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  • #16
    Party:
    12th Ranger
    16 rogue/cleric SBS
    15 WM/DC/Fighter

    Dungeon: Mirakus

    Feedback: 5 or so blue giant elementals in that same alcove area I think... killed the poor ranger (few buffs), SBS got away by going invisible... the WM managed to kill them after coming back from his crash, so we might not have died if he's been there for us.
    Bree - Bookkeeper and diplomat of Exigo.

    Becky Dragonhin - Sword of the Loyal Fury, Knight of the Triad... the only Good hin in Sundren???
    Cybil Gelley (Retired)
    Perry Turnipfodder - aspiring talent, happy chronicler.

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    • #17
      Please try to mention if loot is dropping, we want to test loot drops for each area.
      The very existence of flame-throwers proves that some time, somewhere, someone said to themselves, You know, I want to set those people over there on fire, but I'm just not close enough to get the job done.

      George Carlin

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      • #18
        Argyle was just too easy - people are spoiled

        My understanding was, the white monsters should fall en masse to solo characters, sort of like 4th edition minions.
        "Microsoft has to move the Reply All button further away from the Reply button. It's the computer equivalent of putting the vagina so close to the sphincter."
        -Bill Maher

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        • #19
          I've gone through Argyle a few times, I was the above mentioned Morninglord. The loot seems exactly the same. A blue might drop powdered silver, the Smith never drops anything, the purple (boss) still only drops a skull of the emissary.

          Over all, I thought loot simply remained the same. I don't know if it's supposed to be different.

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          • #20
            I didn't get anything from the group at Argyle, though I don't get gold so I left and haven't been anywhere else yet..

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            • #21
              Dungeon: Sharan Hills, in the fields and partially in the cave

              Party: 1 roque level 3

              I was able to survive being very carefull, taking them one by one. When I was surrounded by them accidentally, I was suprised they did not butcher me and I had a chance. I would say well balanced?

              Loot: 1 padded armour in about an hour, I don't remember the gold.



              Dungeon: roads around the Pioneer's Way

              Party: 1 roque level 3

              I have to sneak pass them, they are deadly. Not good for level 3 guys. Also the passing by guys running from the Gate of Sunderen are not helping, when letting them bands spawn right on top of you!

              Loot: one dead rogue
              Kili - mercenary of the Blackwood Company
              Sile - impoverished free merchant, looking for her own happiness
              Lindi - wandering bard and actress

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              • #22
                Originally posted by thaelis View Post
                Dungeon: Mirakus Mines (WARNING SPOILERS!!!!!)
                To be honest, Altherion got a little excited and ran in too fast

                I have done level 2 with my character N'Wani, Eahmii and Treena and we were able to clear it going slowly. There are ways to deal with the light thingies. Gold seems decent, but we haven't seen any kind of new item drops. (At least I haven't, and I've cleared the second level a few times)
                Account Name: LuvHandles
                Maneae StrongArm - Devilish Warrior Woman (Active: Finding her place after time in reflection)
                Minael Cel'Anon - Elven Smith, Knight and Wizard (Inactive: seeking clues to lost elven artifacts)
                Aria Duvaine - Wouldn't you like to know . . . (Inactive: Whereabouts unknown)
                Ra'd Malik - Mulhorandi Warrior (Inactive: Off on a mission for the BH)
                Khyron Brinsbane - Fury of Auril (Inactive: Working with Cwn Annwn)
                Chazre Kenner - All around good guy with a penchant for revelry and chasing the ladies. (Deleted: Team Good, returned to Cormyr)

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                • #23
                  Originally posted by Snowmane View Post
                  There are ways to deal with the light thingies.
                  What ways?! Please teach me so I can not die and lose all my gold again... Damn lack of banking services *shakes fist at Thayan enclave*

                  p.s. I thought u guys were right behind me! Who knew u had stopped in the corridor to chat
                  UTC+8
                  Yes, I realise my RP writing sucks. Just be thankful I keep it short

                  Characters
                  Thalanis Moonshadow

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                  • #24
                    It also seems like XP gains are slower than before, though I'm only in newbie areas ATM. Used to be that, when fighting AT level solo, you'd expect about 32 xp per kill. With the white monsters, that's dropped down to 20. While whites are supposed to be easier than they were before, the overall affect is a reduction in XP gain. That could be intended, admittedly.
                    "Microsoft has to move the Reply All button further away from the Reply button. It's the computer equivalent of putting the vagina so close to the sphincter."
                    -Bill Maher

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                    • #25
                      Ciao, I've brought Kili back to life just to make some testing.

                      Party: one 20 level dwarfish 10 Fighter/10 Stalwart defender, that's DR 10 and 45 AC. Kili has the best available equipment on the market, she owns some old already removed items giving her some advantages. She also has potions made by mage Frazer? if I remember long time ago, supporting her efforts.

                      Areas:

                      Argyle, is pretty tough even for her, deadly without her equipment. Creatures have got too long perception so if she spawns 3 possessed groups, all are after her and those mages .. yaiks.

                      Mossdale border, just saw 3 archers one dog tried to stay a while, catastrophy . I can't imagine to get in any of those deeper dungeons with party of 3. There is no way to keep the Kili's like fighters in sufficient healing rate. I personally considered Mossdale well balanced before, group of three 20 level guys having a chance to kill the boss there. That in times, when casters could take a nap few times before the main battle, so they all had fresh buffs. Not that it ever happened in Kili's presence, that they killed it, just they could face this boss, before one or two or all get killed by him or his minions . Now I don't think such a trip is realistic.

