Suggestion for how they could work, to make being an arcane caster a little less dull and backseat-ish.
Basics
One spell may be stored in the staff. Once stored this spell can never be changed short of crafting/buying an entirely new staff. Only one staff may be carried at a time.
Caster Level: 1/3 the caster level of the wielder (to a max. of CL 7 at 21st level)
Max. Spell Level: 1st (DC 20, 3000gp), 2nd (DC 25, 15000gp) or 3rd (DC 30, 75000gp) - depending on quality and rarity of materials used in the staff's construction (Woodworking or Weaponsmithing check may be made depending on type of materials used)
Spell Type: Must be a targetable spell, not a self-only spell. e.g. Mage armor or Magic Missile could be stored, but not True Strike or Ghostly visage
Save DC: Calculated using Int or Cha of wielder, including any bonuses from Spell Foci, Spellcasting Prodigy or other class features.
Activation: The stored spell may be used an unlimited number of times, but has a 1 minute cooldown timer between each use.
I don't think this would be overpowered, as I used to have an item which could shoot unlimited Magic missiles (CL 9), and this would be weaker than that. Even with those unlimited MM I could still only kill creatures worth 12xp each at best.
It could even be IC'ly plausible these new staves suddenly appearing, what with this mystical "Sundrite" stuff lying around everywhere.
Basics
One spell may be stored in the staff. Once stored this spell can never be changed short of crafting/buying an entirely new staff. Only one staff may be carried at a time.
Caster Level: 1/3 the caster level of the wielder (to a max. of CL 7 at 21st level)
Max. Spell Level: 1st (DC 20, 3000gp), 2nd (DC 25, 15000gp) or 3rd (DC 30, 75000gp) - depending on quality and rarity of materials used in the staff's construction (Woodworking or Weaponsmithing check may be made depending on type of materials used)
Spell Type: Must be a targetable spell, not a self-only spell. e.g. Mage armor or Magic Missile could be stored, but not True Strike or Ghostly visage
Save DC: Calculated using Int or Cha of wielder, including any bonuses from Spell Foci, Spellcasting Prodigy or other class features.
Activation: The stored spell may be used an unlimited number of times, but has a 1 minute cooldown timer between each use.
I don't think this would be overpowered, as I used to have an item which could shoot unlimited Magic missiles (CL 9), and this would be weaker than that. Even with those unlimited MM I could still only kill creatures worth 12xp each at best.
It could even be IC'ly plausible these new staves suddenly appearing, what with this mystical "Sundrite" stuff lying around everywhere.
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