Upcoming Events

Collapse

There are no results that meet this criteria.

Announcement

Collapse
No announcement yet.

Flame Weapon & Blades of Fire

Collapse
X
 
  • Filter
  • Time
  • Show
Clear All
new posts

  • Flame Weapon & Blades of Fire

    While lamenting the fact that the RP'er in me won't allow my Aurilite druid to cast fire based spells, I came up with this idea.

    I am suggesting that the Flame Weapon spell be renamed to Elemental Weapon and Blades of Fire be renamed to Blades of the Elements, and that the damage type of the spell be determined by the deity of the the spell caster. The table below are my suggestions for damage types per druid deity:

    Fire (15 deities):
    3-Angharradh
    6-Fenmarel Mestarine
    9-Rillfane Rallathil
    12-Solonar Thelandira
    37-Thard Harr
    39-Baervan Wildwanderer
    58-Chauntea
    67-Gwaeron Windstrom
    73-Kelemvor
    74-Kossuth
    78-Lurue
    81-Mielikki
    91-Shiallia
    93-Silvanus
    108-Ubtao

    Acid(6 deities):
    11-Shevarash
    45-Segojan Earthcaller
    66-Grumbar
    79-Malar
    95-Talona
    106-Sseth

    Cold(4 deities):
    54-Auril
    61-Eldath
    71-Istishia
    87-Selune

    Elec(4 deities):
    22-Sheela Peryroyl
    34-Marthammor Duin
    96-Talos
    101-Umberlee

    Sonic(4 deities):
    2-Aerdrie Faenya
    53-Akadi
    90-Shaundakul
    107-Leira

    The numbers by each deity is their line in nwn2_deities.2da. I tried to use the following criteria when categorizing:
    1. Fire is most common
    2. Earth deities and non-elemental specific evil deities tend towards acid
    3. Water/Ice deities do cold
    4. Stormy/Weather deites do elec
    5. Airy, non-stormy and vocal deities do sonic and are least common.

    Since the spell could potentially be cast from a scroll by anyone with a high enough Use Magic Device skill or cast from an item, in the event that the casters deity is not on the list below, the damage type should be determined randomly. Elemental Weapon being a divine spell, if the caster has no deity, it should add no effect to the targeted weapon but still use up the casting. (i.e. consume scrolls, use up charges, etc). For Blades of the Elements, if the caster has no deity, then default the effect to fire damage.

    This changes should be relatively easy to implements. It only requires a few tlk changes which will probably mean a couple of changes to spells.2da and a modification to the spell scripts to select the damage type based on the casters deity as explained above.
    Account Name: LuvHandles
    Maneae StrongArm - Devilish Warrior Woman (Active: Finding her place after time in reflection)
    Minael Cel'Anon - Elven Smith, Knight and Wizard (Inactive: seeking clues to lost elven artifacts)
    Aria Duvaine - Wouldn't you like to know . . . (Inactive: Whereabouts unknown)
    Ra'd Malik - Mulhorandi Warrior (Inactive: Off on a mission for the BH)
    Khyron Brinsbane - Fury of Auril (Inactive: Working with Cwn Annwn)
    Chazre Kenner - All around good guy with a penchant for revelry and chasing the ladies. (Deleted: Team Good, returned to Cormyr)

  • #2
    I would think this would further push players to certain gods in order to have a more effective damage output, i.e. someone picking Akadi in order to have sonic weaponry (being a rarer resisted damage type).

    I can't say I'm a fan of the idea.
    "Use the Force, Harry" -Gandalf

    Comment


    • #3
      How about making the spell have a drop down choice? Like Protection from Good/Evil.

      Leave sonic out and just put Fire, Cold, Acid, Elect.
      Marrent "Morrie": Inviolable Nature

      Zan Fang: Stifling Stars

      Comment


      • #4
        Eliminating sonic would be fine with me since it isn't really an elemental damage type. I was just spreading around the effects.

        For me, the main thing was getting cold damage so my Aurilite could use the spell, since fire is right out!

        Oh, and the drop down thing. Well that is much more difficult to implement and would probably make the spell too versatile.
        Last edited by Snowmane; 04-09-2012, 04:31 PM.
        Account Name: LuvHandles
        Maneae StrongArm - Devilish Warrior Woman (Active: Finding her place after time in reflection)
        Minael Cel'Anon - Elven Smith, Knight and Wizard (Inactive: seeking clues to lost elven artifacts)
        Aria Duvaine - Wouldn't you like to know . . . (Inactive: Whereabouts unknown)
        Ra'd Malik - Mulhorandi Warrior (Inactive: Off on a mission for the BH)
        Khyron Brinsbane - Fury of Auril (Inactive: Working with Cwn Annwn)
        Chazre Kenner - All around good guy with a penchant for revelry and chasing the ladies. (Deleted: Team Good, returned to Cormyr)

        Comment


        • #5
          Originally posted by Snowmane View Post
          Eliminating sonic would be fine with me since it isn't really an elemental damage type. I was just spreading around the effects.

