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  • Faction Stores

    I've always had this idea ever since I first joined a faction on Sundren...perhaps the amount of gold regular stores (especially Exigo) offer when buying from players should be higher than the factions stores.

    At the moment, faction stores pay better prices, meaning craft ingredients, magic items etc get sold to the faction store, perhaps never get seen by other players then disappear in the Reset.

    I think if it was more profitable to sell to the Exigo, it would make life a lot easier for new players and Crafters, especially non-factioned ones (Factions members already get way better equipment, more events and whole bunch of allies to call on)
    UTC+8
    Yes, I realise my RP writing sucks. Just be thankful I keep it short

    Characters
    Thalanis Moonshadow

  • #2
    I think the systems are designed the way they are specifically to encourage people to join factions. As a player of several non-faction characters, this would benefit me greatly, but in the end I think it is counter to the spirit of the server.
    Account Name: LuvHandles
    Maneae StrongArm - Devilish Warrior Woman (Active: Finding her place after time in reflection)
    Minael Cel'Anon - Elven Smith, Knight and Wizard (Inactive: seeking clues to lost elven artifacts)
    Aria Duvaine - Wouldn't you like to know . . . (Inactive: Whereabouts unknown)
    Ra'd Malik - Mulhorandi Warrior (Inactive: Off on a mission for the BH)
    Khyron Brinsbane - Fury of Auril (Inactive: Working with Cwn Annwn)
    Chazre Kenner - All around good guy with a penchant for revelry and chasing the ladies. (Deleted: Team Good, returned to Cormyr)

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    • #3
      It makes more sense for your "boss" to off to consign your goods at a discount to you than have you go down the block and have someone else (say Walmart) get the profit than said boss.
      Bree - Bookkeeper and diplomat of Exigo.

      Becky Dragonhin - Sword of the Loyal Fury, Knight of the Triad... the only Good hin in Sundren???
      Cybil Gelley (Retired)
      Perry Turnipfodder - aspiring talent, happy chronicler.

      Comment


      • #4
        As someone who plays a senior Exigo faction member I always thought it would be nice if Exigo sold all or most of the precursors needed for crafting. Granted, keep some items rare, e.g. Gems to encourage interaction amongst players and reduce über magical items in game.

        So, I agree Exigo should offer the best price on the server for precursors, but faction bosses will want to keep arms and armor internal and available to others inside their respective group... IMO.
        Last edited by ManUtd4Ever; 09-08-2012, 12:16 AM.
        Cheers!

        Comment


        • #5
          Originally posted by ManUtd4Ever View Post
          As someone who plays a senior Exigo faction member I always thought it would be nice if Exigo sold all or most of the precursors needed for crafting. Granted, keep some items rare, e.g. Gems to encourage interaction amongst players and reduce über magical items in game.

          So, I agree Exizgo should offer the best price on the server for precursors, but faction bosses will want to keep arms and armor internal and available to others inside their respective group... IMO.
          I meant for the Faction stores buying *from* players, but yes...what ManU says would also be great!

          If rare ingredients randomly appeared in the stores very occasionally that would be awesome. Especially for those players who's character can't just go out and solo a boss 100 times to get that 1% gem or special craft material drop.

          I mean, there must be some jewelry stores in Sundren right? Unless Kit robbed them all already...
          UTC+8
          Yes, I realise my RP writing sucks. Just be thankful I keep it short

          Characters
          Thalanis Moonshadow

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          • #6
            In terms of crafting, yes I agree that it would be good to have a large selection of the more common items available to the public, especially for things like dyes.
            Account Name: LuvHandles
            Maneae StrongArm - Devilish Warrior Woman (Active: Finding her place after time in reflection)
            Minael Cel'Anon - Elven Smith, Knight and Wizard (Inactive: seeking clues to lost elven artifacts)
            Aria Duvaine - Wouldn't you like to know . . . (Inactive: Whereabouts unknown)
            Ra'd Malik - Mulhorandi Warrior (Inactive: Off on a mission for the BH)
            Khyron Brinsbane - Fury of Auril (Inactive: Working with Cwn Annwn)
            Chazre Kenner - All around good guy with a penchant for revelry and chasing the ladies. (Deleted: Team Good, returned to Cormyr)

            Comment


            • #7
              Im more for the idea that most crafting materials goes in a general store. Perhaps make the exigo store the only ones to accept those items if its doable. Selling less useful stuff for lower prices to your boss doesnt make sense if siad boss/store doesnt sell it with great revenue in an official store.

              I personally like the fact that such a store would only hold crafting materials that were dropped in the loot for active players, id like the crafting system to be based on player initiative.(and loot only items dissapear in resets seen counter-productive to this end).

