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  • Arcane Armour Proficiency

    Well, I was just wondering if these cool feats might be made passive reduction to Arcane SF? (Wait...keep reading before u start screaming OP OP OP!)

    Something like:
    Arcane Prof I: -5% (up to Padded)
    Arcane Prof II: -15% (up to Studded leather, Mithril breastplate)
    Arcane Prof III: -25% (up to Breastplate, Mithril full plate)
    Arcane Prof IV (Dwarves only): -35% (up to Full plate)

    Keep in mind that you would still need the appropriate Armour Proficiency (Light, Med, Hvy) to wear these armours. And with 5% as the first feat, it makes it more of a heavy feat investment, hard to say its overpowered when a cleric can do the same with no feats

    e.g. Take myself (Altherion) as an example. He has 10% spell failure. He only uses Still spell on 6 sec/level spells like Haste and Greater Invisibility. In exchange for losing one feat (probably Dirty rat), he would gain the ability to extend these spells instead, and from an OOC perspective, it would save a ton of micromanagement especially in the low levels, which is my real reason for wanting these feats.

    Of course, you'd also need to remove Still spell as a prereq for us EK's otherwise it'd be fairly pointless making this change.
    UTC+8
    Yes, I realise my RP writing sucks. Just be thankful I keep it short

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    Thalanis Moonshadow

  • #2
    I agree. Although still spell should still be a pre-req.

    Nice try but NO. I agree that arcane armour should be less of an investment but still spell is a vital for keeping balance. Just like the useless unarmed focus for natures warrior is!

    *EDIT* Some DM please convese, otherwise this will be horrid!
    Originally posted by roguethree
    If I had my way, clerics would have spell failure and a d6 hit die. And Favored Souls wouldn't exist.

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    • #3
      Originally posted by Thief Of Navarre View Post
      Nice try but NO. I agree that arcane armour should be less of an investment but still spell is a vital for keeping balance.
      I don't really see how. We don't use Still spell except for super short duration spells...we take our armour off, cast all our extended/persisted spells then whack the armour back on. And even after all that we can't go toe-to-toe with a fully buffed cleric ><
      UTC+8
      Yes, I realise my RP writing sucks. Just be thankful I keep it short

      Characters
      Thalanis Moonshadow

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      • #4
        I used unarmed focus for nature's warrior as an example. No-one uses that either, it's just a dump feat to up the requirements for a statistically powerful PRC. That's all I meant.

        Another way could be to use non class skills to fill out the requirements. Like how master of radiance has knowledge: nature and no class that has turn undead uses that skill. So either going cross class or taking able learner is the only way to qualify early. IMO currently Eldritch Knight is a fairly powerful class with fairly steep requirements.

        I agree that the arcane armour things would be made better as passive bonuses though
        Originally posted by roguethree
        If I had my way, clerics would have spell failure and a d6 hit die. And Favored Souls wouldn't exist.

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        • #5
          I agree they are pretty decent...and despite what it might seem like, I'm not interested in making EK's more powerful. Changing armour before every combat just seems a tad silly to me.

          e.g. I was the last one to run in in the Battle of Sundren as I had to wait for the armour timer, and hence kinda missed the whole Pvp

          I know it would be unbalanced if everyone could cast in armour for free, or even at a gp cost (i.e. proper 2e elven chain), but surely if u make someone pay dearly in feat slots to be able to do it then its not really unbalancing? They'd be losing out somewhere.

          So sure, I guess keep Still spell as a prereq. Make us take both...then we are supergimped if we want to have 0% Spell failure ><
          UTC+8
          Yes, I realise my RP writing sucks. Just be thankful I keep it short

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          Thalanis Moonshadow

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          • #6
            At some point I plan on implementing the Pathfinder Arcane Armor Training feats. They will cap out at 20% reduction. That one dwarf feat we already have will stack with it.

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            • #7
              That would be awesome! What is a swift action in NWN though? Just like a quickened spell? also, making it cap at 20% sounds smart...then only Dwarves could wear mithril full plate and have 0% spell failure
              UTC+8
              Yes, I realise my RP writing sucks. Just be thankful I keep it short

              Characters
              Thalanis Moonshadow

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