Check your journal. You have to talk to the centurio AFTER the guy in the bath or you'll miss the step
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Bree - Bookkeeper and diplomat of Exigo.
Becky Dragonhin - Sword of the Loyal Fury, Knight of the Triad... the only Good hin in Sundren???
Cybil Gelley (Retired)
Perry Turnipfodder - aspiring talent, happy chronicler.
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The red mobs in the Mirakus Mines II area could use some work. They spawn in twos and have such high DR/AC that unless you've magical augmentations on your weapons, you're litterally chipping small pieces of rock away. (1's, 2's, and 3's) They've +20 AB and improved knockdown which they chain quite effectively when a double spawn occurs.Step in front of a runaway train -
just to feel alive again.
Pushing forward through the night,
aching chest and blurry sight.
It's so far, so far away~
It's so far, so far away~
Cold wind blows into the skin,
can't believe the state you're in.
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Dungeon
Shar's Abaddon
Party
1x 18th level Ranger (Archery focus)
Feedback
Snuck past the outside creatures as I figured they'd be 0xp at my level, snuck around a bit til I found a room of a big bunch of critters, one of whom was blue and decided to have a shot. Got in a good 3-4 rounds of shooting before they closed with me. Their damage is pretty impressive, especially the blue-named guy and their 50% miss chance means it takes a long time to kill them (I'm no slouch in melee buy my AC isn't great @ only 31).
While I was fighting a 2nd group including another blue-name appeared, I guess they heard from the adjacent corridor and ran over. The second blue-name (a Shadowdancer?) was even tougher than the first, almost impossible to hit. Ended up burning through 26 healing potions before I put them all down.
In short, I personally found it a lot tougher than Argyle or Mossdale and only got 2xp for greens, 8xp for blues.UTC+8
Yes, I realise my RP writing sucks. Just be thankful I keep it short
Characters
Thalanis Moonshadow
Comment
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Originally posted by thaelis View PostDungeon
Shar's Abaddon
Party
1x 18th level Ranger (Archery focus)
Feedback
Snuck past the outside creatures as I figured they'd be 0xp at my level, snuck around a bit til I found a room of a big bunch of critters, one of whom was blue and decided to have a shot. Got in a good 3-4 rounds of shooting before they closed with me. Their damage is pretty impressive, especially the blue-named guy and their 50% miss chance means it takes a long time to kill them (I'm no slouch in melee buy my AC isn't great @ only 31).
While I was fighting a 2nd group including another blue-name appeared, I guess they heard from the adjacent corridor and ran over. The second blue-name (a Shadowdancer?) was even tougher than the first, almost impossible to hit. Ended up burning through 26 healing potions before I put them all down.
In short, I personally found it a lot tougher than Argyle or Mossdale and only got 2xp for greens, 8xp for blues.
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Originally posted by GodBeastX View PostI havn't looked into that place at all.
I tried to go there when I was level 12 but the nether elementals at the cave door killed me.UTC+8
Yes, I realise my RP writing sucks. Just be thankful I keep it short
Characters
Thalanis Moonshadow
Comment
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Originally posted by thaelis View PostDungeon
Shar's Abaddon
Party
1x 18th level Ranger (Archery focus)
Feedback
Snuck past the outside creatures as I figured they'd be 0xp at my level, snuck around a bit til I found a room of a big bunch of critters, one of whom was blue and decided to have a shot. Got in a good 3-4 rounds of shooting before they closed with me. Their damage is pretty impressive, especially the blue-named guy and their 50% miss chance means it takes a long time to kill them (I'm no slouch in melee buy my AC isn't great @ only 31).
While I was fighting a 2nd group including another blue-name appeared, I guess they heard from the adjacent corridor and ran over. The second blue-name (a Shadowdancer?) was even tougher than the first, almost impossible to hit. Ended up burning through 26 healing potions before I put them all down.
In short, I personally found it a lot tougher than Argyle or Mossdale and only got 2xp for greens, 8xp for blues.
Shar's Abaddon
Party
Noril De'Nor (lvl 1 sorc/ 7 Ranger/ 1 Arcane Archer) Rith Stalward Defender /Fighter also level 9 but don't recall the spread average maintained ac was 31 and 35 respectively.