                      Loot:

                      Argyle, few cotton bandages, one bat wings, some quicksilver.

                      Mossdale, impossible to report .
                      Kili - mercenary of the Blackwood Company
                      Sile - impoverished free merchant, looking for her own happiness
                      Lindi - wandering bard and actress

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                      • #26
                        Dungeon: Argyle Keep- Peasant side

                        Party comp: 17 swash; 15 rogue/assassin; 15 fighter/weapon master; 16 cleric/combat medic as healer

                        Loot: None

                        Went to go fight the peasants, and didn't get past the first group that pops with the smith. Smith was weakest mob swinging like he usually does for +27 and critting for about 60-70 damage, but the peasants were the real danger. Swinging scythes at +28 with power attack on, they completely annilated my group. I think they are all pure fighters, and their AB is high enough for four attacks, so we just get demolished. They crit as huge as the smith, and are more accurate and do more damage. Perhaps they could be toned back down a little? A bunch of scythe wielding fighters is perhaps a bit much. They would still do good damage with daggers with all those fighter levels, but the damage output as it stands is simply too much. Not even stone skin would have mattered, they just crit all the time for huge damage. We also fought the zombies, but they dropped no loot except for the DK emmissary who just dropped his skull per usual. Loot system has not changed yet on any mobs I've seen.

                        Suggest giving the peasants their daggers back. The fighter levels will make them stronger then they were, but not obliterate whole parties in a few rounds.
                        Tigen Amastacia: Died in events so you didn't have to.

                        Quintin Ulsteris: Nice-guy Legion engineer, deceased son of House Ulsteris.

                        Clandriel Cain: AKA "Fire-eyes" AKA "Demon hunter" AKA "OH MY GOD, WHY IS HE STILL STABBING ME!!??"

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                        • #27
                          Originally posted by Phantom Lamb View Post
                          It also seems like XP gains are slower than before, though I'm only in newbie areas ATM. Used to be that, when fighting AT level solo, you'd expect about 32 xp per kill. With the white monsters, that's dropped down to 20. While whites are supposed to be easier than they were before, the overall affect is a reduction in XP gain. That could be intended, admittedly.
                          Bumped up the CR for Spittlefist by 1, what're the other newbie areas you're referring to?

                          Bumped up the CR for the aqueduct encounters by either 1 or 2 (normalized to 1 CR above their actual creature level).

                          If this is giving decent or excessive (honor system plz) XP let me know.
                          Last edited by Cornuto; 09-01-2012, 10:36 AM.
                          Originally posted by Saulus
                          Stop playing other shitty MMOs and work on Sundren, asshole.

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                          • #28
                            Originally posted by Torgar View Post
                            Dungeon: Argyle Keep- Peasant side

                            Party comp: 17 swash; 15 rogue/assassin; 15 fighter/weapon master; 16 cleric/combat medic as healer

                            Loot: None

                            Went to go fight the peasants, and didn't get past the first group that pops with the smith. Smith was weakest mob swinging like he usually does for +27 and critting for about 60-70 damage, but the peasants were the real danger. Swinging scythes at +28 with power attack on, they completely annilated my group. I think they are all pure fighters, and their AB is high enough for four attacks, so we just get demolished. They crit as huge as the smith, and are more accurate and do more damage. Perhaps they could be toned back down a little? A bunch of scythe wielding fighters is perhaps a bit much. They would still do good damage with daggers with all those fighter levels, but the damage output as it stands is simply too much. Not even stone skin would have mattered, they just crit all the time for huge damage. We also fought the zombies, but they dropped no loot except for the DK emmissary who just dropped his skull per usual. Loot system has not changed yet on any mobs I've seen.

                            Suggest giving the peasants their daggers back. The fighter levels will make them stronger then they were, but not obliterate whole parties in a few rounds.
                            Toned them all down a little, and give the scythe guy a quarterstaff (that looks like a scythe). -- Will be in next update.

                            I kind of want to equip all the peasants with brooms and rakes and shit because I think it'd be hilarious to see a bunch of demons kicking the crap out of a paladin with hoes and hay rakes.
                            Originally posted by Saulus
                            Stop playing other shitty MMOs and work on Sundren, asshole.

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                            • #29
                              Originally posted by Cornuto View Post
                              I kind of want to equip all the peasants with brooms and rakes and shit because I think it'd be hilarious to see a bunch of demons kicking the crap out of a paladin with hoes and hay rakes.
                              Gooby pls

                              PLS
                              Originally posted by Satoshi
                              Boobs > You. Cornuto: 0 Cat: 1
                              Originally posted by Cornuto
                              Glad everyone's being extra fucking ridiculous today.

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                              • #30
                                Originally posted by Cornuto View Post
                                I kind of want to equip all the peasants with brooms and rakes and shit because I think it'd be hilarious to see a bunch of demons kicking the crap out of a paladin with hoes and hay rakes.
                                Definitely just got done laughing my ass off.

                                On Another note Mirrakus Mines seems pretty possible, the only real nasty mobs in there are the Arcane Manifestations that seem to hit on average for 40-60 damage with Ranged Touch Attacks, a little OP for its level range IMO. Haven't seen any loot worth mentioning since the update.
                                Last edited by Mournas; 09-01-2012, 06:25 AM. Reason: yay
                                "Service to a cause greater than yourself is the utmost honor you can achieve."

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