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  • Knowledge lore substitutions

    Mostly I'm thinking if know:arcana in addition to lore for identifying items but know:nature could be used as a sub for survival.

    Here is what I'm thinking:

    As is: "I haven't heard any tales of this sword or know the makers mark. It has powerful enchantments; 4th circle, magical keenness and the blessings of torn obviously but we will have to cast an identify spell on it so we know who made it and what it does for sure...." (Low lore high knowledge arcana)

    Also possible:" I'm not a woodsman but I understand all the theory; I believe this is troll markings by size and shape. Also you can see that pile of dung. Obviously a humanoid carnivore from the lack of berries you expect and these small bones are fingers. I learned the basics of tracking when I was young but I can't tell you if anything is around....(standing by the cave mouth)". (High knowledge nature low survival with tracking feat)


    Some of the knowledge skills are obvious in Dm events and are used but could some of the others be automated to fix things like above?
    Bree - Bookkeeper and diplomat of Exigo.

    Becky Dragonhin - Sword of the Loyal Fury, Knight of the Triad... the only Good hin in Sundren???
    Cybil Gelley (Retired)
    Perry Turnipfodder - aspiring talent, happy chronicler.

  • #2
    Lore first.

    Lore is an amalgimation of the various knowledge skills of DnD, all lumped together for a computer gamey focused chunk. Personally I'd be happy to see lore bugger off and for the lore bonus's for Bards etc to be applied to the knowledge skills instead.
    Buuuuuuut... Mechanically I'm not sure the substitution is possible. Shame. RP wise it's all grand though, so thrust your skill uses forward when they're required.

    Survival then.

    Different kettle of fish. Survival is a skill and it is slightly different to Knowledge:Nature. Probably the best comparison of the two is Know:Nature is what you learn in biology class, Survival is what you learn in the field.

    Classroom and theoretical knowledge isn't always directly useful in the field, and field knowledge isn't always that great in the classroom. That said, there is a crossover between the two and in an ideal world that would mean that the skill synergys would be used, in this case meaning a +2 to survival for every point of skill in Know:Nature when you're in a suitable environment.

    Introducing skill synergy would be a formidable task, a great one admittedly, but hellish amounts of work if it's mechanically possible.

    For RP though, feel free to suggest skill synergies during DM RP even if they aren't mechanically implemented.
    It is the greatest of all mistakes to do nothing because you can only do a little - Do what you can.
    Sydney Smith.

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    • #3
      I've been in a game where the DM ruled that Lore could substitute for Knowledge checks, at the cost of a higher DC (+10-15) to represent that you're going off bits and pieces of general stuff you've read and the odds of having read exactly about that particular topic will be a shot in the dark. Furthermore, you cannot use Lore to roll for Knowledge checks with a base DC of 20 or over, to represent that it's a particularly focused topic and in order to have any inkling of knowledge about it, you'd have to dedicate yourself to that area, shown as points in the appropriate Knowledge skill. Alas, that game didn't make it past character creation, so I didn't get to see how it'd work in the field, but I liked the concept, as it gives Lore some use beyond making Identify obsolete without making the Knowledge skills obsolete as well.

      Going off of this, you can also apply related skills in the same manner. Survival check but you have Knowledge: Nature, or vice versa? If you don't mind the higher DC modifier and it's below the acceptable DC for substitution, go for it and good luck. Want to substitute Knowledge: Arcana for a Spellcraft check, but the DC is 20? Well, tough luck; go put some points into Arcana and come back later. And so on.

      Just my (soon-to-be-extinct) two cents.
      But please, keep one thing in mind for me. What have you become when even nightmares fear you?
      - Nessa

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      • #4
        Originally posted by Lugwy View Post
        I've been in a game where the DM ruled that Lore could substitute for Knowledge checks, at the cost of a higher DC (+10-15) to represent that you're going off bits and pieces of general stuff you've read and the odds of having read exactly about that particular topic will be a shot in the dark. Furthermore, you cannot use Lore to roll for Knowledge checks with a base DC of 20 or over, to represent that it's a particularly focused topic and in order to have any inkling of knowledge about it, you'd have to dedicate yourself to that area, shown as points in the appropriate Knowledge skill. Alas, that game didn't make it past character creation, so I didn't get to see how it'd work in the field, but I liked the concept, as it gives Lore some use beyond making Identify obsolete without making the Knowledge skills obsolete as well.

