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  • World map

    Could it be possible to add the world map trigger to the location Gate of Sunderer right next to the entrance to the building under the open gate? And if it is possible also to make it so, that if you choose to go to this particular area you will be moved directly there and not on the pioneer way, because I got just killed by a spawn what caused high level character who just needed tup o go to the Gate of the Sunderer and just ran through. I think he did not see me, but the red named one did. I think it would ease it also for the high levels who have to run through at least, counting ... portal to the closest map trigger ... 9 locations or 8 not sure here, but it doesn't matter , to get to the nearest map trigger.
    Kili - mercenary of the Blackwood Company
    Sile - impoverished free merchant, looking for her own happiness
    Lindi - wandering bard and actress

  • #2
    We need to remove the red-level spawns from along the main roadway.
    Originally posted by Saulus
    Stop playing other shitty MMOs and work on Sundren, asshole.

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    • #3
      The Damsels in Distress aren't bad. It's those hulking blue dudes that mess people up.
      Originally posted by Cornuto
      Glad everyone's being extra fucking ridiculous today.

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      • #4
        I just wanted to ask if it is possible to do this, because in the old city I used to look if somebody is in some part of the town and I could run there and pass by talking something and find some company.
        Kili - mercenary of the Blackwood Company
        Sile - impoverished free merchant, looking for her own happiness
        Lindi - wandering bard and actress

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        • #5
          I find your suggestion very difficult to read, not sure if it's a language barrier, you are asking to have the World Map take you directly to the Gate Area and not the valley road? It could be possible, I like having a bit of a walk to get to the city... also for purposes of attack on the Gates it's nice to have a separate 'staging' area, for combat purposes.

          A newbie should have 0 issue dealing with the spawns though, that we would adjust for sure.
          The very existence of flame-throwers proves that some time, somewhere, someone said to themselves, You know, I want to set those people over there on fire, but I'm just not close enough to get the job done.

          George Carlin

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          • #6
            I have to agree with Saulus on this matter, for example it is entirely possible for a force of good characters to march on the Banite Stronghold, this takes you through some of the lesser seen areas of the server (*shameless plug* see my screen shots for the trek to the Banite stronghold.*/shameless plug*)

            This means, in game terms that should the forces of good decide to go and sack the Banite keep, they cannot just transition right on to the front door step and lay siege.

            Having the run up to the gate of the Sunderer also serves this purpose for 'Team Evil' at least from an rp stand point.

            Admittedly the reality is that it is not so simple to weigh up these two treks in such broad strokes, the city of Sundren acts as a hub for low level characters which should well be taken into account, and is by far the most often travelled of the two routes. But even so, I personally like that the transition is not directly linked to the gates of the Sunderer, moving the transition to the gates would essentially make the rest of the valley road, pretty much, obsolete which would be a shame.

            (Just my 2p worth.)
            Last edited by Delexos; 09-25-2012, 03:11 PM. Reason: *Shameless Plug*
            Until I can somehow magically discover, hitherto unknown, skills to make a nice looking sig pic to represent my main chrs -

            I primarily play Ignus Pyre and Smithy

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