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  • Torch as a Weapon

    Tiny weapon (good for using in off-hand regardless your size)

    1d3 bludgeoning + 1d2 fire damage?

    Would be awesome.
    UTC+8
    Yes, I realise my RP writing sucks. Just be thankful I keep it short

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    Thalanis Moonshadow

  • #2
    1d3+1d2 fire damage?! Hell, I'd roll up a ranger and dual wield torches!
    My'athvin Simaryl - Elven Mhaornathil
    Mhaenal Ahmaquissar - Minstrel Knight

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    • #3
      LOL. Now that would be hilarious, especially if you got to 20th level and were still using them ><

      But, considering the +1d2 damage wouldn't stack with Flaming enchantment or spells, it would be a pretty lame weapon except at really low levels...
      UTC+8
      Yes, I realise my RP writing sucks. Just be thankful I keep it short

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      Thalanis Moonshadow

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      • #4
        1D3+1D2 means its already better than a dagger, kukri or shortsword. An invisible blade would leave the battlefeild a fiery, bloody mess.
        Originally posted by roguethree
        If I had my way, clerics would have spell failure and a d6 hit die. And Favored Souls wouldn't exist.

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        • #5
          I'd recommend it adding a point or two of fire damage to your current weapon to deal with trolls and the like.
          Lauan - knight of Thay " I have no fear, and death is merely an inconvenience to me. I do not die until ordered to do so, I do not fall until every last bit of life has left me. I stand tall, proud, a Thayan knight."

          Adeodatus Exitium -
          "Nobody is more dangerous than he who imagines himself pure in heart, for his purity, by definition, is unassailable." — James Baldwin

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          • #6
            Originally posted by Thief Of Navarre View Post
            1D3+1D2 means its already better than a dagger, kukri or shortsword. An invisible blade would leave the battlefeild a fiery, bloody mess.
            Not really...as the kukri, and shortsword both have increased threat range, elemental damage doesn't multiply on a critical, and is much easier to block with spells or items (resistance 5 is plenty enough)

            Like Gamling said, it would mainly be useful against Trolls/Unread/Frost creatures. Maybe 1 point of fire damage would be more appropriate though, as per the Pathfinder rules.

            EDIT: What do u mean add to current weapon? Like, rub some oil on your sword kinda thing? Isn't that what alchemist fire does already :P
            UTC+8
            Yes, I realise my RP writing sucks. Just be thankful I keep it short

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            Thalanis Moonshadow

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            • #7
              Torches do 3d20 or something. The Harbinger of Wrath used one to beat a vampire to death, so they have to be more effective than they appear.
              Originally posted by Cornuto
              Glad everyone's being extra fucking ridiculous today.

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              • #8
                Originally posted by roguethree View Post
                Torches do 3d20 or something. The Harbinger of Wrath used one to beat a vampire to death, so they have to be more effective than they appear.
                Maybe he is secretly a Weapon Master with Torch as his weapon of choice, and the increased multiplier and threat range!
                Account Name: LuvHandles
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                • #9
                  I am ok with this just so long as a monk can use flurry with the torches.
                  Ramza Xantheus "...for a meager fee, of course."

                  "
                  Heroes need the weak to feel important. I say, teach the weak the skills they need to live on their own, to protect themselves and break free of the chains of charity and victimization. The Triad needs people to protect. I need people to succeed." -Byrun von Hellstrom

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                  • #10
                    You'd have to have two versions of the torch. A weaponized version to be wielded as a weapon, do tiny amounts of damage and ruin most peoples AB (assuming it's held off-hand). Then you'd need a second version that would function (or not function, bloody torches) as a normal torch.

                    Improvised weapon, small, 1d3 dam +1 fire, -4 AB plus any relevant dual wielding penalties.
                    It is the greatest of all mistakes to do nothing because you can only do a little - Do what you can.
                    Sydney Smith.

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                    • #11
                      ^ That!
                      Originally posted by roguethree
                      If I had my way, clerics would have spell failure and a d6 hit die. And Favored Souls wouldn't exist.

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                      • #12
                        Originally posted by Doubtful View Post
                        You'd have to have two versions of the torch. A weaponized version to be wielded as a weapon, do tiny amounts of damage and ruin most peoples AB (assuming it's held off-hand). Then you'd need a second version that would function (or not function, bloody torches) as a normal torch.

                        Improvised weapon, small, 1d3 dam +1 fire, -4 AB plus any relevant dual wielding penalties.
                        DM's = spoilers of fun No +5 Undead bane holy torches? (maybe that's the kind R3 used?)

                        Anyway, would you really have to make two versions? Wouldn't the weaponised version also glow, if it had the Flaming property? Like Burning sword does.

                        You wouldn't have to worry about it affecting people who are just using it in their offhand for light, as no one does. Who's gonna take a -2 AC in exchange for some light, they'd just buy a ring of Cyan I reckon.
                        UTC+8
                        Yes, I realise my RP writing sucks. Just be thankful I keep it short

                        Characters
                        Thalanis Moonshadow

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                        • #13
                          A torch would probably need a break/fail percentage chance as well. It's a bunch of oil soaked rags wrapped around a stick. When you start wailing on things with it there's going to be a chance that you'll extinguish the light or knock the rags off. Then you'll be stood in the dark unable to see with an angry monster.
                          It is the greatest of all mistakes to do nothing because you can only do a little - Do what you can.
                          Sydney Smith.

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                          • #14
                            Originally posted by Doubtful View Post
                            A torch would probably need a break/fail percentage chance as well. It's a bunch of oil soaked rags wrapped around a stick. When you start wailing on things with it there's going to be a chance that you'll extinguish the light or knock the rags off. Then you'll be stood in the dark unable to see with an angry monster.
                            How dare you bring logic and rational thought into the discussion!

                            Ok, so maybe it was a silly idea. How about slingshots that fire satchel charges? Cannons that fire Gnomes? No? *sigh*
                            UTC+8
                            Yes, I realise my RP writing sucks. Just be thankful I keep it short

                            Characters
                            Thalanis Moonshadow

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                            • #15
                              An on use ability that does one or two points of fire damage might be good, simulate the ability to set fire to things. But a torch really isn't a good choice for a weapon.

                              Perhaps if you gather a bunch of them together and add some pitchforks you could get a fear effect against flesh constructs, vampires and gnomes.
                              It is the greatest of all mistakes to do nothing because you can only do a little - Do what you can.
                              Sydney Smith.

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