Feedback
I ran through this a couple of times while rebuilding Noril at level 8-9 with his tank stalward defender buddy at the same level, it was manageable as the abbadon goes not going to tell how, it's a secret of the abbadon and Noril is proud of being one of the few who knows how to fight those things... ask him. A little more difficult than the original edition of the abbadon but fun and rewarding at those levels if you know the tricks of the scary dark hole in the ground. If you don't well you'll probably die because Shar is mean and doesn't play fair. We died at the very end when stuff started respawning on us but with a more full group should be very doable. Note: Archers without tanks die a lot don't leave the woods without yours.
Loot drops were primarily gold and minor alchemy components, nothing unique of note.Ghal Narish, Battle-Mage
Faucon De'Ombre, Triadic Knight
Ulriel Gabrieth, Devout of Lathander
Noril De'nor, Archer ...
Liem Ashcroft, Miner, Smith, and Weaponsmaster
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Originally posted by Aniril_Telin View PostDungeon
Shar's Abaddon
Party
Noril De'Nor (lvl 1 sorc/ 7 Ranger/ 1 Arcane Archer) Rith Stalward Defender /Fighter also level 9 but don't recall the spread average maintained ac was 31 and 35 respectively.
Feedback
I ran through this a couple of times while rebuilding Noril at level 8-9 with his tank stalward defender buddy at the same level, it was manageable as the abbadon goes not going to tell how, it's a secret of the abbadon and Noril is proud of being one of the few who knows how to fight those things... ask him. A little more difficult than the original edition of the abbadon but fun and rewarding at those levels if you know the tricks of the scary dark hole in the ground. If you don't well you'll probably die because Shar is mean and doesn't play fair. We died at the very end when stuff started respawning on us but with a more full group should be very doable. Note: Archers without tanks die a lot don't leave the woods without yours.
Loot drops were primarily gold and minor alchemy components, nothing unique of note.Presea De'Ombre - Fist of the Broken
Darcy Lothara - Lost Soul
Miyu Suhayl - Defender of Beauty
Bryna Ulric - Dark Priestess
Merry Swiftblade - Swashbuckling Tailor
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Is the Whurst ruines the hardest dungeon on the server? Because if so those dwarves need more attack and damage & some serious backup. When we go through there, Abby may as well bring a book to read. People "let" me heal them to be nice, but could easily survive without a healer. Infact, Michael willingly goes without stoneskin just so he'll get hurt for Abby (nice of him). The boss fight can be difficult, but I like a dungeon where my people are suffering horribly the whole time. Even in Whurst, I wind up blowing all my Greater Restorations and Heal spells on mass cure since people rarley loose more than a small amount of HP at a time. I don't even bother with mass heal.
I would love to see at least one over-the-top place where its so difficult, even high level groups have a very good chance of dying. We need some seriously hard hitters who can bring the pain to our paladin super tanks.
For balance in general; I love downright deadly monsters with low AC and HP. That way support and blaster mages/clerics can play a more crucial role and the tank NEEDS healers, archers and general support to back them up and thin the ranks/keep him alive for when those monsters get into melee range.
That approach to monster balancing always results in a more diverse and balanced party structure across PWs. When monsters have low AB & damage, but tons of AC and HP, you wind up with lots of tanks and mages/clerics who buff and tank. Combats not as intense and more predictable too. Just my two pence.
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Heh.
When I pointed you over here, I was hoping you might read a few posts
It would help a bit more to know your party composition(s) and tactics. I've gone through Wurest before and either facerolled the place with level 18s or been wiped in the first level with a suboptimal trio of epics.
Protip: a party of rogues suck there, probably even with Abby for support.
If you have more details that could be used to help determine why your particular experience was the difficulty it was, it would probably be a good idea.
Cheers,
Kit
Frazer Mfg. is a department of Frazer Fabrications, focused on the construction of high-end custom-crafted equipment and gear.
Also part of Frazer Fabrications are:
Frazer Armories - focused on resale of prefabricated arms and armorments;
Frazer Merchantile - specialising in economic analysis and scaleable logistics; and
Frazer Laboratories - the leading independent R&D for sundrite theory, arcane and mechanical engineering
James Frazer: Anthropological Gearhead, Techsmith, Arcanaphysisist, Renown Proprietor
AKA: Artifax Grade B Exigo Corporation Syndicated Associate VP, Professor, Quartermaster of the Schild Whurest-ExiCorp Joint-Operations Facility, and 'Annoying Mechanist'
Theme: Stil Alive
Grid vs. Squeegle, not Good vs. Evil
Distances and travel-times for the Sunderian Peninsula:Free Version 1.0
Crafting changes are a dead-horse topic, but feel free to ask me about crafting: If I can't answer it, I bet I can direct you to someone who can.
