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Dungeon Balancing

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  • Cartel mountain don't exist no more, no more.
    Avery Selino - http://www.youtube.com/watch?v=LIP4Q_L5iCM
    Davey Brinnerstaal - http://www.youtube.com/watch?v=0E3c-X86Y6o
    Fregrin Ross - http://www.youtube.com/watch?v=TPE9uSFFxrI

    The songs have absolutely nothing to do with the characters. But they are awesome songs.

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    • Hit the road Jack sparrow then
      Originally posted by roguethree
      If I had my way, clerics would have spell failure and a d6 hit die. And Favored Souls wouldn't exist.

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      • Question for the player base: What level range most needs a new dungeon?

        (Level 20+ is off the table)
        Originally posted by Saulus
        Stop playing other shitty MMOs and work on Sundren, asshole.

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        • 16-20th level.
          Cheers!

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          • 16-20th. Underdark! Drow...Basilisks (with petrify save DC's over 20),and the most powerful creatures in Dnd...Beholders!

            Also, a Shadow Dragon would be nice to top all that off. Thanks! Oh and I almost forgot I also want a pony.
            UTC+8
            Yes, I realise my RP writing sucks. Just be thankful I keep it short

            Characters
            Thalanis Moonshadow

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            • The dungeon is already decided, I just wanted to know what level range I should aim it at.
              Originally posted by Saulus
              Stop playing other shitty MMOs and work on Sundren, asshole.

              Comment


              • Is it underdark?
                Danté Swift: Archmagus and Marshal of Sestra.

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                • You'll have to wait and see.
                  It is the greatest of all mistakes to do nothing because you can only do a little - Do what you can.
                  Sydney Smith.

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                  • Something that competes with Sestra mine lizards for the mid-level range would be good. People have spoken of the removal of the Veritas dungeon as leaving a gap to be filled.
                    Server vagabond.

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                    • Originally posted by lostinspace View Post
                      Something that competes with Sestra mine lizards for the mid-level range would be good. People have spoken of the removal of the Veritas dungeon as leaving a gap to be filled.
                      That! It's the only level range where there is only ONE dungeon for.
                      Originally posted by roguethree
                      If I had my way, clerics would have spell failure and a d6 hit die. And Favored Souls wouldn't exist.

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                      • Originally posted by Thief Of Navarre View Post
                        That! It's the only level range where there is only ONE dungeon for.
                        Perhaps, but level 12-15 goes in a flash, whereas 16-20 takes weeks/months and 20-21 takes years!
                        UTC+8
                        Yes, I realise my RP writing sucks. Just be thankful I keep it short

                        Characters
                        Thalanis Moonshadow

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                        • The Elk Tribesmen

                          The elk tribesmen on the climb seem to give far less XP then the Sestra Lizards, while being tougher in my opinion. I really like the area, and fighting your way up is incredibly fun, but for the difficulty I think the XP is a bit low..

                          For example: The grey named elk have 2 attacks per round, 13/8. They also have somewhere between 75-85 health and use a battle axe and shield, or a quarterstaff. They carry potions of Barkskin and cure potions. 6xp

                          Green named Sestra Lizard: 2 attacks per round 13/8. 70-80 health. Uses a Club and shield. No potions as far as I've seen. 48xp

                          This is at level 12. I think the challenge level of these spawns is perfect. I wouldnt want the encounters changed, I just feel the XP is a tad low. The groups are more difficult as the casters will hit you with some rough spells, and the melee chars can do some tough damage. Maybe bring it up so the grey names give 20-32xp, the harder Iron Antler warriors up to 32-48xp, and the blue casters 64-72xp at level 12 ((Currently it is 56 for casters)) .

                          This would still be a ways below the Sestra area, but for how cool the climb is I would go there just for the scenery.

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                          • Posts like this should be place in the "dungeon balance" thread/sticky even though it is not a dungeon technically.

                            http://www.sundren.org/forum/showthread.php?t=19196

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                            • Originally posted by DM_Acorn View Post
                              Posts like this should be place in the "dungeon balance" thread/sticky even though it is not a dungeon technically.

                              http://www.sundren.org/forum/showthread.php?t=19196
                              And with my super awesome dm powers, it now is!
                              Originally posted by Satoshi
                              Boobs > You. Cornuto: 0 Cat: 1
                              Originally posted by Cornuto
                              Glad everyone's being extra fucking ridiculous today.

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                              • Took Julia on a stroll down New Mossdale to the banner to see how the changes fared. Spawns seem smaller overall, and the tracking hounds seem squishier, but I had no nasty surprises until I saw a facelifted...face.

                                Bloodmaim Shadow Priests in the Mossdale now have 46-47 AC (I was lucky enough to get rolls to narrow it down to that range), and spawn at the first area. Considering most of the other Bloodmaim fare have AC in their 30s at most, these guys are a brick wall. A brick wall that throws Cure Criticals when he gets low, nukes you with Flamestrikes and debuffs, and then punches you because he didn't get a weapon.

                                Other than that particular standout bundle of obnoxiousness, the dungeon is still sort of subpar if you're not in it for the EXP. Drop quality isn't much better, and it's particularly noticeable due to the smaller spawns. I suppose if a party was just in it for quick EXP and a banner, it'll be better to do Mossdale rather than Whurest, but for any other reason...Whurest is still the go-to.


                                EDIT: Also went beyond the banner to the boss room. Not having a welcome wagon of casters chucking things at you in the entry room of the Great Hall is a major relief, though it doesn't really feel the same without some clerics or priests about.
                                But please, keep one thing in mind for me. What have you become when even nightmares fear you?
                                - Nessa

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