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Some Other Spells

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  • #16
    Originally posted by Torgar View Post
    I would, however, love to see a "Teleportation circle" implemented as a higher level spell for arcanists, and "word of recall" for divine casters.
    This would be great, as pretty much all high level parties use this anyway, they just have to bug a DM to help them with it as it stands.

    I think there is a limit to how many spells the spellbook/game engine can handle though? Causes server crashes if you know too many spells? If that is the case then maybe some useless spells could be axed? I vote for all the Power Word spells!
    UTC+8
    Yes, I realise my RP writing sucks. Just be thankful I keep it short

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    Thalanis Moonshadow

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    • #17
      Yes! Death to the Power Words!

      But the Teleportation/Recall spells would be cool if implementable.

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      • #18
        I seem to remember that we've discussed Teleport and that kind of spell before, the general feeling was that there would simply be to many loopholes and problems with adding them in as a general spell.

        Much like Divination I'm afraid it's going to most likely remain only in use under DM supervision.
        It is the greatest of all mistakes to do nothing because you can only do a little - Do what you can.
        Sydney Smith.

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        • #19
          Originally posted by Torgar View Post
          I would, however, love to see a "Teleportation circle" implemented as a higher level spell for arcanists, and "word of recall" for divine casters.
          Actually, there is something much like one. You just have to roll an evil bastard and join the Black Hand. As for a "teleportation circle", well.. you'll just have to get your friends to join the Black Hand, too.

          .. Or else.
          "Life is a game. The only thing that matters is whether you're a pawn or a player."

          ~Zvarich

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          • #20
            i would like to see the summon animals spells for druids/ rangers/ clerics with animal domains last a little longer. if you compair it to the animate dead spells i think they are a little underpowered.


            i would love to see a crazy cleric throw all sorts of beast at folks. but it hardly worth it right now.
            http://www.youtube.com/watch?v=VqvitALivzE

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            • #21
              I feel like all the basic summons (summon animal/creature I-IX) generally don't last long enough, though that is true of the vanilla game too. Especially true at lower levels, it can be essential to have a buddy in there with you, but you little dire badger or whatever lasts about 18 seconds then poofs. I know there is an augment summoning feat for rangers that let's their animal companion be stronger, and I wish there was a similar feat for casters to get longer summoned creatures.
              I can't slow down, I can't hold back though you know I wish I could. No there ain't no rest for the wicked until we close our eyes for good!

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              • #22
                Originally posted by bipolar bear View Post
                if you compair it to the animate dead spells i think they are a little underpowered.
                "It's a dead man's party; who could ask for more?" -Oingo Boingo


                True, the animate dead or create dead minions last for hours, as compared to the summoned badger/hawk/dragonfly/minnow/ect. I don't think that's a Sundren thing though, those spells have kind of sucked since they were thrown in PnP, unless you can augment them through various class abilities or feats.
                "Life is a game. The only thing that matters is whether you're a pawn or a player."

                ~Zvarich

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