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  • #16

    (Exploder - Dead Space)

    Like one of these? (Except a speedy version)
    "Life is a game. The only thing that matters is whether you're a pawn or a player."

    ~Zvarich

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    • #17
      Never played dead space, so I'm going to guess and say: Yes.


      Ideally I'd like something that would create a level of fear and panic to rival encountering one of these in a dark place:



      Alas, I fear the perma mortality rate that would stem from those beauties would mean most PCs would spend their play time cowering inside quietly loosing funding and cursing the Yuan Ti.
      It is the greatest of all mistakes to do nothing because you can only do a little - Do what you can.
      Sydney Smith.

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      • #18
        "You walk into the waiting jaws of a slavering Grue."
        Problem solved ^_^

        Frazer Mfg. is a department of Frazer Fabrications, focused on the construction of high-end custom-crafted equipment and gear.
        Also part of Frazer Fabrications are:
        Frazer Armories - focused on resale of prefabricated arms and armorments;
        Frazer Merchantile - specialising in economic analysis and scaleable logistics; and
        Frazer Laboratories - the leading independent R&D for sundrite theory, arcane and mechanical engineering


        James Frazer: Anthropological Gearhead, Techsmith, Arcanaphysisist, Renown Proprietor
        AKA: Artifax Grade B Exigo Corporation Syndicated Associate VP, Professor, Quartermaster of the Schild Whurest-ExiCorp Joint-Operations Facility, and 'Annoying Mechanist'
        Theme: Stil Alive

        Grid vs. Squeegle, not Good vs. Evil

        Distances and travel-times for the Sunderian Peninsula:Free Version 1.0

        Crafting changes are a dead-horse topic, but feel free to ask me about crafting: If I can't answer it, I bet I can direct you to someone who can.
        To those who are interested in making or have crafting-oriented characters, please check out the Fabricator's Collective and how to get FC-certified.
        crafting tutorial.

        Unfortunate truths:
        Intention: [DM > Crafting > Faction Store > Drop > Regular Store]
        Reality: [DM > Faction Store > Drop > Regular Store> Crafting]

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        • #19
          Or ... Peeps could by choice move away from power building. Yeah I know not going to happen : p

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          • #20
            I just went wizard/red wizard and I've soloed or grouped (depending on population on) these guys from about 7-14. My reason was there wasn't much else to do time wise. I stopped finding quests after I completed the goblin totem in Mossclaw and the xp in other zones wasn't worth the risk or the trek. And it was pretty fun to go from trying to kite zombies through firewalls at 7 to 1-shotting them with maximized greater disrupt undead at 13, it actually felt sorta like a training montage in a movie.

            I am the arcane Rocky Balboa!
            I can't slow down, I can't hold back though you know I wish I could. No there ain't no rest for the wicked until we close our eyes for good!

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            • #21
              They are a Slow mob so you can out pace them. So you can hit and run, use tactics to your advantage. Also they are the opening encounter, there is the village just over the hill that is a lot harder for the same xp. That area needs a group (gasp grouping who'd have thunk) then there is the cathedral that is even harder still but it's walk mesh is fooked so it's worthless to even try.
              I look at it as the zombies are the first stop you should move on and run the village people just don't they take the quick kills at the entrance leave and go rest. So not really the encounter more the players. If there was incentive to push into the village and the cathedral (once fixed) bet more people would do that, then pick off the easy ones walk away.
              Bram Drismon: Sundrens Centurio

              https://www.youtube.com/watch?v=Gz2GVlQkn4Q
              https://www.youtube.com/watch?v=Ndpryp2OlUQ
              https://www.youtube.com/watch?v=P1QUZzeZoPQ

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              • #22
                Originally posted by Doubtful View Post
                Either the CRs need to be adjusted downward to reflect the levels going there (the place was built with levels 16-19 in mind), reducing the XP to comparable amounts, or the creatures need to be modified so that they present a challenge to their supposed level range and a terrible threat to those far below it.
                I think part of the problem is that their DR is factored into their CR but almost everyone knows how to overcome it. Its not like in Pnp where you don't know what monsters you are going to encounter...

                "Of to Argyle again? Better bring my cold iron greataxe of zombie rapage!"

                And yes, my tone is full of resentment for the ridiculous DR system.

                EDIT: Wall of Fire....nothing we can about that? Its just an overpowered spell against Undead. Even against living creatures its does double the damage of Shroud of Flame (which is one level higher :S)
                UTC+8
                Yes, I realise my RP writing sucks. Just be thankful I keep it short

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                Thalanis Moonshadow

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                • #23
                  I don't think wall of fire should be changed, it is a pretty solid spell for sorcerers to take and of course every wizard should have it. It's a little OP in video games because you don't have a DM controlling the undead going "No, they just wait for it to go away before rushing in to kill you" but it makes sense for mindless undead like zombies. I think a reasonable trade off is giving the zombies some natural resistance to fire as they are demonflesh, so could be imbued with some natural resistances apart from the DR. Just going to PnP, a CR 11 demon is a Hezrou, which has DR 10/good, immunity to poison and electric, resistance 10 to acid/fire/cold, and SR 19. I don't think it would be unfair to tweak those to have the SR and maybe DR 20 or 30 fire but none to acid or cold. Also, I do find it odd they can be crit (undead!) which makes killing them even easier (with my *cough cough skeletons cough cough*).
                  I can't slow down, I can't hold back though you know I wish I could. No there ain't no rest for the wicked until we close our eyes for good!

