Hello all,
I've been thinking for a while that the Spell-Resistance enchantment is entirely useless as it stands, but an attempt to make it actually useful at the levels people would want or afford it would make it prohibitively overpowered. While I am aware GBX is currently working on a new crafting system, I hope that my suggestion below will be considered as an alternative and possible be implimented.
As it stands, the current spell resistance enchantment is SR 16, permanently on an item, giving a rough success chance of 75% against a level 1 caster, 50% against a level 6, and 0% resistance chance against anyone above level 15. For 5000 GP, a beljuril, a brilliant power essence, and 25 fatigue, this seems a bit on the more useless spectrum for your stags, particularly among anyone in the top quarter of the leveling spectrum who obtain such essences. The method to make it more useful, increasing the SR, would make it significantly powerful at low levels: Not a better solution.
A reaonable alternative, perhaps, may lie with the properties of Skin-Of-The-Steel-Dragon. At level 20, the spell offers SR 30, but for 6 rounds. It is my belief that this may offer a more reaonable compromise between making the enchantment useful without becoming overly powerful constant-effect items. A uses-per-day enchantment of significant SR for a brief time would enable the bearer to activate resistance in a tactical manner, making them vulnerable to suprise attacks or attrition in combat, while allowing a wise weilder to gain a brief respite to close before heavyer spells can be thrown.
A suggestion for possibility,
Comments or concerns please,
Kit.
I've been thinking for a while that the Spell-Resistance enchantment is entirely useless as it stands, but an attempt to make it actually useful at the levels people would want or afford it would make it prohibitively overpowered. While I am aware GBX is currently working on a new crafting system, I hope that my suggestion below will be considered as an alternative and possible be implimented.
As it stands, the current spell resistance enchantment is SR 16, permanently on an item, giving a rough success chance of 75% against a level 1 caster, 50% against a level 6, and 0% resistance chance against anyone above level 15. For 5000 GP, a beljuril, a brilliant power essence, and 25 fatigue, this seems a bit on the more useless spectrum for your stags, particularly among anyone in the top quarter of the leveling spectrum who obtain such essences. The method to make it more useful, increasing the SR, would make it significantly powerful at low levels: Not a better solution.
A reaonable alternative, perhaps, may lie with the properties of Skin-Of-The-Steel-Dragon. At level 20, the spell offers SR 30, but for 6 rounds. It is my belief that this may offer a more reaonable compromise between making the enchantment useful without becoming overly powerful constant-effect items. A uses-per-day enchantment of significant SR for a brief time would enable the bearer to activate resistance in a tactical manner, making them vulnerable to suprise attacks or attrition in combat, while allowing a wise weilder to gain a brief respite to close before heavyer spells can be thrown.
A suggestion for possibility,
Comments or concerns please,
Kit.







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