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Suggestion - Bandage Fix.

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  • Suggestion - Bandage Fix.

    Currently, a bandage is pretty much in every way better than a Cure Moderate Wounds potion, even when you use it untrained. This sucks, and trivializes clerics and other healing classes. Found this on the vault and it looks promising.

    http://nwvault.ign.com/View.php?view...Detail&id=3103
    ~Player of Donovan Fane. Does that make me crazy?
    ~Play of Horral Redmountain. Order must be preserved.

  • #2
    *boos a little bit* I can't tell you the last time I've seen a cleric around.....
    Characters:
    Peridan Twilight, one-eyed dog of the Legion, deceased.
    Daniel Nobody, adventurer and part time problem solver.

    [DM] Poltergeist :
    If you can dodge a wrench, you can dodge an intermediate deity's unbridled fury.

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    • #3
      I like it... I never liked Cheating Kits. Yay for more clerics around. Make them necessary and they will come.

      The script is for NWN, but from a quick glance it should work fine or require minor changes to work.
      Ashley, the social chameleon.

      ---

      Lockindal: "All PVP is an epeen fight."

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      • #4
        Found another modification that seems to have been designed for NWN2. Not sure how well it works though. I will test it when I get home.

        http://nwvault.ign.com/View.php?view...s.Detail&id=28
        ~Player of Donovan Fane. Does that make me crazy?
        ~Play of Horral Redmountain. Order must be preserved.

        Comment


        • #5
          Interesting too. I like it even better. The full description of what the items do is:

          "Bandages
          These heal 1d6 + 1/HitDie of the recipient upon a successful heal check. If the check fails, only half the amount is healed.
          The amount increases if the user has the healing domain.
          They may not be used in combat.

          Antidote Kit
          This gives the user a chance to remove poison from the target.
          A heal check is made and, if successful, the poison is neutralized.
          It may not be applied in combat.

          Apothecary’s Kit
          This gives the user a chance to purge diseases from the target.
          A heal check is made and, if successful, the disease is cured.
          It may not be applied in combat.

          Lens of Insight
          This provides, subject to successful heal checks, a diagnosis of all that ails the target.
          It may not be used in combat."

          The part I liked the most is also what would get people wanting to lynch me for: "It may not be used in combat".
          Ashley, the social chameleon.

          ---

          Lockindal: "All PVP is an epeen fight."

          Comment


          • #6
            The thing is, we currently -need- bandages like they are until the thing about not being able to cast Cure on a bleeding person goes away.

            And I've seen clerics all right. Drow clerics, pointed straight at me. >_>;
            Adama who was once called Adama Hrakness, sacred paw of Mielikki

            Lihana Farrier, Paladin of Torm and noble dalliance

            On Hold: Alandriel Ward, Actually a Vampire Groupie
            Retired for Good: Tamryn Jorandur, Hano's Wife and Conflicted Soul

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            • #7
              Well, not being able to heal a bleeding person with Cure spells is quite a bad bug (makes clerics even -less- necessary), so I believe it might be included in the next patch, which should be released on the current month, meaning until the end of the week
              Ashley, the social chameleon.

              ---

              Lockindal: "All PVP is an epeen fight."

              Comment


              • #8
                GBX doesn't like this. Cure moderate wounds heals better than an untrained healer in combat. (Untrained healer can heal for... as low as 2 hp). I see no reason to implement these changes. Bandages also allow for RP of medics who may not be Clerics. Not to mention, we balance situations with bandage healing in mind.

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                • #9
                  I see where you're coming from GBX, but god it irks me playing a Cleric and watching a barbarian spam 30 bandages and heal himself like crazy, and STILL have his 30 str barbarian rage explosion of doom. An untrained healer can heal for as little as 2 with a medkit, provoking no Attack of Opp, requiring no concentration check, and using a 33 gold item. If they're not in combat, they will take 20, and heal 21 damage untrained.

                  In combat a cleric using cure serious, will heal 3d8+1 per caster level +wisdom mod, assuming they don't get interrupted or that they pass their concentration check. For an 18 wisdom cleric at level 7, that means it's 14-35, in or out of combat. They will also have to eat up a spell, likely by spontaniously converting, or memorizing if a druid/bard. A fighter using a +3 healing kit and having 10 trains in healing will be healing 13-33 damage without provoking any attacks of opprotunity, not having to take up a spell slot, and still being a badass fighter. Not to mention he'll have virtually no downtime because he can take 20 on that heal check, and heal 33 health per 50 gold bandage.

                  Can you see where I begin to have a problem and why I suggest this change?
                  Last edited by Haroshia; 04-24-2007, 04:05 PM. Reason: did math on Cleric spell with 18 wisdom.
                  ~Player of Donovan Fane. Does that make me crazy?
                  ~Play of Horral Redmountain. Order must be preserved.

                  Comment


                  • #10
                    The bandages are fine, the only issue being spamming it in combat (especially in PvP). While I would love to fix every facet of the game and do balancing that is Obsidian's job, not ours, I rather be working on things that will make you go "Ooo" and "Ahh". This problem is simple to fix when DMs monitor this kind of thing.
                    The very existence of flame-throwers proves that some time, somewhere, someone said to themselves, You know, I want to set those people over there on fire, but I'm just not close enough to get the job done.

                    George Carlin

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                    • #11
                      Low levels, sure. At level 20 when people have 300 hp and are getting hit for 20 - 30 damage. They'll love it when a cleric casts "Heal" or "Greater Restoration" or "Circle of Healing" etc. Bandages also represent cash investments. Spamming 10 bandages is burning about 500 coins. If he wants to do that, let him I say.

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