I noticed game offers shops with class specific items for many different classes like barbarians, monks etc. Would it be possible to add shop with Fighter specific gear?
Thanks
Gimghair Ironwall - To strike an Ironwall is to strike an anvil. You are more likely to re-shape your weapon than to move him… and heavens forbid one lands on you
You could say that for all classes, but basically you have 3 main routes fighter can take
1handed(2h) + shield
2handed (Counting even bows)
Two weapon fighting
For each base weapon type you would have to have +1 +2 and possibly +3 gear offered. That is about 60 weapons .. I don't find it that many. Some could be skipped out of course. Like Kukri, dagger etc .. but fighter excels in versatility so I would love to see them as well.
Next you would need about 3*3 sets of armour, boots, gloves, helmet, cloak and belt (not complete for each set). That makes another approx. 45 items. Add in few rings, amulets, shields and fighters are good to go. I know its over 120 items if you look at it, but fighters would love it. And for sure they need it.
I for example would be willing to write stats for every weapon and armour. I can spend my time for that. I am not friend with toolset thou so I cant make the complete file and appereance.
Gimghair Ironwall - To strike an Ironwall is to strike an anvil. You are more likely to re-shape your weapon than to move him… and heavens forbid one lands on you
That's a pretty large number of items, probably more than is really sane.
A better route for fighter specific items would be more generic complimentary items - Things that boost AC, Stats, Spell Resistance, give immunities or allow fighters to disrupt or dispel magic.
It is the greatest of all mistakes to do nothing because you can only do a little - Do what you can. Sydney Smith.
That's a pretty large number of items, probably more than is really sane.
A better route for fighter specific items would be more generic complimentary items - Things that boost AC, Stats, Spell Resistance, give immunities or allow fighters to disrupt or dispel magic.
I'd put money on that. rogues can evade things, barbarians can ignore things and monks are just immune to everything. Fighters have very little bar a high armour class to keep them in the fight!
Originally posted by roguethree
If I had my way, clerics would have spell failure and a d6 hit die. And Favored Souls wouldn't exist.
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