I don't expect this would be likely to happen anytime soon (and definitely not before Second Sundering), but I thought I'd suggest it anyway. I think it would be nice if a cleric of Silvanus could be added to the NPC's in the Grove so that if a member of the Grove is slain, they can be revived in the wood.
Yeah, I know raises aren't all that natural, but people are going to do it anyway, so it would be nice if we could have an option there for it. It would also make for a nice faction spawn point nearby. This would also help with those few non-evil orcs not being brought into cities for raises (should someone actually want to raise them), or for characters that would never go there by choice anyway, so we don't always have to use the Temple of Chauntea in Sestra. (The fact my Wild Elf isn't welcome in Sestra is only part of my reasoning for posting this.
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Yeah, I know raises aren't all that natural, but people are going to do it anyway, so it would be nice if we could have an option there for it. It would also make for a nice faction spawn point nearby. This would also help with those few non-evil orcs not being brought into cities for raises (should someone actually want to raise them), or for characters that would never go there by choice anyway, so we don't always have to use the Temple of Chauntea in Sestra. (The fact my Wild Elf isn't welcome in Sestra is only part of my reasoning for posting this.
)




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