              I do not know if this could be great gold sink, I do know nadril has spent a lot of gold buying things in the general store. Will it compromise faction play idunno. Will it reward players seeking to craft, using custom skills and avoid a bit of grinding? I think so
              My'athvin Simaryl - Elven Mhaornathil
              Mhaenal Ahmaquissar - Minstrel Knight

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              • #8
                Originally posted by thaelis View Post
                I mean, there must be some jewelry stores in Sundren right? Unless Kit robbed them all already...
                Hey! What are you implying? Those were all perfectly legal cons!

                As for the spirit of the thread: I'ld pe pretty happy if Exigo sold fruit (let-alone dyes or other crafting stuff). Having to either facegrind areas way too low for James, or searching high, low, and through other people's pockets to find enough carrots to make a batch of dye seems a tad absurd.
                In regards to the sell-prices of goods and materials, (particularly crafting stuff), I shall link this. James already pays enough out-of-pocket trying to get ingredients, Exigo offering better prices would just be totally unfair automated competition (Plus, they alreaby make a 400% profit on stuff like that: Also a perfectly legal con ).

                Cheers,
                Kit

                Frazer Mfg. is a department of Frazer Fabrications, focused on the construction of high-end custom-crafted equipment and gear.
                Also part of Frazer Fabrications are:
                Frazer Armories - focused on resale of prefabricated arms and armorments;
                Frazer Merchantile - specialising in economic analysis and scaleable logistics; and
                Frazer Laboratories - the leading independent R&D for sundrite theory, arcane and mechanical engineering


                James Frazer: Anthropological Gearhead, Techsmith, Arcanaphysisist, Renown Proprietor
                AKA: Artifax Grade B Exigo Corporation Syndicated Associate VP, Professor, Quartermaster of the Schild Whurest-ExiCorp Joint-Operations Facility, and 'Annoying Mechanist'
                Theme: Stil Alive

                Grid vs. Squeegle, not Good vs. Evil

                Distances and travel-times for the Sunderian Peninsula:Free Version 1.0

                Crafting changes are a dead-horse topic, but feel free to ask me about crafting: If I can't answer it, I bet I can direct you to someone who can.
                To those who are interested in making or have crafting-oriented characters, please check out the Fabricator's Collective and how to get FC-certified.
                crafting tutorial.

                Unfortunate truths:
                Intention: [DM > Crafting > Faction Store > Drop > Regular Store]
                Reality: [DM > Faction Store > Drop > Regular Store> Crafting]

                Comment


                • #9
                  ofcourse, true player initiative is making inquiries on the forum. But i just love going to exigo camp and seeing whats for sale there. Especially when ones improving four crafting skills at the same time, "oooh, I need that too. And those 4. And 6 dusin of those please. And whats this?" just having the stuff in store is a bit too easy, it should be random, like the loot script.
                  My'athvin Simaryl - Elven Mhaornathil
                  Mhaenal Ahmaquissar - Minstrel Knight

                  Comment


                  • #10
                    I do like the idea of the persistant store, but it would have to appy only to certain classes of items and presumably with limits: otherwise I see a very quick way to overload the capacity of a store and possibly screw something else up (I'm thinking something similar to the spell-list overload might happen, not sure).
                    One method of avoiding problems or abuse could perhaps assigning crafting supplies to have properties similar to those of trade-goods:
                    Originally posted by The Book:
                    http://www.d20srd.org/srd/equipment/wealthAndMoney.htm
                    Trade goods are the exception to the half-price rule. A trade good, in this sense, is a valuable good that can be easily exchanged almost as if it were cash itself.
                    Such items could be tradeable a price closer to the NPC-sell-price at select 'free-market' locations. I could see such locations being Exigo Tradepost, the Forums, and possibly the Gypsy Caravan in Aquor. Instead of having any stock of their own that replenished every reset, they could instead rely entirely on players buying and selling from those areas to provide stock. Such 'Free Markets' would only purchase goods from a small range of goods (Primarily crafting supplies or other items that could be seen as 'Trade Goods'; no arms, armor, or stuff that a standard trader or trademan wouldn't have), and could perhaps avoid being dumped at reset by transfering the entire stock to an invisible persistant chest shortly prior to reset, and being re-added to the stock in the store shortly thereafter. Such would limit the number of item stacks to 142 at every reset, and ensure a persistant and possibly fluctuating point of trade, without limiting the benefits of having access to Faction-Stores and their significant price margins to all sellable items, rather than a limited and oft-discarded selection.