          For me, the main thing was getting cold damage so my Aurilite could use the spell, since fire is right out!

          Oh, and the drop down thing. Well that is much more difficult to implement and would probably make the spell too versatile.
          Agreed. There are plenty of cold spell for aurilite druids; namely the creeping cold and Icestorm spell at lower levels as well as Sundren's own Corona of cold. You want ice on your weapon? become a Icefury! Its an insanely good PrC if you can live without wildshape.
          Originally posted by roguethree
          If I had my way, clerics would have spell failure and a d6 hit die. And Favored Souls wouldn't exist.

          Comment


          • #6
            IFoA is the goal, definitely. Creeping Cold is cool and I use it a lot, but 1d6,2d6,3d6 cold damage is nothing compared to +1d8 every hit. Like I said, I was lamenting the loss of power not being able (rp'wise) to use the spell. I thought a change like this might help one of what I consider to be the key druid spells to fit a little better with mine and maybe other druid builds.
            Last edited by Snowmane; 04-09-2012, 08:53 PM.
            Account Name: LuvHandles
            Maneae StrongArm - Devilish Warrior Woman (Active: Finding her place after time in reflection)
            Minael Cel'Anon - Elven Smith, Knight and Wizard (Inactive: seeking clues to lost elven artifacts)
            Aria Duvaine - Wouldn't you like to know . . . (Inactive: Whereabouts unknown)
            Ra'd Malik - Mulhorandi Warrior (Inactive: Off on a mission for the BH)
            Khyron Brinsbane - Fury of Auril (Inactive: Working with Cwn Annwn)
            Chazre Kenner - All around good guy with a penchant for revelry and chasing the ladies. (Deleted: Team Good, returned to Cormyr)

            Comment


            • #7
              My Aurilite is a Spirit Shaman, so I was able to come up with a story to explain her having Flame Weapon. One of these days I'll even write it up and post it. :P
              Presea De'Ombre - Fist of the Broken
              Darcy Lothara - Lost Soul
              Miyu Suhayl - Defender of Beauty
              Bryna Ulric - Dark Priestess
              Merry Swiftblade - Swashbuckling Tailor

              Comment


              • #8
                It sounds good, but would doing something like that allow you to get +1d8 fire/+1d8cold/+1d8elec/+1d8acid on one blade? Get enough druids and you'll be basically unstoppable.

                As for the latter portion of the thread: My Kossuthan gets away with casting Cold spells by saying he's a druid, and that balance is natural. That being said, he'd light an Auralite on fire before casting a cold-descriptor spell in front of them. Namely because IFoA gets that nifty fire-weakness!

                Frazer Mfg. is a department of Frazer Fabrications, focused on the construction of high-end custom-crafted equipment and gear.
                Also part of Frazer Fabrications are:
                Frazer Armories - focused on resale of prefabricated arms and armorments;
                Frazer Merchantile - specialising in economic analysis and scaleable logistics; and
                Frazer Laboratories - the leading independent R&D for sundrite theory, arcane and mechanical engineering


                James Frazer: Anthropological Gearhead, Techsmith, Arcanaphysisist, Renown Proprietor
                AKA: Artifax Grade B Exigo Corporation Syndicated Associate VP, Professor, Quartermaster of the Schild Whurest-ExiCorp Joint-Operations Facility, and 'Annoying Mechanist'
                Theme: Stil Alive

                Grid vs. Squeegle, not Good vs. Evil

                Distances and travel-times for the Sunderian Peninsula:Free Version 1.0

                Crafting changes are a dead-horse topic, but feel free to ask me about crafting: If I can't answer it, I bet I can direct you to someone who can.
                To those who are interested in making or have crafting-oriented characters, please check out the Fabricator's Collective and how to get FC-certified.
                crafting tutorial.

                Unfortunate truths:
                Intention: [DM > Crafting > Faction Store > Drop > Regular Store]
                Reality: [DM > Faction Store > Drop > Regular Store> Crafting]

                Comment


                • #9
                  Originally posted by Kitsunestume View Post
                  As for the latter portion of the thread: My Kossuthan gets away with casting Cold spells by saying he's a druid, and that balance is natural.
                  I'm going to nip this in the bud, here.

                  If your deity is an elemental lord of any kind, Kossuth, Auril, etc, using an element in direct opposition of the god is highly frowned upon. Especially with those who get their powers directly from said gods.

