While lamenting the fact that the RP'er in me won't allow my Aurilite druid to cast fire based spells, I came up with this idea.
I am suggesting that the Flame Weapon spell be renamed to Elemental Weapon and Blades of Fire be renamed to Blades of the Elements, and that the damage type of the spell be determined by the deity of the the spell caster. The table below are my suggestions for damage types per druid deity:
Fire (15 deities):
3-Angharradh
6-Fenmarel Mestarine
9-Rillfane Rallathil
12-Solonar Thelandira
37-Thard Harr
39-Baervan Wildwanderer
58-Chauntea
67-Gwaeron Windstrom
73-Kelemvor
74-Kossuth
78-Lurue
81-Mielikki
91-Shiallia
93-Silvanus
108-Ubtao
Acid(6 deities):
11-Shevarash
45-Segojan Earthcaller
66-Grumbar
79-Malar
95-Talona
106-Sseth
Cold(4 deities):
54-Auril
61-Eldath
71-Istishia
87-Selune
Elec(4 deities):
22-Sheela Peryroyl
34-Marthammor Duin
96-Talos
101-Umberlee
Sonic(4 deities):
2-Aerdrie Faenya
53-Akadi
90-Shaundakul
107-Leira
The numbers by each deity is their line in nwn2_deities.2da. I tried to use the following criteria when categorizing:
1. Fire is most common
2. Earth deities and non-elemental specific evil deities tend towards acid
3. Water/Ice deities do cold
4. Stormy/Weather deites do elec
5. Airy, non-stormy and vocal deities do sonic and are least common.
Since the spell could potentially be cast from a scroll by anyone with a high enough Use Magic Device skill or cast from an item, in the event that the casters deity is not on the list below, the damage type should be determined randomly. Elemental Weapon being a divine spell, if the caster has no deity, it should add no effect to the targeted weapon but still use up the casting. (i.e. consume scrolls, use up charges, etc). For Blades of the Elements, if the caster has no deity, then default the effect to fire damage.
This changes should be relatively easy to implements. It only requires a few tlk changes which will probably mean a couple of changes to spells.2da and a modification to the spell scripts to select the damage type based on the casters deity as explained above.
I am suggesting that the Flame Weapon spell be renamed to Elemental Weapon and Blades of Fire be renamed to Blades of the Elements, and that the damage type of the spell be determined by the deity of the the spell caster. The table below are my suggestions for damage types per druid deity:
Fire (15 deities):
3-Angharradh
6-Fenmarel Mestarine
9-Rillfane Rallathil
12-Solonar Thelandira
37-Thard Harr
39-Baervan Wildwanderer
58-Chauntea
67-Gwaeron Windstrom
73-Kelemvor
74-Kossuth
78-Lurue
81-Mielikki
91-Shiallia
93-Silvanus
108-Ubtao
Acid(6 deities):
11-Shevarash
45-Segojan Earthcaller
66-Grumbar
79-Malar
95-Talona
106-Sseth
Cold(4 deities):
54-Auril
61-Eldath
71-Istishia
87-Selune
Elec(4 deities):
22-Sheela Peryroyl
34-Marthammor Duin
96-Talos
101-Umberlee
Sonic(4 deities):
2-Aerdrie Faenya
53-Akadi
90-Shaundakul
107-Leira
The numbers by each deity is their line in nwn2_deities.2da. I tried to use the following criteria when categorizing:
1. Fire is most common
2. Earth deities and non-elemental specific evil deities tend towards acid
3. Water/Ice deities do cold
4. Stormy/Weather deites do elec
5. Airy, non-stormy and vocal deities do sonic and are least common.
Since the spell could potentially be cast from a scroll by anyone with a high enough Use Magic Device skill or cast from an item, in the event that the casters deity is not on the list below, the damage type should be determined randomly. Elemental Weapon being a divine spell, if the caster has no deity, it should add no effect to the targeted weapon but still use up the casting. (i.e. consume scrolls, use up charges, etc). For Blades of the Elements, if the caster has no deity, then default the effect to fire damage.
This changes should be relatively easy to implements. It only requires a few tlk changes which will probably mean a couple of changes to spells.2da and a modification to the spell scripts to select the damage type based on the casters deity as explained above.
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