In particular im thinking the Emissary XP needs a boost. For a 12th level char, the 6 zombies in the start area are worth 384xp, and the Emissary (who is easily tougher) is worth 120xp and drops no treasure.
That's probably why most people run Argyle but flee when he appears. Risk vs. reward seems pretty skewed in this case, resulting in a permanent pissed off Emissary at the transition point.
Also, does he really need to have the run speed and perception range of a blind muppet? (i understand why this was done, but at least he could run at the same speed as a normal mortal?)
That's probably why most people run Argyle but flee when he appears. Risk vs. reward seems pretty skewed in this case, resulting in a permanent pissed off Emissary at the transition point.
Also, does he really need to have the run speed and perception range of a blind muppet? (i understand why this was done, but at least he could run at the same speed as a normal mortal?)
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