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                  • #24
                    Originally posted by DM Punchinello View Post
                    Or ... Peeps could by choice move away from power building. Yeah I know not going to happen : p
                    We could implement the old system of SLOW levelling like back in the day * stops to shake his walker at the kids on his lawn - "Get off My lawn!" *... where was I ... oh, yes, even for just a week or two, it might make people oh... I don't know.. Role Play a little more in fear of having to wait for 2 weeks before their cap goes up a level .

                    Alternatively to power leveling, you could implement a system where you can only do so much in a day or week for xp gain (not necessarily gold); that way people there all the time might not be getting as much xp as they used to, but it doesn't cramp those that can only play occasionally, and they won't be level 4 while their buds are level 440 (ok, exaggeration, but still ) after a week.
                    Bree - Bookkeeper and diplomat of Exigo.

                    Becky Dragonhin - Sword of the Loyal Fury, Knight of the Triad... the only Good hin in Sundren???
                    Cybil Gelley (Retired)
                    Perry Turnipfodder - aspiring talent, happy chronicler.

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                    • #25
                      Originally posted by Fezzik View Post
                      We could implement the old system of SLOW levelling like back in the day
                      I liked slow leveling/level caps, whatever happened to it? Scared new players away?
                      UTC+8
                      Yes, I realise my RP writing sucks. Just be thankful I keep it short

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                      Thalanis Moonshadow

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                      • #26
                        Originally posted by thaelis View Post
                        I liked slow leveling/level caps, whatever happened to it? Scared new players away?
                        I hated them until they went away... Now I appreciate the level caps to the point I would like to see them return. There was a time when being 20th level meant something.

                        Cheers!
                        Cheers!

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                        • #27
                          A slower level cap would be nice, though perhaps not quite as extreme as the old system got. I'd love a lower level cap as well, 15 was good, it allowed flexibility at the same time as minimising or removing a lot of the really bloody stupid or op spells.

                          However, reminiscing over past salad days is pointless. Those days are gone and won't be returning, nor will our youthful figures, energy or naivety (or more importantly all of those properties in our partners).

                          Back on topic, we'll give the spawns a poke.
                          It is the greatest of all mistakes to do nothing because you can only do a little - Do what you can.
                          Sydney Smith.

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                          • #28
                            No lower lvl cap does not remove OP spells because most everyone knows how to play with in 15 lvl's all there builds where power built to get the most out of 1 to 15 anything else was gravy. Most the spells that are considered OP are useable by lvl 15.... ok my crasy idea about those zombies Remove that spawn, amd bump up the ones inside the crypts a little Move the emmaray to inside the cathedral as a boss and fix the cathedral. that way you dont get one wizard killing 6 zombies and leaving they might have to party up.
                            Bram Drismon: Sundrens Centurio

                            https://www.youtube.com/watch?v=Gz2GVlQkn4Q
                            https://www.youtube.com/watch?v=Ndpryp2OlUQ
                            https://www.youtube.com/watch?v=P1QUZzeZoPQ

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                            • #29
                              I'd rather the xp for the entirety of argyle remain unchanged. That is pretty much the only place to level up with a team between necropolis (for good guys) and veritas, which is also going away and being replaced with something, hopefully. I get that many people miss the old days of level 15, thinking that meant things were simpler, but it wasn't. The classes that were powerful at 15 didn't really get much going to 20. They got ninth level spells. That's about it. Every over powered spell they got, they got by about level 11. So, lowering the cap does nothing about weakening the OP classes.

                              As I've said before, bringing classes down is not a good idea. We should bring the OTHERS up, even it out a little bit. I played with my group of 4 peeps a few weeks back in argyle, and yes, we leveled very quickly. That's because there were 4 of us, working together and killing peasants carefully and smartly. That's being rewarded for grouping, which we should be encouraging. If you want people to stop grinding so much, then don't punish them by removing xp, increase the RP trickle xp tick.

                              In the end, I don't think anything should really be drastically altered at argyle until we see how the new patches work out. Lets give it some time to see how the new encounter systems work out.
                              Tigen Amastacia: Died in events so you didn't have to.

                              Quintin Ulsteris: Nice-guy Legion engineer, deceased son of House Ulsteris.

                              Clandriel Cain: AKA "Fire-eyes" AKA "Demon hunter" AKA "OH MY GOD, WHY IS HE STILL STABBING ME!!??"

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                              • #30
                                Yeah, I remember when Mythradin was perma killed over some uhhh "role" playing. I was pissed so my next character I brought to Argyle at level 7 and soloed to level 12. I think I made it to 20 in a week or so.
                                "Service to a cause greater than yourself is the utmost honor you can achieve."

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