                    Frazer Mfg. is a department of Frazer Fabrications, focused on the construction of high-end custom-crafted equipment and gear.
                    Also part of Frazer Fabrications are:
                    Frazer Armories - focused on resale of prefabricated arms and armorments;
                    Frazer Merchantile - specialising in economic analysis and scaleable logistics; and
                    Frazer Laboratories - the leading independent R&D for sundrite theory, arcane and mechanical engineering


                    James Frazer: Anthropological Gearhead, Techsmith, Arcanaphysisist, Renown Proprietor
                    AKA: Artifax Grade B Exigo Corporation Syndicated Associate VP, Professor, Quartermaster of the Schild Whurest-ExiCorp Joint-Operations Facility, and 'Annoying Mechanist'
                    Theme: Stil Alive

                    Grid vs. Squeegle, not Good vs. Evil

                    Distances and travel-times for the Sunderian Peninsula:Free Version 1.0

                    Crafting changes are a dead-horse topic, but feel free to ask me about crafting: If I can't answer it, I bet I can direct you to someone who can.
                    To those who are interested in making or have crafting-oriented characters, please check out the Fabricator's Collective and how to get FC-certified.
                    crafting tutorial.

                    Unfortunate truths:
                    Intention: [DM > Crafting > Faction Store > Drop > Regular Store]
                    Reality: [DM > Faction Store > Drop > Regular Store> Crafting]

                    Comment


                    • #11
                      Originally posted by Kitsunestume View Post
                      Such items could be tradeable a price closer to the NPC-sell-price at select 'free-market' locations. I could see such locations being Exigo Tradepost, the Forums, and possibly the Gypsy Caravan in Aquor. Instead of having any stock of their own that replenished every reset, they could instead rely entirely on players buying and selling from those areas to provide stock. Such 'Free Markets' would only purchase goods from a small range of goods (Primarily crafting supplies or other items that could be seen as 'Trade Goods'; no arms, armor, or stuff that a standard trader or trademan wouldn't have), and could perhaps avoid being dumped at reset by transfering the entire stock to an invisible persistant chest shortly prior to reset, and being re-added to the stock in the store shortly thereafter. Such would limit the number of item stacks to 142 at every reset, and ensure a persistant and possibly fluctuating point of trade, without limiting the benefits of having access to Faction-Stores and their significant price margins to all sellable items, rather than a limited and oft-discarded selection.
                      Wow, I think I underestimated Kit's intelligence >< If all that is possible within NWN then that would be awesome!

                      Although I'm not sure the designers want any stores to be persistent. I would hazard a guess that they like craft ingredients etc being rare???
                      UTC+8
                      Yes, I realise my RP writing sucks. Just be thankful I keep it short

                      Characters
                      Thalanis Moonshadow

                      Comment


                      • #12
                        What kit said! perhaps this could also allievate some DM attention. I have the impression that it is permissable to ask for a 'gatering rare materials' event for a dm. You're lacking something specific? (like belladonna, which is requried to make both choking powder and tanglefootbags) ask if a dm can drop a few in the trade goods store. At a random time. With a random amount. in a random store.

                        Personally I'd also like other non-use items to buy in such a shop. Like rope and hook (+1 bonus to climb/use rope?), lanterns, wierd tools and the infamous 10 foot pole. These 'worthless' items may perhaps clutter up the server. I do not know much about these things, but I do find it strange that they're absent in an rp server. How do you tie someone up if you don't have any rope in your inventory?
                        My'athvin Simaryl - Elven Mhaornathil
                        Mhaenal Ahmaquissar - Minstrel Knight

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                        • #13
                          Originally posted by Farmboy2003 View Post
                          Personally I'd also like other non-use items to buy in such a shop. Like rope and hook (+1 bonus to climb/use rope?), lanterns, wierd tools and the infamous 10 foot pole.
                          No adventuring party in the history of D&D that did not carry a 10-foot pole was ever successful. Fact!

                          http://www.toplessrobot.com/2008/08/...ns_dragons.php

                          On another note, I agree with what he said. Mundane equipment would be cool, although yes it would clutter up the stores a little?
                          UTC+8
                          Yes, I realise my RP writing sucks. Just be thankful I keep it short

                          Characters
                          Thalanis Moonshadow

                          Comment


                          • #14
                            There are already item such as the climbers pack that contain lengths of rope, hook and a few other sundries that add to climb when equipped.
                            It is the greatest of all mistakes to do nothing because you can only do a little - Do what you can.
                            Sydney Smith.

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                            • #15
                              I think I saw that in Aquor? It was 2k or something wasn't it? I hope rope is slightly cheaper in general. Or maybe the price on rope has gone up, since everyone's living in a floating city?
                              My'athvin Simaryl - Elven Mhaornathil
                              Mhaenal Ahmaquissar - Minstrel Knight

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