Yes...you can finger of death all the druids you like but God help you if summon a skeleton! Also, I remember when cure spells were of the necromancy school (nostalgic sigh).
Upcoming Events
Collapse
There are no results that meet this criteria.
Announcement
Collapse
No announcement yet.
Spells on rest
Collapse
X
-
Originally posted by sonuvalich View PostYes...you can finger of death all the druids you like but God help you if summon a skeleton! Also, I remember when cure spells were of the necromancy school (nostalgic sigh).Last edited by Rhifox; 09-03-2012, 01:24 AM.-Arcanist Josirah Caranos, Red Wizard of Thay
Comment
-
Originally posted by Talleyman99 View PostIt's not all about the I toss a fireball and win. Use your head think tactically. It's not PnP your gonna have to think outside the box and rework your ideas sometimes.
I just think some spells e.g. Burning hands, Fireball, Lightning bolt, Mestil's acid breath, Prismatic spray rarely see the light of day due to targeting being such a biatch and even a modest (+10?) increase in damage would change that. Maybe not Int modifier if thats too hard to code, then just a flat bonus.
Take Burning Hands (5d4=12.5dmg) vs. Magic missile (5d4+5=17.5dmg)...no one ever uses Burning hands...you have to get in close to use it (a risk for a caster), occasionally it will hit 2-3 enemies, but usually just 1, and they can save for half damage (6.5dmg).
Which is possibly why I've never seen a Mage use Burning hands (maybe they use it while soloing at low level incase they get mobbed? Anyway...a high level Mage's 1st level spells are all MM or the all-powerful Grease spell). Now if that Burning Hands did 22.5dmg (save for half) we'd see Mage's torching the Spittlefist and even Mossclaws like marshmallowsUTC+8
Yes, I realise my RP writing sucks. Just be thankful I keep it short
Characters
Thalanis Moonshadow
Comment
-
Originally posted by thaelis View PostWhich is possibly why I've never seen a Mage use Burning hands (maybe they use it while soloing at low level incase they get mobbed? Anyway...a high level Mage's 1st level spells are all MM or the all-powerful Grease spell).-Arcanist Josirah Caranos, Red Wizard of Thay
Comment
-
Originally posted by Rhifox View PostThe Orbs are actually pretty niceUTC+8
Yes, I realise my RP writing sucks. Just be thankful I keep it short
Characters
Thalanis Moonshadow
Comment
-
Originally posted by thaelis View PostIndeed, in fact they are a little out of balance with other 1st level spells, considering Shocking Grasp does less damage (5d6) and is not ranged >< Those Orb spells in particular I would not recommend giving a buff to, as I believe they were designed specifically for NWN???-Arcanist Josirah Caranos, Red Wizard of Thay
Comment
-
My point in my rambling statement was that if buffing someone does not give enough benefits to be worth it, then those spell slots would be freed up for more wizardly things, or in case of clerics more healing things, which would allow for much more interesting, and strategy inducing adventures in encounter areas."Half the lies they tell about me aren't true."
Yogi Berra
Learn things:http://forgottenrealms.wikia.com/wiki/Main_Page
http://www.sundren.org/wiki/index.php?title=Main_Page
Comment
-
Originally posted by thaelisAnyway...a high level Mage's 1st level spells are all MM or the all-powerful Grease spell).Originally posted by DragorMy point in my rambling statement was that if buffing someone does not give enough benefits to be worth it, then those spell slots would be freed up for more wizardly things, or in case of clerics more healing things, which would allow for much more interesting, and strategy inducing adventures in encounter areas.
And you can cast it in ARMOR!
(Magic Missile and Color Spray don't really help when your Arcane Spell Failure could technically be calculated at 125%)
Frazer Mfg. is a department of Frazer Fabrications, focused on the construction of high-end custom-crafted equipment and gear.
Also part of Frazer Fabrications are:
Frazer Armories - focused on resale of prefabricated arms and armorments;
Frazer Merchantile - specialising in economic analysis and scaleable logistics; and
Frazer Laboratories - the leading independent R&D for sundrite theory, arcane and mechanical engineering
James Frazer: Anthropological Gearhead, Techsmith, Arcanaphysisist, Renown Proprietor
AKA: Artifax Grade B Exigo Corporation Syndicated Associate VP, Professor, Quartermaster of the Schild Whurest-ExiCorp Joint-Operations Facility, and 'Annoying Mechanist'
Theme: Stil Alive
Grid vs. Squeegle, not Good vs. Evil
Distances and travel-times for the Sunderian Peninsula:Free Version 1.0
Crafting changes are a dead-horse topic, but feel free to ask me about crafting: If I can't answer it, I bet I can direct you to someone who can.
To those who are interested in making or have crafting-oriented characters, please check out the Fabricator's Collective and how to get FC-certified.
crafting tutorial.
Unfortunate truths:
Intention: [DM > Crafting > Faction Store > Drop > Regular Store]
Reality: [DM > Faction Store > Drop > Regular Store> Crafting]
Comment
Comment