While playing my Frenzied Berserker, Xaayne, I realized that using Frenzy in any situation is basically a prelude to your character exploding from the 6 damage/round combined with the -4 ac. Since Frenzying is a guarantee that you're going to take a lot of hits, I figured I'd suggest that frenzy grants you FB-level in Damage Reduction for the duration.Overall you'd be countering the fatigue, -4 ac and 6 damage/round with 10 DR, +10 str, +6 con, and an extra attack for a few rounds with 10 levels of investment. You'd still be taking more hits, but they'd be less effective against you on account of the murderous frenzy.
I realize this isn't a PnP thing (as far as I know, anyways), but playing a class that focuses around a single activated ability isn't much fun when the activated ability kills you in 98% of situations on the server. Something similar wouldn't hurt Barbarians either.
Anyways, what do people think about this? Would something along these lines even be possible? Is there a better way to make Frenzy useful?
I realize this isn't a PnP thing (as far as I know, anyways), but playing a class that focuses around a single activated ability isn't much fun when the activated ability kills you in 98% of situations on the server. Something similar wouldn't hurt Barbarians either.
Anyways, what do people think about this? Would something along these lines even be possible? Is there a better way to make Frenzy useful?
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