        Going off of this, you can also apply related skills in the same manner. Survival check but you have Knowledge: Nature, or vice versa? If you don't mind the higher DC modifier and it's below the acceptable DC for substitution, go for it and good luck. Want to substitute Knowledge: Arcana for a Spellcraft check, but the DC is 20? Well, tough luck; go put some points into Arcana and come back later. And so on.

        Just my (soon-to-be-extinct) two cents.
        Sounds pretty well thought out to me, and I'ld be pretty happy to use such rules ingame. Synergies would also be nice, either as a standard +2 bonus for five ranks and every 20 ranks thereafter, or simply that you can now use the linked skill as trained.

        Originally posted by Doubtful View Post
        Introducing skill synergy would be a formidable task, a great one admittedly, but hellish amounts of work if it's mechanically possible.
        Might a selection of synergy 'feats' work? Not ones accessible at the character-leveling screen, but when granted, either by script or DM, give the relevant minor bonus?

        Frazer Mfg. is a department of Frazer Fabrications, focused on the construction of high-end custom-crafted equipment and gear.
        Also part of Frazer Fabrications are:
        Frazer Armories - focused on resale of prefabricated arms and armorments;
        Frazer Merchantile - specialising in economic analysis and scaleable logistics; and
        Frazer Laboratories - the leading independent R&D for sundrite theory, arcane and mechanical engineering


        James Frazer: Anthropological Gearhead, Techsmith, Arcanaphysisist, Renown Proprietor
        AKA: Artifax Grade B Exigo Corporation Syndicated Associate VP, Professor, Quartermaster of the Schild Whurest-ExiCorp Joint-Operations Facility, and 'Annoying Mechanist'
        Theme: Stil Alive

        Grid vs. Squeegle, not Good vs. Evil

        Distances and travel-times for the Sunderian Peninsula:Free Version 1.0

        Crafting changes are a dead-horse topic, but feel free to ask me about crafting: If I can't answer it, I bet I can direct you to someone who can.
        To those who are interested in making or have crafting-oriented characters, please check out the Fabricator's Collective and how to get FC-certified.
        crafting tutorial.

        Unfortunate truths:
        Intention: [DM > Crafting > Faction Store > Drop > Regular Store]
        Reality: [DM > Faction Store > Drop > Regular Store> Crafting]

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        • #5
          I believe we already have skill synergy implemented
          http://www.sundren.org/forum/showthr...t=11784&page=3
          Originally posted by Saulus
          Stop playing other shitty MMOs and work on Sundren, asshole.

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          • #6
            So there wouldn't be any objection of passing off a scroll to someone that actually has some lore to identify it when your char has none, but has a fair amount of Knowledge:Arcana? Until it gets changed fixed or just generally agreed it's close enough?
            Bree - Bookkeeper and diplomat of Exigo.

            Becky Dragonhin - Sword of the Loyal Fury, Knight of the Triad... the only Good hin in Sundren???
            Cybil Gelley (Retired)
            Perry Turnipfodder - aspiring talent, happy chronicler.

            Comment


            • #7
              Well colour me purple and call me rare, I didn't know synergies were in. We're much more awesome than I thought.
              It is the greatest of all mistakes to do nothing because you can only do a little - Do what you can.
              Sydney Smith.

              Comment


              • #8
                Originally posted by Doubtful View Post
                Well colour me purple and call me rare, I didn't know synergies were in. We're much more awesome than I thought.
                I'ld prefer a shade of indigo, but otherwise second the motion.

                Frazer Mfg. is a department of Frazer Fabrications, focused on the construction of high-end custom-crafted equipment and gear.
                Also part of Frazer Fabrications are:
                Frazer Armories - focused on resale of prefabricated arms and armorments;
                Frazer Merchantile - specialising in economic analysis and scaleable logistics; and
                Frazer Laboratories - the leading independent R&D for sundrite theory, arcane and mechanical engineering


                James Frazer: Anthropological Gearhead, Techsmith, Arcanaphysisist, Renown Proprietor
                AKA: Artifax Grade B Exigo Corporation Syndicated Associate VP, Professor, Quartermaster of the Schild Whurest-ExiCorp Joint-Operations Facility, and 'Annoying Mechanist'
                Theme: Stil Alive

                Grid vs. Squeegle, not Good vs. Evil

                Distances and travel-times for the Sunderian Peninsula:Free Version 1.0

                Crafting changes are a dead-horse topic, but feel free to ask me about crafting: If I can't answer it, I bet I can direct you to someone who can.
                To those who are interested in making or have crafting-oriented characters, please check out the Fabricator's Collective and how to get FC-certified.
                crafting tutorial.

