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  • Evil / good spells

    Alright, I can understand the concept of NOT doing an alignment shift each time you use an evil spell. "Hey, I'm LG, and I want to be a Red Wizard/Pale Master... etc, I'll just cast this spell a bunch of times and Wham! Yeah, goal accomplished and no need for any DM intervention"

    HOWEVER, ... perhaps we could consider a cap on the amount of evil required to cast one of these spells (I'm looking at you Abyssal Might and Summon Nightmare!), so that otherwise semi decent (read mostly Neutral) casters can't just use them willy nilly without some long and deliberate thought and action (like eating little babies and spanking paladins for fun).
    Bree - Bookkeeper and diplomat of Exigo.

    Becky Dragonhin - Sword of the Loyal Fury, Knight of the Triad... the only Good hin in Sundren???
    Cybil Gelley (Retired)
    Perry Turnipfodder - aspiring talent, happy chronicler.

  • #2
    That sort of takes away what it means to cast an evil spell, though. Evil is often about temptation, about offering great power for what appears to be no risk. When you make an evil spell require the user to already be evil, that removes the temptation aspect. A good person would need to make a conscious change in behavior before ever getting to actually delve into the power of evil.

    I personally believe people should just be conscious about the fact that these spells are evil and to acknowledge that fact when deciding whether to use it or not. If a character is consciously opposed to such magic (regardless of whether they are good or neutral), then they should not use it. If a character is willing to use it, then they should be allowed to do so regardless of their alignment--but they must acknowledge that they are on the path to evil.

    In short: It should be determined by RP, not by game mechanics. Don't use spells that are out of character for your character, just because they give you an edge.

    Also, neutral does not mean you'd be opposed to using the occasional evil method/spell. It means you either have no ideological drive towards evil (or good) or that you're balancing (precariously) on the fence and have not yet taken the full plunge into one or the other (a good character that sometimes uses evil acts to advance their cause but has not yet crossed the moral event horizon... basically, for every 10 points of evil he gains, he gains another 10 points of good and thus balances out). Casting a few evil spells without any desire to actually advance the cause of evil is not that plunge. Vile Darkness specifically states that.

    Originally posted by Book of Vile Darkness
    Sometimes, a nonevil spellcaster can get away with casting a few evil spells, as long as he or she does not do so for an
    evil purpose. But the path of evil magic leads quickly to corruption and destruction.
    -Arcanist Josirah Caranos, Red Wizard of Thay

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    • #3
      DM's are notified when people cast spells against their alignment, if we see certain people doing it too much, they get dinged.
      The very existence of flame-throwers proves that some time, somewhere, someone said to themselves, You know, I want to set those people over there on fire, but I'm just not close enough to get the job done.

      George Carlin

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      • #4
        Originally posted by Saulus View Post
        DM's are notified when people cast spells against their alignment, if we see certain people doing it too much, they get dinged.
        This is a much better solution than restricting them to evil alignments or having a hit on every cast. By making it random, it tempts the person into using it because they're not expecting that shift for it. It feels free... up until you get dinged.
        -Arcanist Josirah Caranos, Red Wizard of Thay

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        • #5
          Good/Evil isn't the only dichotomy we should be concerned with. Fire and Ice are also prominent conflicting elements in Sundren and should affect Aurilites and Followers of Kossuth. I am sure there are others as well.
          Account Name: LuvHandles
          Maneae StrongArm - Devilish Warrior Woman (Active: Finding her place after time in reflection)
          Minael Cel'Anon - Elven Smith, Knight and Wizard (Inactive: seeking clues to lost elven artifacts)
          Aria Duvaine - Wouldn't you like to know . . . (Inactive: Whereabouts unknown)
          Ra'd Malik - Mulhorandi Warrior (Inactive: Off on a mission for the BH)
          Khyron Brinsbane - Fury of Auril (Inactive: Working with Cwn Annwn)
          Chazre Kenner - All around good guy with a penchant for revelry and chasing the ladies. (Deleted: Team Good, returned to Cormyr)

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          • #6
            What about if casting such spells gave you a 5% chance of gaining one evil point?

            That way those who use it very occasionally probably won't feel that much affect, but those who use on a regular basis will eventually succumb to the Dark si....I mean alignment shift

            And even casting it once would incur a small risk, making Good players think twice.

            Also, if someone wants to shift their alignment towards evil willing, why would they not be able to?! Evil isn't exactly a restricted Class/Race, carries very little benefit and is something you can choose at character creation anyway.
            UTC+8
            Yes, I realise my RP writing sucks. Just be thankful I keep it short

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            Thalanis Moonshadow

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            • #7
              Originally posted by thaelis View Post
              Also, if someone wants to shift their alignment towards evil willing, why would they not be able to?! Evil isn't exactly a restricted Class/Race, carries very little benefit and is something you can choose at character creation anyway.
              You're missing the bigger picture, what if someone changes their alignment from good to evil to flip between classes? They could basically just spam that spell at a rest zone until that 5% chance is reached enough times.

              Sure you could put in other checks and balances to try to figure out if it's legit or not, but then you're just complicating the issue more.
              The very existence of flame-throwers proves that some time, somewhere, someone said to themselves, You know, I want to set those people over there on fire, but I'm just not close enough to get the job done.

              George Carlin

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              • #8
                Originally posted by Fezzik
                and spanking paladins for fun).
                Im in, where do I sign?
                Originally posted by roguethree
                If I had my way, clerics would have spell failure and a d6 hit die. And Favored Souls wouldn't exist.

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