get FC-certified.
    crafting tutorial.

    Unfortunate truths:
    Intention: [DM > Crafting > Faction Store > Drop > Regular Store]
    Reality: [DM > Faction Store > Drop > Regular Store> Crafting]

    Comment


    • #3
      I support!

      Comment


      • #4
        Eh, nwn2 is just a very hard platform to do that type of stuff on, imo. It requires A LOT of programming.

        Tas Krita- Thayan
        Ashen - MoMF

        Comment


        • #5
          Originally posted by KingArthur View Post
          Eh, nwn2 is just a very hard platform to do that type of stuff on, imo. It requires A LOT of programming.
          I'm all too well aware >_<

          Frazer Mfg. is a department of Frazer Fabrications, focused on the construction of high-end custom-crafted equipment and gear.
          Also part of Frazer Fabrications are:
          Frazer Armories - focused on resale of prefabricated arms and armorments;
          Frazer Merchantile - specialising in economic analysis and scaleable logistics; and
          Frazer Laboratories - the leading independent R&D for sundrite theory, arcane and mechanical engineering


          James Frazer: Anthropological Gearhead, Techsmith, Arcanaphysisist, Renown Proprietor
          AKA: Artifax Grade B Exigo Corporation Syndicated Associate VP, Professor, Quartermaster of the Schild Whurest-ExiCorp Joint-Operations Facility, and 'Annoying Mechanist'
          Theme: Stil Alive

          Grid vs. Squeegle, not Good vs. Evil

          Distances and travel-times for the Sunderian Peninsula:Free Version 1.0

          Crafting changes are a dead-horse topic, but feel free to ask me about crafting: If I can't answer it, I bet I can direct you to someone who can.
          To those who are interested in making or have crafting-oriented characters, please check out the Fabricator's Collective and how to get FC-certified.
          crafting tutorial.

          Unfortunate truths:
          Intention: [DM > Crafting > Faction Store > Drop > Regular Store]
          Reality: [DM > Faction Store > Drop > Regular Store> Crafting]

          Comment

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