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  • Some Other Spells

    I'm not sure if blur was in the vanilla game, but it would be nice to buff my melee buddies (or myself) with the chance to be missed and displacement last such a short time as to be less useful except for boss fight type stuff.

    Also, a spell to make a temporary rest area would be awesome as getting stuck in dungeons without the ability to regain spells is a bit irksome. Something like Leomund's Tiny Hut?
    I can't slow down, I can't hold back though you know I wish I could. No there ain't no rest for the wicked until we close our eyes for good!

  • #2
    Blur would be great I concur.
    Originally posted by roguethree
    If I had my way, clerics would have spell failure and a d6 hit die. And Favored Souls wouldn't exist.

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    • #3
      A temporary rest spell with a significant material component cost would be very useful and could be a good money sink.
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      • #4
        Can't help but feel that giving the casters a method to bypass the resting restrictions that were brought in to help balance out the casters would be more than a little self defeating.
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        • #5
          Originally posted by Doubtful View Post
          Can't help but feel that giving the casters a method to bypass the resting restrictions that were brought in to help balance out the casters would be more than a little self defeating.
          Agreed. It was changed for a reason!
          Originally posted by roguethree
          If I had my way, clerics would have spell failure and a d6 hit die. And Favored Souls wouldn't exist.

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          • #6
            Fair enough, I don't know enough about middle or end game balance to make a case. It was more troublesome from 6-9ish when I would run out of spells in the middle of a dungeon or way out in the woods and be essentially trapped and powerless, but I've learned work around it. Still though, blur? =p
            I can't slow down, I can't hold back though you know I wish I could. No there ain't no rest for the wicked until we close our eyes for good!

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            • #7
              Wizard's Survival Guide:

              1. Prepare a handful of invisibility spells.
              2. Have 10 potions of invisibility.
              3. Purchase 5 scrolls of invisibility.

              When all else fails, reroll fighter.
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              ~Zvarich

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              • #8
                ^ this! Invisibility will save your life - just make sure you run after you're invisible

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                • #9
                  Yeah, I agree that a rest spell would go against the changes to the rest system meant to balance casters. I just know that there has been mention in the past of gold being worthless due to how much of it is present on the server and the only real gold sink has been faction donations. If the ability to rest anywhere were available at a reasonably high cost, the benefits of removing gold from the economy could offset the temporary increase in power the casters would gain. It might be worth considering if the economy is really a problem.

                  The problem I see with a blur spell of any significant duration is that concealment is the central ability of some classes and for a caster to be able to give to someone concealment for any significant duration kind of makes those other classes seem less special. Casters have a lot of other great spells they can use to buff their companions so I think I would have to say a blur spell would be counter productive.
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                  • #10
                    Ghostly visage. 10% concealment for up to 40 minutes is pretty handy. plus immunity to 1st level spells. And it's only a level 2 spell. If you want to give it to other people: there is a reason for making scrolls and potions.

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                    • #11
                      Yeah we dont plan on making rest more accessible with any kind of spell. The encounters should be a bit more forgiving with the update, and they are designed to be tackled with a party.

                      I realize there may not always be a party available on the server so for most content we would rather things be a tad easy than overly difficult.

                      Of course there will always be certain regions we intentionally make very difficult to protect the greater rewards available.
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                      • #12
                        Love me some ghostly visage, but not everyone can use scrolls. Blur by PnP rules is 20% miss chance, 1 min/level which isn't huge. Considering displacement is 50% but 6 sec/level and can be persistented as a 9th level spell anyways I don't think it's a huge change. Just arguing my case, because it's fun.
                        I can't slow down, I can't hold back though you know I wish I could. No there ain't no rest for the wicked until we close our eyes for good!

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                        • #13
                          It would be a nice addition. Its so similar (and slightly weaker imo) to Ghostly Visage that if it were caster only i think it would be used very rarely.

                          However, the fact that it can be cast on allies and lasts a significant time is very cool and encourages team play *thumbs up*
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                          • #14
                            ^^ what this guy said! I spend most of my spell slots in a group buffing anyways so why not add 1 more to the rotation
                            I can't slow down, I can't hold back though you know I wish I could. No there ain't no rest for the wicked until we close our eyes for good!

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                            • #15
                              I would like to correct that displacement can not be persisted, as either part of the vanilla game or on the server. You can, at best, extend it. A min/level, 20% miss chance spell would go a long way to mitigating damage taken by front liners, but not mitigate so much as to make healing obsolete. Very useful in the low-mid game. I would, however, love to see a "Teleportation circle" implemented as a higher level spell for arcanists, and "word of recall" for divine casters. A way for a group, completely dispelled or buffs faded, deep in a dungeon, to be able to have a spell that can wisk the party back to the safety of a town.

                              Maybe the teleportation circle would open a clickable, 20 second duration portal that transports whoever clicks on it to wherever the caster respawns. Word of recall would teleport the group to the cleric/FS's temple along with the caster. Something like that would be really neat, but I am unsure as to how feasible a system like that would be.
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