                  Auril isn't going to like you using fire magic as much as Kossuth isn't going to like you using ice magic.

                  If the DM staff spots people doing this, we will consider divine blocking you.
                  "Use the Force, Harry" -Gandalf

                  Comment


                  • #10
                    Originally posted by Kitsunestume View Post
                    It sounds good, but would doing something like that allow you to get +1d8 fire/+1d8cold/+1d8elec/+1d8acid on one blade? Get enough druids and you'll be basically unstoppable.
                    That is definitely a concern I had not considered. I believe it could be handled in script by looking for a non-permanent weapon damage property that is 1d8 (as I believe flame weapon is the only weapon buff that adds that exact amount of damage to a blade). Or maybe this could be traced through local variables on the weapon in some manner. Then if that enchantment already exists on a weapon, simply remove the existing enchantment and replace it with the new casting.
                    Account Name: LuvHandles
                    Maneae StrongArm - Devilish Warrior Woman (Active: Finding her place after time in reflection)
                    Minael Cel'Anon - Elven Smith, Knight and Wizard (Inactive: seeking clues to lost elven artifacts)
                    Aria Duvaine - Wouldn't you like to know . . . (Inactive: Whereabouts unknown)
                    Ra'd Malik - Mulhorandi Warrior (Inactive: Off on a mission for the BH)
                    Khyron Brinsbane - Fury of Auril (Inactive: Working with Cwn Annwn)
                    Chazre Kenner - All around good guy with a penchant for revelry and chasing the ladies. (Deleted: Team Good, returned to Cormyr)

                    Comment


                    • #11
                      Originally posted by [DM] Grinning Death View Post
                      [. . .]using an element in direct opposition of the god is highly frowned upon. Especially with those who get their powers directly from said gods.

                      Auril isn't going to like you using fire magic as much as Kossuth isn't going to like you using ice magic.

                      If the DM staff spots people doing this, we will consider divine blocking you.
                      Of this I am aware. Getting docked a level on Kurai for casting Bolt of Glowyness was enough for me. The staff take it quite seriously, even if you are grinding by yourself.

                      On another note related to druids and elementness, it gets almost contradictory when Charalath summons a water-elemental, and likewise an Auralite with a fire-elemental. While I know the higher-level summons are the NWN2 base spells, perhaps they could be stabalised a bit more, possibly using a similar script to asligning Flame Weapon with deities. Technically, only the highly elementally-aligned deities would need it. Drop-down menu would not work in this case due to the druid Spontanious Summon ability, which would likely only ever use the first choice in the menu.

                      Frazer Mfg. is a department of Frazer Fabrications, focused on the construction of high-end custom-crafted equipment and gear.
                      Also part of Frazer Fabrications are:
                      Frazer Armories - focused on resale of prefabricated arms and armorments;
                      Frazer Merchantile - specialising in economic analysis and scaleable logistics; and
                      Frazer Laboratories - the leading independent R&D for sundrite theory, arcane and mechanical engineering


                      James Frazer: Anthropological Gearhead, Techsmith, Arcanaphysisist, Renown Proprietor
                      AKA: Artifax Grade B Exigo Corporation Syndicated Associate VP, Professor, Quartermaster of the Schild Whurest-ExiCorp Joint-Operations Facility, and 'Annoying Mechanist'
                      Theme: Stil Alive

                      Grid vs. Squeegle, not Good vs. Evil

                      Distances and travel-times for the Sunderian Peninsula:Free Version 1.0

                      Crafting changes are a dead-horse topic, but feel free to ask me about crafting: If I can't answer it, I bet I can direct you to someone who can.
                      To those who are interested in making or have crafting-oriented characters, please check out the Fabricator's Collective and how to get FC-certified.
                      crafting tutorial.

                      Unfortunate truths:
                      Intention: [DM > Crafting > Faction Store > Drop > Regular Store]
                      Reality: [DM > Faction Store > Drop > Regular Store> Crafting]

                      Comment


                      • #12
                        I agree with Grinning Death, if you pick a God be it elemental or not there should be no drop down menu, you take the good and the bad a God has to offer.

                        DMs should penalize those that stray. I remember one player losing all their divine spell casting ability by going against their deity and had to perform certains things to gain back their abilities. Should happen more often, IMO.

                        Comment


                        • #13
                          Originally posted by ThePaganKing View Post
                          I remember one player losing all their divine spell casting ability by going against their deity and had to perform certains things to gain back their abilities.
                          *cough* Thank you DM Doubt for showing the error of a young Lathanderite's ways.
                          Cheers!

                          Comment

                          Working...
                          X