To those who are interested in making or have crafting-oriented characters, please check out the Fabricator's Collective and how to get FC-certified.
crafting tutorial.
Unfortunate truths:
Intention: [DM > Crafting > Faction Store > Drop > Regular Store]
Reality: [DM > Faction Store > Drop > Regular Store> Crafting]
Comment
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I think this is more a result of people building and gearing themselves around not needing a dedicated healer. They are in short supply (abby is the only one I even know of), so its impractical to go dungeon running on the server and expect to have a dedicated healer ready and available.
Ive heard the Abyss is a deadly excursion though. That is an epic level area, if i remember correctly.
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I don't believe there have been spawns implemented for the Abyss area just yet.
And eventually there will also be areas for Icewind Dale when that comes in that I think will be fairly tough.Olivia Kimaris - Paladin of Lathander and Knight of the Northern Watch
Diary of Olivia
Originally posted by CornutoGlad everyone's being extra fucking ridiculous today.
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Well in my experiance, when monsters do crazy damage but die easy, it opens a lot of nitches to be filled.
The types of PCs who will arise and be seen most often reflect the server's monster balancing. On Sundren, monsters have tons of HP and pretty high AC, but tend to do little damage (with some exceptions). That means players will tend to build the most effective PCs to combat that sort of monster.. which is this case is a high AC tank. Thats why you don't even SEE barbarians. Ive seen talk about balancing barbarians to be more "tankish" by letting them absorb more damage or something... but to me that's not hte right way to fix the problem. Make monsters with low AC and low HP and those barbarians who deal massive damage quick will kill their opponents before they even get hit much. But tanks will "also" be effective.
Basically you take the very same dynamic of level 1-5 where combat is unpredictable and dangerous. There's a reason so many of us love low level D&D. Because you can one shot monsters.. but some of them can one shot you too! A group of level 3 PCs depend on a good balance because archers and mages can actually kill part of an encounter of orcs off before the fighter is reached. The barbarian may actually one shot his foes and the tank can live long enough to widdle them down, but in all cases, you'll probably need a cleric to patch you up. Party dynamics! Its what made D&D great!
If you balance the monsters this way, it brings out the beauty of party dynamics, and I promsie you you "will" see those missing classes start to show up as people strive to fill nitches. There's only one dedicated healer here because dedicated healers aren't needed. They would be needed if you balance monsters so that combat is closer to the way is is when you're low level. Unpredictable, fast and dangerous.
Comment
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Originally posted by wangxiuming View PostIve heard the Abyss is a deadly excursion though. That is an epic level area, if i remember correctly.
Frazer Mfg. is a department of Frazer Fabrications, focused on the construction of high-end custom-crafted equipment and gear.
Also part of Frazer Fabrications are:
Frazer Armories - focused on resale of prefabricated arms and armorments;
Frazer Merchantile - specialising in economic analysis and scaleable logistics; and
Frazer Laboratories - the leading independent R&D for sundrite theory, arcane and mechanical engineering
James Frazer: Anthropological Gearhead, Techsmith, Arcanaphysisist, Renown Proprietor
AKA: Artifax Grade B Exigo Corporation Syndicated Associate VP, Professor, Quartermaster of the Schild Whurest-ExiCorp Joint-Operations Facility, and 'Annoying Mechanist'
Theme: Stil Alive
Grid vs. Squeegle, not Good vs. Evil
Distances and travel-times for the Sunderian Peninsula:Free Version 1.0
Crafting changes are a dead-horse topic, but feel free to ask me about crafting: If I can't answer it, I bet I can direct you to someone who can.
To those who are interested in making or have crafting-oriented characters, please check out the Fabricator's Collective and how to get FC-certified.
crafting tutorial.
Unfortunate truths:
Intention: [DM > Crafting > Faction Store > Drop > Regular Store]
Reality: [DM > Faction Store > Drop > Regular Store> Crafting]
Comment
Comment