                Unfortunate truths:
                Intention: [DM > Crafting > Faction Store > Drop > Regular Store]
                Reality: [DM > Faction Store > Drop > Regular Store> Crafting]

                Comment


                • #9
                  I believe Disguise and slight of hand have synergy with bluff. i.e. bluff adds +2 to disguise for every five ranks and the same with sleight of hand.

                  Disable Device and Set trap also work the same but I think that was in vanilla NWN2
                  Originally posted by roguethree
                  If I had my way, clerics would have spell failure and a d6 hit die. And Favored Souls wouldn't exist.

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                  • #10
                    Since there are 10 Knowledge skills, I would say if you want to apply a Lore Bonus to Knowledge checks then (Lore Base/10) = Knowledge Skill Bonus. Lore is too broad to cover specifics IMO. Someone with a 10 in a knowledge skill should have a huge advantage over someone with a 20 lore. Or you could do Knowledge skill DC x2 for Lore. So a Knowledge Planes DC 15 check would be DC 30 for Lore or a DC 20 Knowledge check would be a DC 40 for lore. Unless otherwise stated by a DM or your character has had a significant experience with said topic.

                    I think Lore Shouldn't give a whole lot of bonus to knowledge skills. That's like saying oh I've read all these astrology books and books on history and nature so I should be good at Accounting right?
                    "Service to a cause greater than yourself is the utmost honor you can achieve."

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                    • #11
                      Originally posted by Mournas View Post
                      Since there are 10 Knowledge skills, I would say if you want to apply a Lore Bonus to Knowledge checks then (Lore Base/10) = Knowledge Skill Bonus. Lore is too broad to cover specifics IMO. Someone with a 10 in a knowledge skill should have a huge advantage over someone with a 20 lore. Or you could do Knowledge skill DC x2 for Lore. So a Knowledge Planes DC 15 check would be DC 30 for Lore or a DC 20 Knowledge check would be a DC 40 for lore. Unless otherwise stated by a DM or your character has had a significant experience with said topic.

                      I think Lore Shouldn't give a whole lot of bonus to knowledge skills. That's like saying oh I've read all these astrology books and books on history and nature so I should be good at Accounting right?
                      Agreed to all the above.

                      Letting people do Lore check at +10 DC kinda seems like weeing on those who spent 100+ skill points into Knowledge skills without the courtesy of calling it rain (I admit they are probably few but I'm sure they're out there :P)

                      Also, if you are that person with maxed out knowledge skills, you should advertise your services on the trade post as a Sage!
                      UTC+8
                      Yes, I realise my RP writing sucks. Just be thankful I keep it short

                      Characters
                      Thalanis Moonshadow

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                      • #12
                        Originally posted by thaelis View Post
                        Agreed to all the above.

                        Letting people do Lore check at +10 DC kinda seems like weeing on those who spent 100+ skill points into Knowledge skills without the courtesy of calling it rain (I admit they are probably few but I'm sure they're out there :P)
                        Excuse the incoming horn-tooting, but this point is why I added the following condition to my previous post.

                        Originally posted by Lugwy View Post
                        Furthermore, you cannot use Lore to roll for Knowledge checks with a base DC of 20 or over, to represent that it's a particularly focused topic and in order to have any inkling of knowledge about it, you'd have to dedicate yourself to that area, shown as points in the appropriate Knowledge skill.
                        But please, keep one thing in mind for me. What have you become when even nightmares fear you?
                        - Nessa

                        Comment


                        • #13
                          Originally posted by Lugwy View Post
                          Excuse the incoming horn-tooting, but this point is why I added the following condition to my previous post.
                          Yeah I didn't read that

                          With that clause then I couldn't see the Lore substitution being unbalancing. Be kinda like anyone being able to spot traps, but only Rogues being able to spot the really scary traps
                          UTC+8
                          Yes, I realise my RP writing sucks. Just be thankful I keep it short

                          Characters
                          Thalanis Moonshadow

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