Was browsing other NWN2 servers for ideas (i ran out of original ideas) and found this. I think it, or something similar, would be a cool addition to Sundren!
Meorwyn's Tether
Level: Sorc/Wiz 6
School: Necromancy
Components: V, S
Descriptor(s): Negative
Range: Medium
Target/Area: Single
Duration: 1 hour/level
Save: Harmless
Spell Resistance: no
This spell compels an already summoned creature, elemental, etc. to remain summoned and allied with the caster for a much longer period (1 hour/level). The caster feels a surge of necromantic energy, similar to False Life, which ties the creature to the caster. In game terms, the effect is to increase the duration of the summoning. The target must be an allied summoned being. This spell will work on all kinds of summoned beings, including animals, elementals, demons, and the invisible golem of Mordenkainen’s Sword.
Also, this one... (a novel solution to the bugged Tenser's)
Tenser's Transformation: the polymorph has been abandoned. Instead, the caster gains +1 attack bonus for every two levels, +4 natural AC, +5 to fort saves, 1d6 bonus HP per level. STR, DEX, and CON are set to 20 for the duration of the spell. The caster also gets a -10 INT penalty and 100% spell failure chance.
Disclaimer: This is all blatantly copied from TheKnownLands and not my own ideas. I don't know whether or not thats still an active server ?
Meorwyn's Tether
Level: Sorc/Wiz 6
School: Necromancy
Components: V, S
Descriptor(s): Negative
Range: Medium
Target/Area: Single
Duration: 1 hour/level
Save: Harmless
Spell Resistance: no
This spell compels an already summoned creature, elemental, etc. to remain summoned and allied with the caster for a much longer period (1 hour/level). The caster feels a surge of necromantic energy, similar to False Life, which ties the creature to the caster. In game terms, the effect is to increase the duration of the summoning. The target must be an allied summoned being. This spell will work on all kinds of summoned beings, including animals, elementals, demons, and the invisible golem of Mordenkainen’s Sword.
Also, this one... (a novel solution to the bugged Tenser's)
Tenser's Transformation: the polymorph has been abandoned. Instead, the caster gains +1 attack bonus for every two levels, +4 natural AC, +5 to fort saves, 1d6 bonus HP per level. STR, DEX, and CON are set to 20 for the duration of the spell. The caster also gets a -10 INT penalty and 100% spell failure chance.
Disclaimer: This is all blatantly copied from TheKnownLands and not my own ideas. I don't know whether or not thats still an active server ?






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