So I have had this problem both while crafting armors and playing black jack in Jimmy's. Both are processes that can take a long time without the player moving. Both get totally FUBR'd when the afk timer comes around. I hate winning a hand of blackjack then getting sent to AFK before I can collect my winnings! I also hate spending all this time trying to build a custom suit of armor and tweak the colors only to lose the design when I get moved to AFK!
Would it be possible to implement some sort flag to both these activities that let's the AFK script know that the user is doing something? Or at the very least could the AFK script send a warning to the player that if they don't move in say 60 seconds, they will be transitioned to the AFK area? A warning could also help people RP'ing not to disappear in the middle of RP and then reappear because they stood in the same place for a while.
Would it be possible to implement some sort flag to both these activities that let's the AFK script know that the user is doing something? Or at the very least could the AFK script send a warning to the player that if they don't move in say 60 seconds, they will be transitioned to the AFK area? A warning could also help people RP'ing not to disappear in the middle of RP and then reappear because they stood in the same place for a while.




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